That's a good suggestion, will do that for 1.1 Also noticed some clipping around the armpits, I'll probably end up shrinking the reference body down wherever it isn't visible to minimize that, might mess around with the masks some more too I'll probably do Rugged Rogue and Wilderness Witch as well but no promises as to when
Turns out it isn't that easy, the problem is the bra clipping through the top but the entire outfit is one mesh so I can only really fix the vertices poking out in the BHUNP base shape. For anything else you'd have to increase the volume of the blouse where there's clipping with the preset you're using. I'm still experimenting with the masks but 1.1 should be up in a few hours, you can just keep my bone weights and fix the clipping for your preset with deflate/inflate then.
I already did WW myself, but without physics because weight painting scares me tbh. I tried to do RR but bizarrely my converted meshes had texture issues on the weathered versions and I had no idea how to fix'em.
Of course, though I'm really starting to scratch my head at this one. I just went to test it in game and found that the boots and gauntlets still have the correct textures on the Dark version but the armour doesn't for some reason. I'm guessing it's either complications due to the armour containing the reference body with it's own textures or something to do with the masks. Guess I'll f*#@ around some more and maybe I'll find out.
Ok, had to go into the creation kit for this one. It looks like the Texture Swap effect for the dark version is applied to a specific part of the mesh. the boots and gauntlets don't have a reference body so they're always the first and only part of their respective meshes, part 0. This is the part the Texture Swap is applied to so it just works. However, the meshes for the outfit contain a reference body as well as the outfit itself and there the reference body is part 0, making the outfit part 1 in the meshes from the original mod and the CBBE Bodyslides. With BHUNP it's a little different since it contains the vaginal and anal canal as separate parts of the mesh so in my case - the BHUNP Body was part 0 - the vaginal canal was part 1 - the anal canal was part 2 - the outfit was part 3 This meant that the alternate textures were being applied to the vaginal canal rather than the outfit and it's probably the same with Rugged Rogue.
You can simply swap the meshes in bodyslide so they have the matching ID and the texture gets correctly applied, no need for an esp update! This way, Pirate is set as mesh #1 and gets the alt texture applied with the esp from the original mod.
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Can I make a suggestion? a version without skirt to try with this mod ... https://www.nexusmods.com/skyrimspecialedition/mods/51164
Do you thing its possible using a BHUNP Bodyslide with the SMP Skirt or am i just being too much newbie?
P.s. - Try running the Smooth brush over the grey spots in the shirt, it's the bra under it clipping.
Also noticed some clipping around the armpits, I'll probably end up shrinking the reference body down wherever it isn't visible to minimize that, might mess around with the masks some more too
I'll probably do Rugged Rogue and Wilderness Witch as well but no promises as to when
I'm still experimenting with the masks but 1.1 should be up in a few hours, you can just keep my bone weights and fix the clipping for your preset with deflate/inflate then.
It looks like the Texture Swap effect for the dark version is applied to a specific part of the mesh. the boots and gauntlets don't have a reference body so they're always the first and only part of their respective meshes, part 0. This is the part the Texture Swap is applied to so it just works.
However, the meshes for the outfit contain a reference body as well as the outfit itself and there the reference body is part 0, making the outfit part 1 in the meshes from the original mod and the CBBE Bodyslides.
With BHUNP it's a little different since it contains the vaginal and anal canal as separate parts of the mesh so in my case
- the BHUNP Body was part 0
- the vaginal canal was part 1
- the anal canal was part 2
- the outfit was part 3
This meant that the alternate textures were being applied to the vaginal canal rather than the outfit and it's probably the same with Rugged Rogue.
This way, Pirate is set as mesh #1 and gets the alt texture applied with the esp from the original mod.
Download run!