Skyrim Special Edition
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Ismellgasonmyhands

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Ismellgasonmyhands

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18 comments

  1. Freakdias
    Freakdias
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    • 1 kudos
    Amazing!.. Thanks a lot. All Work smoothly!

    Can I make a suggestion? a version without skirt to try with this mod ... https://www.nexusmods.com/skyrimspecialedition/mods/51164

    Do you thing its possible using a BHUNP Bodyslide with the SMP Skirt or am i just being too much newbie?
    1. Gonzeh84
      Gonzeh84
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      • 188 kudos
      Would love to see a BHUNP conversion of the SMP skirt version too. It makes this outfit 100x cooler.
    2. Ismellgasonmyhands
      Ismellgasonmyhands
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      Me too but that would require OutfitStudio skills far above mine. Could try learning it yourself.
  2. jedp15
    jedp15
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    Funny that BHUNP is considered an upgrade when base UNP looks far more natural and pleasing.
    1. Ismellgasonmyhands
      Ismellgasonmyhands
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      With base UNP everyone has the same body type, with BHUNP you can use OBody :)
  3. bronks12
    bronks12
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    • 0 kudos
    the conversion is not working for me i have all the requirements. and the head and body is a different color?
  4. PadhomeVanDarke
    PadhomeVanDarke
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    • 25 kudos
    My hero! I couldn't figure this one out. Any chance you could do Rugged Rogue too? Ran into all sorts'a issues with that one.

    P.s. - Try running the Smooth brush over the grey spots in the shirt, it's the bra under it clipping. 
    1. Ismellgasonmyhands
      Ismellgasonmyhands
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      That's a good suggestion, will do that for 1.1
      Also noticed some clipping around the armpits, I'll probably end up shrinking the reference body down wherever it isn't visible to minimize that, might mess around with the masks some more too
      I'll probably do Rugged Rogue and Wilderness Witch as well but no promises as to when
    2. Ismellgasonmyhands
      Ismellgasonmyhands
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      Turns out it isn't that easy, the problem is the bra clipping through the top but the entire outfit is one mesh so I can only really fix the vertices poking out in the BHUNP base shape. For anything else you'd have to increase the volume of the blouse where there's clipping with the preset you're using.
      I'm still experimenting with the masks but 1.1 should be up in a few hours, you can just keep my bone weights and fix the clipping for your preset with deflate/inflate then.
    3. PadhomeVanDarke
      PadhomeVanDarke
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      I already did WW myself, but without physics because weight painting scares me tbh. I tried to do RR but bizarrely my converted meshes had texture issues on the weathered versions and I had no idea how to fix'em.
    4. Ismellgasonmyhands
      Ismellgasonmyhands
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      Yeah, just noticed that the dark variant of the armor uses the light textures on this one as well. I'll try to find a fix for it when I get home.
    5. PadhomeVanDarke
      PadhomeVanDarke
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      • 25 kudos
      If you don't mind, could ya tell me how you fixed it? It's the 1 thing preventing me from making my own RR conversion public.
    6. Ismellgasonmyhands
      Ismellgasonmyhands
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      Of course, though I'm really starting to scratch my head at this one. I just went to test it in game and found that the boots and gauntlets still have the correct textures on the Dark version but the armour doesn't for some reason. I'm guessing it's either complications due to the armour containing the reference body with it's own textures or something to do with the masks. Guess I'll f*#@ around some more and maybe I'll find out.
    7. Ismellgasonmyhands
      Ismellgasonmyhands
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      Ok, had to go into the creation kit for this one.
      It looks like the Texture Swap effect for the dark version is applied to a specific part of the mesh. the boots and gauntlets don't have a reference body so they're always the first and only part of their respective meshes, part 0. This is the part the Texture Swap is applied to so it just works.
      However, the meshes for the outfit contain a reference body as well as the outfit itself and there the reference body is part 0, making the outfit part 1 in the meshes from the original mod and the CBBE Bodyslides.
      With BHUNP it's a little different since it contains the vaginal and anal canal as separate parts of the mesh so in my case
      - the BHUNP Body was part 0
      - the vaginal canal was part 1
      - the anal canal was part 2
      - the outfit was part 3
      This meant that the alternate textures were being applied to the vaginal canal rather than the outfit and it's probably the same with Rugged Rogue.
    8. BaIadeur
      BaIadeur
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      You can simply swap the meshes in bodyslide so they have the matching ID and the texture gets correctly applied, no need for an esp update!
      This way, Pirate is set as mesh #1 and gets the alt texture applied with the esp from the original mod.

    9. BaIadeur
      BaIadeur
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      [EDIT : Accidentally posted the same comment twice]
  5. Ghost2018
    Ghost2018
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    • 14 kudos
    Thank you, thank you 1.000x thanks for a UNP Version. Thanks.
    Download run!
  6. pmeagher
    pmeagher
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    Dude.. your my hero! Love this outfit and now will fit! Thank you!