Skyrim Special Edition
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Hackfield

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  1. Hackfield
    Hackfield
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    How to add modded creatures:

    First and foremost, is highly adviced to create a new _DISTR.ini with the name of the mod where the new Creature is found.
    I'm gonna use the Giantesses mod by Mihail as an example.
    I'll create a _DISTR.ini file for the mod, is just a text file named after mihail's plugin but with a _DISTR at the end. In this case it will be mihailgiantesses_DISTR.ini (notice I changed the extension from .txt to .ini)
    This file should be placed inside the DATA folder, where the plugin or esp from mihail's mod is.

    Then we pick the Resistances or Weaknesses we want to give the Giantesses, the _DISTR.ini from this mod contains examples of each one, let's pick Resistance to Piercing
    From this mod's _DISTR.ini
    ;RESIST PIERCING
    ;Perk = 0x800~Resistances and Weaknesses.esp|CREATURE1,CREATURE2 ,CREATURE3

    The semicolon at the begining means these lines are disabled by default, this is because these are examples.
    Once we copied the lines to our _DISTR.ini, we remove the semicolon from the second line (the first line is just there as description)
    Then we'll replace the "CREATURE" placeholders for the names of the giantesses.
    There are 2 types of Giantesses in Mihail's mod, normal Giantess and Giantess Matriarch, we can use the * wildcard and simply put "*Giantess", this will cover both Giantess and Giantess Matriarch

    So the text inside the mihailgiantesses_DISTR.ini will look like this

    Perk = 0x800~Resistances and Weaknesses.esp|*Giantess

    Now we save the mihailgiantesses_DISTR.ini file and it's done, all our Giantesses from Mihail's mod will have resistance to Piercing damage.
  2. Tossegaard
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    Since axes in real life also deal a lot of blunt force, could it be interesting for axes to do a 50-50% of slash/blunt damage?
  3. LordChiefy
    LordChiefy
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    Does this mod replace existing vanilla resistances and weaknesses ie. Vampire frost resistance, the Horker frost resistance added by USSEP? Or does it add them on top?
  4. Spirimtin
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    I tried you mod in Combination with Skyrim Arrow Overhaul. But your mod will remove the locational damage (https://www.nexusmods.com/skyrimspecialedition/mods/82477).

    Any Idea how to fix this? Or are these mit incompatible together? Your Mod would be the perfect addition, !
  5. Cphares
    Cphares
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    Does this apply to the Skyrim Immersive Creatures additions?
    1. Spirimtin
      Spirimtin
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      could you figure it out?
  6. drijfzand
    drijfzand
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    Maybe a stupid question but do I need to add resistances and weaknesses to the The Restless Dead mod? Or does this mod just work with it?
  7. enterusername
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    This mod needs a complimentary UI icon mod that displays the resistances and weaknesses of enemies over their health bars, as well as the type of damage that weapons and spells deal.
    1. ftwranger
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      100% for first part
      that's the only reason I'm not using this mod.don't want to get frustrated whether enemy combat overhaul mods are making the fight difficult as it is or I'm using the wrong weapon/magic type
    2. whateverg
      whateverg
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      Yeah I agree with this, this mod is excellent but needs a UI companion in order for it to be perfect. I love what it does as it brings strategy to the game.
  8. markus1203
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    Hay man great mod, is it possible to add MCM menu to modify some things? I'm like to fight my dragons with bows and crossbows while using terrain coverage as defense, to me it seems the most logical way to face a dragon since I don't use magic, and I'm using dragons overhaul but they being immune to piercing damage makes the battle impossible to win 
  9. Tidega
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    Do creatures deal specific damage types? Like would a dragons bite be pierce or slash, while it's tail whip be bludgeon? Same goes for animals like a bear biting vs clawing you
  10. Jannol
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    Armor plugin balance: Using light or heavy armor shouldn´t apply any weakeness. Imagien mage take less blunt damage than heavily armored enemy. It doesnt make sence. In real life, all armors reduce all incoming damage (base defence value) and on top of that, they are better and vorse in some cases.
    The best solution would be that certain armors have weakenesses to certain type, but dont take more damage compared to not wearing better armor.
    Dont know yet how would that look.
  11. Xervo5
    Xervo5
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    Great mod made Skyrim even more fun and such. Thanks so much!