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reza9892

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  1. reza9892
    reza9892
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    So for those wanting to know how it works, solves issues, or even experiment, heres is :

    There are things called "idle animation" in the creation kit, those are linked to "actions" (basically what happens when you press certain keys), and have conditions for their activation (that's why the same key does different things depending on the circumstances, for exemple attackright and bash are linked to the same action).

    When those "idle animation" are called, they send an "animation event" to the behavior graph, which depending on the "state" you're in will result in an animation (explaining what the behavior graph and states are would take too long, just know that states are things like "attackstate" when you're engaged in an attack, or "1hmidlestate", when your weapons are drawn).

    That's what the nemesis patch is for. You see, in vanilla you can't sprint power attack without sprint attacking. The game registers the sprint attack first, and then allows you to power attack if you keep pressing the key. I just made it so that you can also sprint power attack from the idle state, without passing by the sprint attack.

    Now back to the main part, in the esp I just linked most of what was tied to the "right power attack" action (what happens when you press the attack key for longer than a click) to the sheath action instead.

    The problem then is that you lose the ability to sheath, that's why I made the script. It just directly sends the animation event for equiping and unequiping when you press the key.

    I hope this helps.
  2. DovahK1
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    it worked before but now both R and V is seathe button, R is power attack before, maybe new mod that i installed caused it but i tried to disable all new mods that i installed but power attack still not working.
    1. ThiesB3
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      having the same issue, did you ever find a fix?
  3. ulgoroth
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    This mod breaks certain interaction, sheathe set to M5 (my new PA) sheath in MCM back to R. For some reason I can't sit on chair or use crafting stations, it makes me do PA instead of interaction, but levers doors etc works fine. Interaction key is default E.
  4. Sourceoflife
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    How do people use this with controllers? (PS4)
    1. TedJenkinsIII
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      Gamepad++ worked the best for me. Kontrol was okay but, conflicts a little with using Wheeler and Immersive Equipment Displays in the same list. There is a patch for GP++ for AE users that fixes a CTD issue. Remember, versions 1.6.640 and above is considered AE regardless of having Anniversary content.
    2. Zendii
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      i'm not using gamepad++ or any other thing and it works, idk why people keep saying you need another mod to use this
    3. Percivali
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      we have limited keys on controller, I already freed 3 keys for dodge and hotkeys so we need stuff like gamepd++ for more keybinds
    4. JayTheKiir
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      I actually found a weird solution that worked for me for some reason. So in the MCM for this mod, I've set my sheath as X (on an xbox controller). In the regular controls menu, I have my sheath set to RB. For whatever reason, power attacks are linked to sheath/ready weapon in that control menu, so whenever I press RB I power attack. I hope this helped.
  5. aq711mod
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    I cant use sprint power attack with this mod.
    I'm using DXP.
    Someone help me.
  6. i play with controller. and there's another mod, can't remember which. 

    but to change the view to 1st or 3rd person, you tap the right analogue stick (without the mod). with the mod, you tap the stick to lock on to targets. and if you want to change the view, you press and hold the button for like a second.

    can you do something like that? tap to power attack. hold the button down to sheath. seems like it'd be super easy to implement
  7. Gast7866
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    It doesn't matter which key i configure the Power Attack with. Every time I touch the key the character unsheath his weapon instead of attacking. 
    I already tried everything. Someone tell me how to fix it please
    1. Lalaboyman123
      Lalaboyman123
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      For whatever reason, the button config in the mods MCM menu is the new sheathe, whereas the vanilla game option's is the power attack button. Change mods MCM button to R and in controls (under System) change the "Ready/Sheathe" to what you want your power attack
  8. sirsnek15
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    Barely works. R is not just the sheathe key but also the cancel key, you cannot combo with this at all. Actually, due to this mod I'm kind of just glad I can start with a power attack now that I think about it, having a normal attack combo and a single heavy attack is much better than not being able to break an enemy's block without 20 feet of combo space to reach the heavy attack
  9. Psydeffexclone
    Psydeffexclone
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    funny thing is this mod is actually compatible with Oldrim. though it needs an option to remap the power attack.
  10. drakelennox
    drakelennox
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    Please take this mod down. Its incomplete and game breaking. Took me hours to revert this mod and still feels like animations are not fixed. Reupload when its ready and complete. This is fine for modders who know what the mod does, but anyone who doesnt its like a trap.
    1. TedJenkinsIII
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      It works perfectly fine for me on 1170. I'm using ADXP/MCO, Gamepad++, Wheeler, TUDM, and Auto Input Switch along with several other combat animation mods.
    2. XenoHaze
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      Can you use interaction with weapon drawn? Like workbenches and sitting?
  11. chaotty
    chaotty
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    i see everyone complaing. i really wanna give this mod a go cause it seems good once u get the hang. but my character is constantly power attacking now every time i try press m1 evem after uninstall. is there a fix?