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DayDreamer

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wasite

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62 comments

  1. wasite
    wasite
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    Version 3. For those who have had the target location fail to match the city. This only modifies QF_TGRShell_00028923 (which passes the city to the quest) and the dialogue that initiates the quests.

    This no longer alters TGRShellScript, which has TGRadiantCount(), that is changed by so many other patches.
  2. StormCrownJr
    StormCrownJr
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    Could you make a patch for Alternative Thieves Guild Endings?
    1. wasite
      wasite
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      There should be no conflicts. But there appears to be a bad packaging issue, so its scripts are spamming into the Scripts folder.
  3. 0patos
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    Worked great to begin with, paired this with Less Tedious Thieves Guild (https://www.nexusmods.com/skyrimspecialedition/mods/6581) and All Thieves Guild Jobs Concurrently (https://www.nexusmods.com/skyrimspecialedition/mods/14883). Unfortunetly stopped working half way through, by this point i had completed 5 jobs in Markarth and 5 in Windhelm, done both special jobs then whenever I spoke to vex or Delvin to get more jobs the dialogue would go through but the quests don't start. I am using version 3 of this mod.

    EDIT: just to add, I had started doing the quest before becoming Nightingale, after the quest "Blindsighted" had started. after completing the remaining quests the issue did not resolve
  4. Giofot
    Giofot
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    WHY i didn't find this a few thousand hours before.
    It solves one of the most annoying part of the game.

    By the way i use it together with Thieves Guild Requirements SE and All Thieves Guild Jobs Concurrently and it works fine.

    Much appreciated
  5. megachill7
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    Not working for me. Using thieves guild requirements and thieves guild alternative endings, could be a compatibility issue but idk
  6. llloyd
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    * scratches an ear * The Silver Blood Inn * where * ? O.o I think this quest is a big buggy...  FYI ...

    https://i.imgur.com/f4OGj63.jpeg

    Also New Gnisis is broken, maybe? Says it's in Markarth but that's Windhelm. >.<
    https://imgur.com/b85uTNw
    1. wasite
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      You've never downloaded anything after version 1. Versions 2 and 3 may have fixed your problems.
  7. twalsh
    twalsh
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    Does this clash with No thieves Guild Grind Fixed?  Something is not working for me  as both Delvin and Vex give me quest options but when I choose and accept a job, no quest is given 90% of the time.  A couple  have worked but I have no idea what is going on mechanics-wise.
    1. wasite
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      Please try again with version 3.
  8. KaidanTheAccursed
    KaidanTheAccursed
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    Hi. I just made a patch between your mod and Carriage and Ferry Travel Overhaul. I saw in SSEEdit that your mod had a small incompatibility with CFTO because they both edit the quest "The Fishing Job" (CFTO excludes the carriage drivers from the potential targets of "The Fishing Job")
    So I made a small patch that combines both edits to the quest.

    Is it okay to upload the patch on Nexus ? Sorry if this is a stupid question, I have never uploaded on Nexus before and I'm not sure of the rules...
    1. Okultysta006
      Okultysta006
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      Sure, you did a patch. And to be honest I will gladly use it for myself. ^^
    2. wasite
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      You'll need to make a new patch, as I've changed each job yet again to use a different quest script.
  9. joshady75
    joshady75
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    I so wanted this mod to work but it doesn't. Same issue with getting the options, they give the quest, but the quest doesn't start. Everything is green in Xedit, no other mods except USSEP touching it. This idea is fantastic but the implementation is broken somewhere.
    1. wasite
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      I've checked the files, and the appropriate parts seem to be present. Are you sure that you aren't running any other scripts or dialogue plugins affecting the thieves guild?

      There can be only one Thieves Guild Radiant conditional script. If you have any other variants, this won't work.
  10. marcosdl
    marcosdl
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    The dialogues for the missions stopped coming up, I completed windhelm and riften, I did 4 missions in whiterun and they don't come out
  11. sam87nit
    sam87nit
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    The mod breaks after the first two jobs, one from Vex and one from Delvin, are completed. Vex's dialogue for her missions plays, but the actual quest itself doesn't show up.