Version 3. For those who have had the target location fail to match the city. This only modifies QF_TGRShell_00028923 (which passes the city to the quest) and the dialogue that initiates the quests.
This no longer alters TGRShellScript, which has TGRadiantCount(), that is changed by so many other patches.
Worked great to begin with, paired this with Less Tedious Thieves Guild (https://www.nexusmods.com/skyrimspecialedition/mods/6581) and All Thieves Guild Jobs Concurrently (https://www.nexusmods.com/skyrimspecialedition/mods/14883). Unfortunetly stopped working half way through, by this point i had completed 5 jobs in Markarth and 5 in Windhelm, done both special jobs then whenever I spoke to vex or Delvin to get more jobs the dialogue would go through but the quests don't start. I am using version 3 of this mod.
EDIT: just to add, I had started doing the quest before becoming Nightingale, after the quest "Blindsighted" had started. after completing the remaining quests the issue did not resolve
Does this clash with No thieves Guild Grind Fixed? Something is not working for me as both Delvin and Vex give me quest options but when I choose and accept a job, no quest is given 90% of the time. A couple have worked but I have no idea what is going on mechanics-wise.
Hi. I just made a patch between your mod and Carriage and Ferry Travel Overhaul. I saw in SSEEdit that your mod had a small incompatibility with CFTO because they both edit the quest "The Fishing Job" (CFTO excludes the carriage drivers from the potential targets of "The Fishing Job") So I made a small patch that combines both edits to the quest.
Is it okay to upload the patch on Nexus ? Sorry if this is a stupid question, I have never uploaded on Nexus before and I'm not sure of the rules...
I so wanted this mod to work but it doesn't. Same issue with getting the options, they give the quest, but the quest doesn't start. Everything is green in Xedit, no other mods except USSEP touching it. This idea is fantastic but the implementation is broken somewhere.
I've checked the files, and the appropriate parts seem to be present. Are you sure that you aren't running any other scripts or dialogue plugins affecting the thieves guild?
There can be only one Thieves Guild Radiant conditional script. If you have any other variants, this won't work.
The mod breaks after the first two jobs, one from Vex and one from Delvin, are completed. Vex's dialogue for her missions plays, but the actual quest itself doesn't show up.
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This no longer alters TGRShellScript, which has TGRadiantCount(), that is changed by so many other patches.
EDIT: just to add, I had started doing the quest before becoming Nightingale, after the quest "Blindsighted" had started. after completing the remaining quests the issue did not resolve
It solves one of the most annoying part of the game.
By the way i use it together with Thieves Guild Requirements SE and All Thieves Guild Jobs Concurrently and it works fine.
Much appreciated
https://i.imgur.com/f4OGj63.jpeg
Also New Gnisis is broken, maybe? Says it's in Markarth but that's Windhelm. >.<
https://imgur.com/b85uTNw
So I made a small patch that combines both edits to the quest.
Is it okay to upload the patch on Nexus ? Sorry if this is a stupid question, I have never uploaded on Nexus before and I'm not sure of the rules...
There can be only one Thieves Guild Radiant conditional script. If you have any other variants, this won't work.