Skyrim Special Edition
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Crithion

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CrithionLoren

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About this mod

A replacer for Path of Sorcery's Twin Moons perk with a semi-balanced progressive perk that goes up to 4 enchantments.

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Hey guys, I'm not a fan of the Path of Sorcery limit of 2 enchantments, even ordinator has a perk for a one-time unlimited enchantments item, or if you want more there's the existing Multiple Enchantments patch for ordinator that takes care of that. I couldn't find something similar for PoS so here you go!

What I basically did was do something like the mod mentioned above, but still keep it reigned in. 2 enchantments is too few, but anything 6+ is overkill, so I decided to limit it to 4. You've got the base perk which has the same requirement as the og twin moons perk, with a simple name change (to keep it in tune with the rest of the mod i called it Moonlight Weaver) and then each perk upgrade requires 10 more enchanting and adds 1 more possible enchantment. so 2 -> 3 -> 4.

If you'd like to make a broken version (as in unbalanced) open the esp in sseedit and change the value of the last perk from 1.00000 to a large number like 200 or something, that way you can put as many as you want.

I highly recommend you set up Halgari's RPG Loot on your system (not the og one, the fork you can find here) with the following settings:
{"VarietyCountPerItem":8,"Rarities":[{"Label":"Uncommon","NumEnchantments":1,"LLEntries":30},{"Label":"Rare","NumEnchantments":2,"LLEntries":15},{"Label":"Epic","NumEnchantments":3,"LLEntries":7},{"Label":"Masterwork","NumEnchantments":4,"LLEntries":2},{"Label":"Legendary","NumEnchantments":5,"LLEntries":1}],"UseRNGRarities":true}

That way you've got a synergy going on between the two mods, where even at your best you can only make masterwork level items, but there's a small chance that you'll find a piece of loot that'll be better because of that 1 extra enchantment, just to make looting still valuable. That way you've got "legendary" items that are actually made to be, well, legendary.

Note: If you're making a bashed patch, it might incorrectly change the name of the base perk back to twin moons. that should just be a visual change, it should progress towards the next milestone just fine, let me know if it doesn't however.

Also, I've tested this on skyrim VR, it should work fine on SE as well, however. again, let me know if it doesn't.

Huge thanks to the og creator of Path of Sorcery, Steelfeathers.