Folkvangr will not look as intended with ENBComplexGrass because the meshes don't have normal maps. I recommend not using complex grass
this mod was calibrated predominantly for ENB use, specifically for RUDY/Obsidian (my own variant). It's going to look different across setups, there's no way around this but to edit the textures yourselves if they're too bright or saturated
if you overwrite the included landscape textures with others, you're not gonna get the correct transitions from terrain to grass
this mod includes some worldspace edits that cause landscape seams. There's positives and negatives to including said edits, but if the seams are too much, you can remove worldspace edits in Xedit
I find that Folkvangr doesn't seem to overwrite or be overwritten itself by mods. so if you don't mind clipping models then you can add any other shrubbery mod you like.
I've noticed a small bug on the road for example if you go to robbers gorge the road is warped and didn't know if i missed something in requirements you can fast travel via console by typing coc robbersgorgeexterior02
and go down, Has anyone encountered this?
Great looking mod thou
edit i also noticed that the mod "Landscape Fixes For Grass Mods" also is warped without this mod installed
check if you have a road mod. its probably northern roads. the mod, to be crude is s#*! when it comes to compatibility. there are better road mods. personally I deal with vanilla roads.
Hello, I am not very versed when it comes to grass mods. I was curious if there is a way in the ini settings to increase the range of the grass so it doesn't look like in the images attached. And this may be an ENB setting but anyway to make the grass look less crunchy/sharp? I did tweak some of the sharpness but didnt make it better and making it blurry didnt make it look more pleasing. Thanks :)
One issue: I know this is made more for ENB, but I'm using Community Shaders and the grass looks too bright compared to other plants. It does look like it is receiving shadows fine, but it looks a bit glow-y next to other things. Anyone have any suggestions as to how I might make adjustments?
you should switch to ENB. its much better and if you do it right (Install a preset from Nexus too) then the grass will look okay.
Edit: I tried to use community shaders too, but it was way too finnicky to figure out. if you're skilled at modding then go for it but like I say, ENB is better looking and is easier to manage.
I don't leave too many comments, but I wanted to make sure to say thank you for this mod. Single-handedly made Skyrim feel new again (which is a feat after the ~15,000 hours I've spent with it between playing and mod-making). It makes the terrain feel 3D and alive like no other environment mod I've ever used. Really amazing, beautiful work.
if you are using another landscape mod i suggest deleting the landscape edits on xedit, it's not a big deal but if texture seams bother you on ground i suggest doing it (you can find those texture seams in rift mostly i didn't check other areas)
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но из за этого образуются швы
Anyways is this compatible with,"Mountain flower by Mari SE" mode ?
If it is what should be the load order ?
Also, what thicket and shrub mods go well with this ? cannot wait to try them all!
requirements you can fast travel via console by typing coc
robbersgorgeexterior02
and go down, Has anyone encountered this?
Great looking mod thou
edit i also noticed that the mod "Landscape Fixes For Grass Mods" also is warped without this mod installed
And this may be an ENB setting but anyway to make the grass look less crunchy/sharp? I did tweak some of the sharpness but didnt make it better and making it blurry didnt make it look more pleasing. Thanks :)
Edit: I tried to use community shaders too, but it was way too finnicky to figure out. if you're skilled at modding then go for it but like I say, ENB is better looking and is easier to manage.