Skyrim Special Edition

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BKCXb

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BKCXb

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  1. BKCXb
    BKCXb
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    Thank for supporting my mod! Any suggestions, changes you would like to see, problems or bugs, let me know.

    v1.0 Inital release
            Added optional armored and armorless meshes of Bran and Sceolang for Husky Vaiants
            Added optional texture pack from PlaugeHush's Husky 2k Variants - An Automatic Variants Package
            Re-uploaded Bran and Sceolang options for Husky Variants, they copied a bad file structure present in the original mod causing them to go                       invisible(now corrected and verified working in my personal game).

    The Grey husky(using textures from Husky 2k variants) show how fixing the hole in the textures destroys the alpha leaving the fur around the neck  and at the tip of the ears with sharp edges. This personally doesn't bother me because the alpha on every texture I found doesn't match the hair strands so you have large chunks of hair with cross pattered hairs.
    The brown husky(using Husky HD Recolor) shows the glowing overly bright white textures with holes in the older textures. It has rougher fur edges around the neck. The glowieness of the overly bright white does kinda hide the holes in the textures a bit. In my game the white is so bright the huskies look like they have a magic cloak around them at all times the bloom is so bad!

    My recommendations is to install True Wolves.(just a suggestion of what I'm using, but you can arrange them anyway you like)

    Black texture - Regular Dire wolves(give them red eyes for an evil look or Copper for a more natural look)
    Dark White or White texture - Artic wolves(depending on ENB and snow texture, grey eyes)
    Dark Timber or Timber texture -  Rare Red wolves((depending on ENB, gold ,yellow or amber eyes)
    Grey texture -  Armored patrolling with the Dawnguard (rename the texture to husky.dds)
    Brown texture -  Non armored sometimes found with the Vigilants of Stendarr. (rename the texture to husky2.dds)
    Grey Timber texture - Bran(rename the texture to huskybran.dds)
    Red texture - Sceolang(remane the texture to huskysceolang.dds)
    I use the dog armor retexture from EotW The Dawnguard. The Armor will use Pfusher's awsome dg_cubemap if you have any one of his mods that include it installed.

    Husky Variants conflicts are a simple load order resolution since both use loose files. If HV is last you get 3 color huskies, If SHV is last you get 4.
    It's meshes use 2 identical textures per husky, my optional meshes let you add armor to them and removes the need for the redundant texture.
    If you customize Bran and Sceolang, you can delete everything except the ESP, you still need it to assign the meshes to them. 
    Also Endorse that mod, because I'm not gonna hijack it by replicating the ESP. I'm to Dumb for the Creation Kit and avoid it whenever possible.
  2. LORDSAVL
    LORDSAVL
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    Thank you that is what I always wanted endorsed.. this with the dog to husky mod combined is fantastic
  3. bientje
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    For maximum diversity we use Husky Variants + Your Main File + Your Texture pack?

    And just to double check, Brand and Sceolag are armored in the vanilla game, right? So for thoselooking for a vanilla+ experience, it's best to DL the armored.nif of BRan and Sceolag?

    Like the user below, I was also a bit confused :)
    1. BKCXb
      BKCXb
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      you got it..............

      main file fixes the armor(makes it possible to change colors).

      texture set gives dawnguard and the vigilants huskys different colors.

      Husky variants gives bran and sceolang different colors than mine.

      If you delete husky.dds, husky2.dds textures and the mesh folder from that mod(load order won't matter).

      It does remove their armor so you do want my armored meshes to keep it vanilla.

      My meshes also avoid a problem currently present in Husky variant, causing them to be invisible.

      Everything else is just customizing to your taste or making them into hybrids.
  4. juzu1234
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    Is this compatible with fusa fusa mod. The mod which makes animal variants fuzzy in appearance? Just wondering.
    1. BKCXb
      BKCXb
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      Sorry, doesn't look like it.

      I never used it , because I don't think that shell texturing looks very good. 

      Besides none of the mods this mod is made to work with are compatible with it. To make it all work I would have to rebuild all the mods and make all new shell textures, and I still wouldn't be able to fix the missing armorless husky in that mod.
    2. juzu1234
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      Thanks for your honesty. Good mod however.
  5. ringo9009
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    I would love to use this but the description is far too complicated for me to understand what you actually did or in what context to use the downloads. I love huskies but I read the description 3 times and still have no idea what files or mods to download. Thanks for trying. I'm sure you worked hard on this
    1. darkmatterslayer
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      its just meshes that overwrite the original dawnguard huskies and the pictures have the different variants of what one your downloading. place main file first, and optional file after the main..... it is all stated.. hope this helps
    2. BKCXb
      BKCXb
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      I can help you,  I'm still changing things so depending on when you read it the info might be different. but it's really simple. My mod uses 1 texture per husky all other mods use 2.

      If you DL the main file all it will do is fix the invisible parts of the dog armor. nothing else.

      If you want to have 2 different color huskies just manually DL "Husky 2k Variants -An Automatic Variants package". 

      UnZip it and get the texture named "husky.dds" for the color you want the armored huskies to be and place it in the texture file provided.

      Data\textures\actors\dlc01\armoreddog      data won't show up in most mod managers.

      All files go in this folder... Its annoying the nexxus doesn't show empty files files but they are there.

      Get the texture named husky2.dds for the color you want the unarmored huskies to be and place it into my texture folder.

      That is it!  if all you want is 2 different husky colors.

      If you want Bran and Sceolang the unique huskies(only because they have a name) to actually be unique  you need to DL and install
      "Husky Variants" , Delete the textures named husky.dds and husky2.dds from that mod to make it compatible with my mod. Without this mod my mod can't do anything more. 

      If you are happy with Bran and Sceolang the way that mod made them than you are done!!!  You will have up to 4 different husky colors(as long as you choose different textures than Husky variants, because it uses the same texture pack)

      If you want to change them just rename the textures of the color you want for to match what is in "Husky Variants". 2 per husky.

      My optional meshes for that mod reduces this down to to 1 texture per husky and lets you pick weather they have armor or not. Pick 1 per husky Armored or Armorless. Installing both just overrides the one installed first.

      If (Like me) you want domesticated wolves instead of huskies you have to install "True wolves of Skyrim". Install the main file using the FMOD installer picking the options you want for your vanilla wolves.

      Then Install the SE patch at the bottom of the page. Is just overwrites the meshes with ""cleaned SE meshes"" even though the meshes are fine. (better safe than sorry) 

      This will give you new vanilla wolves nothing more ( nothing to do with the huskies at all)

      If you want the huskies to match the wolves, DL "True Wolves of Skyrim" main file again manually and use its textures instead of ones from "Husky 2k Variants -An Automatic Variants package". using the steps from above.

      My husky meshes just coverts all the huskies to the one texture per husky format like  "True wolves of Skyrim" does for the wolves.

      Hope that helps.