English version. It translates some cells, races and worldspaces names. And it also includes some little fixes too. It requires the Main download installed first. The v2 fixes some records that could cause CTD (thanks to Lancegeis for the heads-up).
Optimized textures 4K. It removes the unnecessary alpha channel from some textures, reducing its file size from 22Mb to 11Mb each, while maintaining their awesome original 4K resolution. It requires the Main download installed first.
Skyrim Immersive Creatures (SIC). It will replace the Daedroths added by the SIC mod. It requires the Main download and SIC installed first.
Actually, this is important, I figure out why the Scamps looked different in my game. I have the Riekling Reavers mod installed, which changes the Riekling skeleton proportions. As the new Scamps use it, they were different.
So, I extracted the vanilla skeleton from its BSA, renamed it to skeletonscamps.nif, and edited the Scamps race to use the new file (the vanilla renamed Riekling skeleton), and that did the trick!
Check the new screens added, now they looks like that they are supposed to.
No need, it just replaces the ICW Daedroth models with the new ones. For the Scamp an ESP is needed because the ICW models use different race animations and skeleton, so the ESP directions it to the new ones.
What about other mods like vigilant and tournament of the ten bloods (for the hungers)? Would be cool if we could weed out all the awful daedroth models from the nexus lol
I didn't want to report this finding as a bug, however I have noticed a problem with Brittleshin Pass. Prior to going in to the South Brittleshin Pass cave the name/language of the cave changes to something illegible. The actual marker is fine and normal, however once you travel to the entrance of the cave, you'll notice the language/name alteration. It seems that as the location name is altered that any saves that occur inside results in a corruption and fails to load.
I went into SSEEdit and realized that it is this mod '1Daedroths.esp' that has altered the cave's name. I wanted to notify you of my findings, hopefully it can be cleared up. Best regards.
I made a patch for Ryn's Mehrunes Dagon Shrine and am about to upload a patch collection with some other mods and was hoping I could have permission to upload your patch with the rest of it.
There is a mod that adds a Daedroth transformation, a replacer for that using this would be perfect for an Argonian Werewolf. Maybe one day it will happen
I like this daedroth, but the attack power of elder daedroth that I conjured is just only 25 point at level 60. HP is scaling, but attack power is not scailing......just only me?
Awesome mod. But dont know why my summoned daedroth doesn't attack enemies after a while, he just stands in front of the enemy. I need to disable and re enable through the console to make him work properly. Does this happens to anyone or is just me?
Any way to just get this mod to replace the Deadroth in the Skyrim Immersive Creatures mod (and perhaps Immersive College of Winterhold) without adding in additional Daedroth and thereby requiring the use of another ESP? Same goes for your Scamps mod I guess. Thanks!
132 comments
- English version. It translates some cells, races and worldspaces names. And it also includes some little fixes too. It requires the Main download installed first. The v2 fixes some records that could cause CTD (thanks to Lancegeis for the heads-up).
- Optimized textures 4K. It removes the unnecessary alpha channel from some textures, reducing its file size from 22Mb to 11Mb each, while maintaining their awesome original 4K resolution. It requires the Main download installed first.
- Skyrim Immersive Creatures (SIC). It will replace the Daedroths added by the SIC mod. It requires the Main download and SIC installed first.
Have fun!About the new Immersive College of Winterhold patch (ESP already flagged as ESL):
Or D.E.R.P?
https://www.nexusmods.com/skyrimspecialedition/mods/3604
Edit: DONE! Check the optional downloads.
I have the Riekling Reavers mod installed, which changes the Riekling skeleton proportions. As the new Scamps use it, they were different.
So, I extracted the vanilla skeleton from its BSA, renamed it to skeletonscamps.nif, and edited the Scamps race to use the new file (the vanilla renamed Riekling skeleton), and that did the trick!
Check the new screens added, now they looks like that they are supposed to.
There is no .esp in Daedroth Immersive college Patch ?
For the Scamp an ESP is needed because the ICW models use different race animations and skeleton, so the ESP directions it to the new ones.
It is going to be a difficult one, I'll try this week.
I didn't want to report this finding as a bug, however I have noticed a problem with Brittleshin Pass. Prior to going in to the South Brittleshin Pass cave the name/language of the cave changes to something illegible. The actual marker is fine and normal, however once you travel to the entrance of the cave, you'll notice the language/name alteration. It seems that as the location name is altered that any saves that occur inside results in a corruption and fails to load.
I went into SSEEdit and realized that it is this mod '1Daedroths.esp' that has altered the cave's name. I wanted to notify you of my findings, hopefully it can be cleared up. Best regards.
I made a patch for Ryn's Mehrunes Dagon Shrine and am about to upload a patch collection with some other mods and was hoping I could have permission to upload your patch with the rest of it.
Thanks for the excellent mod!
HP is scaling, but attack power is not scailing......just only me?