Skyrim Special Edition
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omnijxs

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omnijxs

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15 comments

  1. Tenz81
    Tenz81
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    nice very short dungeon in a gothic solitude style castle
  2. spike772
    spike772
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    Anyone know how to get through the third door? Don't see another corpse to reanimate
  3. Blackjack34A
    Blackjack34A
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    Been using this as part of a Fallen Vigilant playthrough, will you be adding any more dungeon mods or expanding on this?
  4. VampiricAnemone1
    VampiricAnemone1
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    So the first gate is opened by bringing the Darken Scholar back to life. Get to the second gate and nothing works to open the gate. No spell, no lever, no switch. I am just stuck 
    1. omnijxs
      omnijxs
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      There should be another dead Darken Scholar laying around.
  5. Nomono3
    Nomono3
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    Can this mod be played lore-friendly with an anti-necromancer/vampire hunter?  Basically do you have to use necromancy or do something evil?
    1. Decuss
      Decuss
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      I haven't played this yet but it sounds like the reward can improve a necromancer playstyle. I'm sure you can play the whole thing as a Paladin or Witch Hunter with the intent to seize this powerful forbidden magic before a real necromancer shows up.
    2. Decuss
      Decuss
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      Ok just played it, loved it, it is 100% for Paladins.
    3. darkz0n3l
      darkz0n3l
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      @Decuss did you found any bug or crashes ?
    4. tarlazo
      tarlazo
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      I see you're asking to report issues, this is what I found in my usual checks before installing new mods:
      Spoiler:  
      Show

      [00:03] Start: Applying Filter
      [00:03] Done: Applying Filter, [Pass 1] Processed Records: 2289, [Pass 2] Processed Records: 2273, Remaining unfiltered nodes: 2273, Elapsed Time: 00:00
      [Undeleting and Disabling References done]  Processed Records: 2272, Undeleted Records: 0, Elapsed Time: 00:00
      Removing: [CELL:000099A3] (in Tamriel "Skyrim" [WRLD:0000003C] at -1,0)
      Removing: GRUP Exterior Cell Sub-Block 0, -1
      Removing: GRUP Exterior Cell Block 0, -1
      Removing: [NAVM:00103153] (in GRUP Cell Temporary Children of [CELL:00006E8D] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,25))
      Removing: GRUP Cell Temporary Children of [CELL:00006E8D] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,25)
      Removing: [CELL:00006E8D] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,25)
      Removing: [NAVM:00103164] (in GRUP Cell Temporary Children of [CELL:00006E6F] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,26))
      Removing: [REFR:000B4B3C] (places RockPileL03Heavy_SN [STAT:00075DFC] in GRUP Cell Temporary Children of JxsTempleOfTheDarkenLadyExterior [CELL:00006E6E] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,26))
      Removing: [NAVM:00103152] (in GRUP Cell Temporary Children of [CELL:00006E6D] (in Tamriel "Skyrim" [WRLD:0000003C] at -36,26))
      Removing: [NAVM:00103166] (in GRUP Cell Temporary Children of [CELL:00006E6D] (in Tamriel "Skyrim" [WRLD:0000003C] at -36,26))
      Removing: [NAVM:00103167] (in GRUP Cell Temporary Children of [CELL:00006E6D] (in Tamriel "Skyrim" [WRLD:0000003C] at -36,26))
      Removing: [REFR:000B4BBE] (places TreePineForestSnowL04 [TREE:0005D2D8] in GRUP Cell Temporary Children of POINorthernCoast12 [CELL:00006E50] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,27))
      Removing: GRUP Cell Temporary Children of POINorthernCoast12 [CELL:00006E50] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,27)
      Removing: POINorthernCoast12 [CELL:00006E50] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,27)
      Removing: [NAVM:00103161] (in GRUP Cell Temporary Children of [CELL:00006E4F] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,27))
      Removing: [REFR:000B4BB7] (places TreePineForestSnowL04 [TREE:0005D2D8] in GRUP Cell Temporary Children of [CELL:00006E4F] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,27))
      Removing: [REFR:000B4BB5] (places TreePineForestSnowL02 [TREE:0005D2DA] in GRUP Cell Temporary Children of [CELL:00006E4F] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,27))
      Removing: [REFR:000B4BB6] (places TreePineForestSnowL05 [TREE:0005D2D7] in GRUP Cell Temporary Children of [CELL:00006E4F] (in Tamriel "Skyrim" [WRLD:0000003C] at -37,27))
      Removing: [CELL:00006E4E] (in Tamriel "Skyrim" [WRLD:0000003C] at -36,27)
      Removing: [REFR:000DE9F9] (places WeaponRackPlaqueACTIVATOR [ACTI:00084CF1] in GRUP Cell Persistent Children of BrokenOarGrotto01 "Broken Oar Grotto" [CELL:000BA599])
      Removing: [REFR:000DE9A4] (places DummyWarhammer [WEAP:00020154] in GRUP Cell Persistent Children of BrokenOarGrotto01 "Broken Oar Grotto" [CELL:000BA599])
      Removing: [REFR:000DE9A5] (places WeaponRackPlaque [ACTI:00084CF2] in GRUP Cell Persistent Children of BrokenOarGrotto01 "Broken Oar Grotto" [CELL:000BA599])
      Removing: GRUP Cell Persistent Children of BrokenOarGrotto01 "Broken Oar Grotto" [CELL:000BA599]
      Removing: BrokenOarGrotto01 "Broken Oar Grotto" [CELL:000BA599]
      Removing: GRUP Interior Cell Sub-Block 8
      Removing: GRUP Interior Cell Block 9
      Removing: [REFR:00072247] (places SMdFArchCon01 [STAT:00073C49] in GRUP Cell Temporary Children of SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02])
      Removing: [REFR:0007707A] (places SMdFEntSol03 [STAT:000ECF91] in GRUP Cell Temporary Children of SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02])
      Removing: [REFR:00065BCE] (places SMdFArchCei01 [STAT:00073C58] in GRUP Cell Temporary Children of SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02])
      Removing: GRUP Cell Temporary Children of SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02]
      Removing: [REFR:00016B4A] (places SLGDoor01 "Door" [DOOR:000ECF90] in GRUP Cell Persistent Children of SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02])
      Removing: GRUP Cell Persistent Children of SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02]
      Removing: SolitudeTempleoftheDivines "Temple of the Divines" [CELL:00016A02]
      Removing: GRUP Interior Cell Sub-Block 7
      Removing: GRUP Interior Cell Block 4
      Removing: aaaMarkers "Marker Storage Unit" [CELL:0005EAC7]
      Removing: GRUP Interior Cell Sub-Block 8
      Removing: GRUP Interior Cell Block 3
      Removing: [ACHR:0007F3EB] (places LvlDraugrAmbushMelee1HMale [NPC_:000567C8] in GRUP Cell Temporary Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [ACHR:0008A1D3] (places LvlDraugrAmbushMelee1HMale [NPC_:000567C8] in GRUP Cell Temporary Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [ACHR:0005CFA6] (places LvlFrostbiteSpiderAllAmbush [NPC_:0005CFD4] in GRUP Cell Temporary Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: GRUP Cell Temporary Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F]
      Removing: [REFR:0005CFA4] (places FrostSpiderAmbush01 [FURN:00042D31] in GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [REFR:0008A1D2] (places CreatureSitMarker01 [FURN:0007DD71] in GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [REFR:0008A1D1] (places defaultActivateSelfTRIG [ACTI:00048AC0] in GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [REFR:0005CFA1] (places defaultActivateSelfTRIG [ACTI:00048AC0] in GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [REFR:0007F3EC] (places CreatureAlcoveMarker "Lay" [FURN:00038A49] in GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: [REFR:0007F3EA] (places defaultActivateSelfTRIG [ACTI:00048AC0] in GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F])
      Removing: GRUP Cell Persistent Children of WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F]
      Removing: WarehouseAmbushes "Warehouse Ambushes" [CELL:0007E00F]
      Removing: GRUP Interior Cell Sub-Block 1
      Removing: GRUP Interior Cell Block 1
      [Removing "Identical to Master" records done]  Processed Records: 2272, Removed Records: 52, Elapsed Time: 00:00

      LOOT Masterlist Entries

        - name: 'jxsdarken01.esp'
          dirty:
            - <<: *quickClean
              crc: 0x6674C894
              util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
              itm: 52
          clean:
            - crc: 0x72CB813D
              util: 'SSEEdit v4.0.3'
      [00:00] Quick Clean mode finished.
      [00:03] Background Loader: finished
      --------------------------------------------------------------------------------------

      https://i.postimg.cc/28BxSrc0/22.jpg


      It reminds me of what happened with Isle of Storms
    5. omnijxs
      omnijxs
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      • 15 kudos
      @tarlazo What is that tool you are using to scan the mods?
    6. tarlazo
      tarlazo
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      • 868 kudos

      SSEEdit

      Specifically, run SSEEditQuickAutoClean.exe, then right-click "remove filter" and clean away the wild edits that weren't automatically deleted [the ones highlighted in color in the linked image].
    7. farley1255
      farley1255
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      Do I need to do this before I play the mod?
    8. BunnyZiebowicz
      BunnyZiebowicz
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      I've found it to be a 'good practice' to do with any new mods I add. Checking for errors/conflicts with other mods already in the list and using xEdit to fine tune them when they are added takes a few minutes, but saves the headache of finding out the hard way in the middle of a play through.
  6. DiamondxKing
    DiamondxKing
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    So I was playing my game earlier, and I had forgotten that I installed this(late night modding) so I go to clear the dungeon and it was really good I liked how you set it up.