Hi, would there be any way to use the mod without USSEP? I use a game translation and USSEP would break it. I know it's asking a lot, but could you release a version that doesn't need the patch? I remember this mod in LE doesn't need it, and i really like this mod
Probably. As I recall, most of the USSEP edits don't actually create a dependency relationship. Let me check the file out and I'll follow up with you.
Follow up - OK, There were only three records that created a dependency on USSEP. I've created an alternate ESP file that removes these or reverts their content to vanilla, and you can find it now under optional files. Have fun!
Hi folks, if you are a Wrye Bash user who previously downloaded this mod and are finding that the ratio of clothing distribution seems to be off, please download version 1.2 and rebuild your bashed patch. The new version contains a bash tag to prevent Wrye Bash from restoring vanilla leveled list entries that I replaced.
If you are not a Wrye Bash user, you do not have to upgrade to version 1.2.
Thank you for bringing this over from LE, it always bugged me that so many people had short sleeves and low cut tops while out in the snow. I did want to double check something though. I've been checking all of my installed mods in SSEEdit for file conflicts, and this one has some confusing conflicts in things I didn't expect it to alter; It adds the Show Sky and WeatherSnow values to Fellglow Keep and Mzinchaleft Depths, for example.
They might be leftovers from changes between LE and SSE. I kept a backup, but deleting those values doesn't seem to have done any harm so far.
That sounds like xEdit inadvertently carrying over values from the CELL record to correspond with lower-level REFR edits that don't correspond exactly with the vanilla files. I'll go through and and clean them up and upload an updated version that corresponds directly with the CELL values from vanilla and/or USSEP as appropriate. Thanks for bringing this to my attention.
That was my reaction when I discovered Iceburg's original mod. I don't have anything against the skimpier stuff, but without a counterbalance the world starts to look silly after a while (unless you're playing Tropical Skyrim or something)
21 comments
Sorry if this is a dumb question...but guard dialogue? I have a couple mods that alter guard dialogue but what does this mod do to dialogue?
Follow up - OK, There were only three records that created a dependency on USSEP. I've created an alternate ESP file that removes these or reverts their content to vanilla, and you can find it now under optional files. Have fun!
If you are not a Wrye Bash user, you do not have to upgrade to version 1.2.
They might be leftovers from changes between LE and SSE. I kept a backup, but deleting those values doesn't seem to have done any harm so far.