Skyrim Special Edition

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IWantATardis

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IWantATardis

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79 comments

  1. Magicaldonut1
    Magicaldonut1
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    Hey been using this mod and the patch for a while, thanks it's beautiful !

    Would it be possible to use clear naming for the patches? would make everything less confusing. It's annoying when you have multiple similarly named patches i.e. 'insertmodname patch' but it's not super clear right away which mod they're patching in compatibility for in the insertname mod? Problem is if we the players then change the name after install like I used to do you often lose the clearer mod name again once it updates.

    Something like: Improved 'Dwemer Glass - Unofficial Material Fix Patch' would be awesome and would help when trawling mod download folders, sorting + updating in mod managers when you have hundreds of mods
  2. SimpleTharnised
    SimpleTharnised
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    hey I need help, its okay right for load this mod before Dwemer Tech Glowmapped and Real Dwemer Pipes?
    because vortex loot suggest to load before this two mod. 
    1. IWantATardis
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      I don't think dwemer tech touches anything from this and real dwemer pipes looks like it has patches you can install for this mod, so yeah load before those 2 mods then activate any patches they have for this
  3. xbk123
    xbk123
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    Hi. Can be installed together with dwemer pipework redone and golden dwemer pipework redone? Im installing via Vortex and its asking me to overwrite lots of files of these two mods.
    1. IWantATardis
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      From what i can see dwemer pipework reworked doesn't touch anything from this, and there is a patch on the page for golden dwemer pipework redone. Would imagine install those mods after this, then install the IDG patch from golden dwemer pipework redone. Not sure though to be honest.
  4. spartan117jmc
    spartan117jmc
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    this "Glass" as you call it is actually Aetherium ;)
  5. DcRip
    DcRip
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    • 9 kudos
    ignore
  6. TobesMods
    TobesMods
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    Hi cunny i love your work and this is no exception. Do you think it would be possible to get a patch for the new mod enb lights for aetherium shards? the meshes dwespecialforge01 and dwetowerentrance01 are overwritten by it to add in the glow effect. thanks!
    1. cunny1975
      cunny1975
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      will do
    2. cunny1975
      cunny1975
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      .
    3. TobesMods
      TobesMods
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      you're a king, thank you
  7. andisart
    andisart
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    Thank you for this mod, the transformation of the glass is so beautiful and finally looks like real glass! :)
    1. cunny1975
      cunny1975
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      thanks, if i remember it was using the dwemer metal texture so didn't look great, all the meshes use the astrolabeglass texture in dungeons/dwemerruins so if you wanna use something else, experiment or whatever just replace those 2 textures
  8. SodaPuffin
    SodaPuffin
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    For those that haven't seen yet, a patch for this and USSEP has recently gone out?
    1. cunny1975
      cunny1975
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      sorry missed that, entrance to the forge is it?, should be fine i have ussep who doesn't, pretty basic what i did with this so like i always say whatever, i usually miss stuff
  9. dzee349
    dzee349
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    Hi cunny! I was wondering if you have the console coc id to the observatory so I can check out these meshes/textures in game? I ran the files through CAO to make them compatible with LE for personal use.

    I saw in a previous comment that you mentioned it didn’t turn out the way you liked when you attempted to backport it to LE (thank you for trying!) but I want to see if I can deal with what the results look like even if it doesn’t look as good as it does in SE!
  10. drevviken
    drevviken
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    Love it. Thanks. Perhaps a patch for Dwemer Tech Glowmapped in the future...? :)
    1. MrPoodo
      MrPoodo
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      my guess is that its compatible out the gate
    2. cunny1975
      cunny1975
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      I think i checked that mod, i have that mod installed anyway myself, it is compatible.
    3. drevviken
      drevviken
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      Great.