Hello, I am a Mod Author for Skyrim on Xbox and I was wondering If I could include this mod into a mod pack that i'm working on. Including this into a mod pack helps console players negate the 150/150 mod limit. I will give credit and link back to your nexus profile page as well. I hope this message finds you well! :)
I took the first one handed perk (ordinator), one handed is at 35 and that swing speed looks as if it doubled, instead of being only 5%. Edit: sorry, it seems that is not the issue and it was coincidence that it appeared just as I took the perk. It is hunger debuf from Survival mode doing something wrong. It says -5% in effect list, but it gives me double speed, dunno why.
I don't know. I don't want to blame this mod, but ever since I installed it, it just behaves weird. Survival mode hunger debuff gives me crazy speed with this mod. When I uninstall it, my off-hand attack becomes super slow, like half a minute swing. weaponspeedmult starts showing -1.05. With this mod its 2.05. weaponspeedmult fix mod only fixes this when I load a game, once I switch to some other weapon, its back to super speed. When I start new character without this mod, or load a save when I didn't take the perk yet, my speed seems ok. Is it possible that the perk effect somehow remains even after I uninstall this?
Yes, it is. My mod adds 1.0 attack speed as a base. Survival probably does the same. It is possible to change stats inside plugin to make them compatible. Also, use this mod? to clean active effects of deleted perks. Set Clean Orphaned ActiveEffects to enable.
Thank you, I did some more digging and installed https://www.nexusmods.com/skyrimspecialedition/mods/19863 additionally to https://www.nexusmods.com/skyrimspecialedition/mods/45502 and it finally seems back to normal. When I looked at the speed modifications and all those conditions to workaround some perk bonuses, scary ... anyway, I am putting this mod as candidate for next playthrough, I always mod the game too much and never finish, because I either get bored or I totally break it.
The description says that the perk doesn't work while dual wielding. Does that apply to having a spell armed in the left hand or just when you have an actual weapon?
Delete conditions for left hand in SPELL, but you have to rewtire magnitudes for spells in dual wielding attack speed perk as well. Making them 0.2 and 0.35 instead of 1.2 and 1.35
Is there a way to manually alter the conditions to speed up. I want to make the progression a bit slower. I use custom animations so id also appreciate if you showed me how to set a cap on the speed
Hi, I've run into a small issue. The attack speed buff has no effect on daggers. Any help fixing this would be greatly appreciated, and thanks for the mod -big fan of your work!
blubrry wrote: Hi, I've run into a small issue. The attack speed buff has no effect on daggers. Any help fixing this would be greatly appreciated, and thanks for the mod -big fan of your work!
TemplarSwift wrote: I excluded them. I think, this makes them too quick
blubrry wrote: Ah, bummer deal. Any chance I can get some tips on how to include them? Using sse edit or something like it?
Edit conditions to be like getequippeditemtype(right) >0 and <5
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Edit: sorry, it seems that is not the issue and it was coincidence that it appeared just as I took the perk. It is hunger debuf from Survival mode doing something wrong. It says -5% in effect list, but it gives me double speed, dunno why.
Also, use this mod? to clean active effects of deleted perks. Set Clean Orphaned ActiveEffects to enable.
Edit conditions to be like getequippeditemtype(right) >0 and <5