Skyrim Special Edition
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TemplarSwift

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TemplarSwift

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49 comments

  1. TheLoveKing
    TheLoveKing
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    Hello, I am a Mod Author for Skyrim on Xbox and I was wondering If I could include this mod into a mod pack that i'm working on. Including this into a mod pack helps console players negate the 150/150 mod limit. I will give credit and link back to your nexus profile page as well. I hope this message finds you well! :) 
    1. TemplarSwift
      TemplarSwift
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      sure
    2. TemplarSwift
      TemplarSwift
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      sure
    3. TheLoveKing
      TheLoveKing
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      thank you!!
  2. IanBrandonAndersonn
    IanBrandonAndersonn
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    It might work with attack speed framework. On the ASF description site. It says that it's compatible with ordinator.
  3. MalejJardik
    MalejJardik
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    I took the first one handed perk (ordinator), one handed is at 35 and that swing speed looks as if it doubled, instead of being only 5%.
    Edit: sorry, it seems that is not the issue and it was coincidence that it appeared just as I took the perk. It is hunger debuf from Survival mode doing something wrong. It says -5% in effect list, but it gives me double speed, dunno why.
    1. MalejJardik
      MalejJardik
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      I don't know. I don't want to blame this mod, but ever since I installed it, it just behaves weird. Survival mode hunger debuff gives me crazy speed with this mod. When I uninstall it, my off-hand attack becomes super slow, like half a minute swing. weaponspeedmult starts showing -1.05. With this mod its 2.05. weaponspeedmult fix mod only fixes this when I load a game, once I switch to some other weapon, its back to super speed. When I start new character without this mod, or load a save when I didn't take the perk yet, my speed seems ok. Is it possible that the perk effect somehow remains even after I uninstall this?
    2. TemplarSwift
      TemplarSwift
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      Yes, it is. My mod adds 1.0 attack speed as a base. Survival probably does the same. It is possible to change stats inside plugin to make them compatible.
      Also, use this mod? to clean active effects of deleted perks. Set Clean Orphaned ActiveEffects to enable.
    3. MalejJardik
      MalejJardik
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      Thank you, I did some more digging and installed https://www.nexusmods.com/skyrimspecialedition/mods/19863 additionally to https://www.nexusmods.com/skyrimspecialedition/mods/45502 and it finally seems back to normal. When I looked at the speed modifications and all those conditions to workaround some perk bonuses, scary ... anyway, I am putting this mod as candidate for next playthrough, I always mod the game too much and never finish, because I either get bored or I totally break it.
  4. Lokharte
    Lokharte
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    Is this compatible with Attack Speed Framework, like the Scaled Two Handed Speed mod is?
    1. TemplarSwift
      TemplarSwift
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      I guess there will be conflicts
  5. JKM17
    JKM17
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    What would I need to change in xedit to make it 5% every 10 levels? Or even 8% every 20 levels?
  6. RestitutorOrbix
    RestitutorOrbix
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    The description says that the perk doesn't work while dual wielding.  Does that apply to having a spell armed in the left hand or just when you have an actual weapon?
    1. TemplarSwift
      TemplarSwift
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      dagger, sword, mace and axe in left hand
    2. RestitutorOrbix
      RestitutorOrbix
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      Thanks for the clarification: That means that this perk will be useful for my spellsword character!
    3. djkms
      djkms
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      Thanks for the mod!  what would need to be edited to allow this to work for dual wielding in XEdit?
    4. TemplarSwift
      TemplarSwift
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      Delete conditions for left hand in SPELL, but you have to rewtire magnitudes for spells in dual wielding attack speed perk as well. Making them 0.2 and 0.35 instead of 1.2 and 1.35
    5. djkms
      djkms
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      Are you referring to the ravage perk in ordinator?
    6. TemplarSwift
      TemplarSwift
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      i guess, it refers to vanilla spell records
  7. Yanhazu
    Yanhazu
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    Is there a way to manually alter the conditions to speed up. I want to make the progression a bit slower. I use custom animations so id also appreciate if you showed me how to set a cap on the speed
    1. TemplarSwift
      TemplarSwift
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      Just open it with SSEEdit and change magnitude values in spell. 1.05 is 5% additional attack speed. 1.25 is 25%
  8. blubrry
    blubrry
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    Hi, I've run into a small issue. The attack speed buff has no effect on daggers. Any help fixing this would be greatly appreciated, and thanks for the mod -big fan of your work! 
    1. TemplarSwift
      TemplarSwift
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      I excluded them. I think, this makes them too quick
    2. blubrry
      blubrry
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      Ah, bummer deal. Any chance I can get some tips on how to include them? Using sse edit or something like it?
    3. TemplarSwift
      TemplarSwift
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      In response to post #91078648. #91088383, #91092238 are all replies on the same post.


      Spoiler:  
      Show

      blubrry wrote: Hi, I've run into a small issue. The attack speed buff has no effect on daggers. Any help fixing this would be greatly appreciated, and thanks for the mod -big fan of your work! 

      TemplarSwift wrote: I excluded them. I think, this makes them too quick

      blubrry wrote: Ah, bummer deal. Any chance I can get some tips on how to include them? Using sse edit or something like it?


      Edit conditions to be like getequippeditemtype(right) >0 and <5

      Spoiler:  
      Show

      image.png

    4. blubrry
      blubrry
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      Thanks for the help! You're right, that's absurdly fast haha
  9. Vivikins
    Vivikins
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    yay thx for the update ^^
  10. Bonadeo
    Bonadeo
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    Hey, im using the Skills Uncapper (max skills at 300) but the cap for this mod will still be 25% (as if the skills max is 100), right?
    1. TemplarSwift
      TemplarSwift
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      Right