Beautiful stuff, though a few things i noticed: - Seem like you have omitted the osd file for the CBBE boots file. - The male version has a different cubemap set, one that doesn't come with the mod (textures\armor\ebonyblack\Chitin_e_ebony.dds).
Also, the amount of tris for the boots is rather absurd for some reason (?). It goes from 1.7K in vanilla, to 10.5K in this mod. And they don't look that much different.
Probably an issue with cubemaps, if you don't already have a mod that changes cubemaps I recommend using SC - Cubemaps, it will make the armor look like my screenshots.
Hi there! Sorry to bother you, I just wanted to ask... would there be any chance for a "Practical" version of this armor for the female one in the future? Like the one in this mod: https://www.nexusmods.com/skyrimspecialedition/mods/2628?
Note: Since the meshes in this mod uses a different cubemap texture path (changed from default "Chitin_e_ebony.dds" to "ore_obsidian_e.dds"), the armor will look green if you're not using the SC Cubemaps mod.
I'll try to look into it when I have the time...It's probably just because the texture path is different since Book of Silence messes around with it for the color variants. If anything I might post a optional patch.
Love this, really makes Ebony armor stand out even more! I did notice that with AmidiaBorn's Content Addon that the pauldrons have messed up textures, though the vanilla armor with the same texture layout is fine. What could be causing this?
Yeah, I think someone else had this issue a while ago...you could verify the texture path of the pauldrons in Outfit Studio or Nifskope to make sure it's the right one.
[snip lots of wild good chases precipitated by lack of sleep]
I think there is an issue with the uv map and mesh calling on different gender textures. In the Reshaped mesh, the rest of the cuirass calls on the female ebony textures but the pauldron part of the mesh calls on the male ebony textures. Since the Content Addon (to conform with the vanilla meshes) swaps out the same gender textures for the same gender textures (male - male, female - female), it is directing the game to apply the *female* texture to the pauldrons, because that's what the vanilla mesh does. The uv mapping of the Reshaped mesh doesn't align in that case, though, since the male and female textures do not have the same armor pieces in the same places in the texture files (as per vanilla).
Probably the quickest solution is to create a small patch (esp-fe) redirecting the Content Addon to use the male textures, not the female ones, for the pauldrons under the two ArmorAddons for the silvered and gilded cuirasses.
Confirming the following worked in my game. I use Mod Organizer 2 and run xEdit from within that.
Open xEdit and load the aMidianBorn Content Addon .esp.
Find the record for EbonyCuirassAASilver_AMB (xx04325C).
Copy as override into a new plugin (esp with esl flag seems to work fine). Name it whatever will help you remember it's a patch for the Book of Silence Content Addon and Reshaped Ebony.
Under the entry "Female world model" > "MO3S - Alternate Textures," find the second instance of the alternate texture (the one with "3D Index" of 1) and change the New Texture set from Ebony_Silver_CuirassF_AMB [TXST:xx043257] to Ebony_Silver_CuirassM_AMB [TXST:xx043254]. (Don't change the first alternate texture set, with 3D Index of 0, since that entry is properly mapping the female textures onto the body part of the reshaped mesh.)
Repeat for the record for EbonyCuirassAAGold_AMB (xx04325D), changing Ebony_Gold_CuirassF_AMB to Ebony_Gold_CuirassM_AMB for the second instance of alternate textures under the female world model (the one with 3D Index of 1).
Don't forget to activate the new patch plugin like I did the first time...
An update for the male armor: If using the male version, another edit must be added to the patch plugin. In the vanilla ebony cuirass mesh, there are only two parts: the full armor and the reference body. In the reshaped mesh, there are three: the cuirass, the right pauldron, and the left pauldron. The Content Addon plugin assigns its new textures to the two vanilla parts but couldn't have anticipated additional parts being added to the mesh, so the left pauldron will take the default ebony texture until the game is told to put the new textures there too. To do that, in the ArmorAddon record edits from above (xx04325C and xx04325D) just add another "alternate texture" under "male world model" > "MO2S - Alternate Textures" pointing to the new texture set (Ebony_Silver_CuirassM_AMB or Ebony_Gold_CuirassM_AMB) with 3D Index of 2. The 3D Name line should ideally reflect the part name from the new mesh, but as long as the index count is there the retexture works regardless.
It's pretty simple really...I assume the textures you're talking about are cubemaps (idk I never used this mod) but it's only a matter of changing which texture the armor uses. It can be done in Nifskope or OutfitStudio or even easier by simply replacing the cupemap/texture files with the one from Cathedral. The reason mine is shiny in the screenshots is because I use SC - Cubemaps which replaces the vanilla ones. The cubemaps my mod is using for the armor is "ore_obsidian_e.dds" in data/textures/cupemaps. Hope this helps.
62 comments
Yes, I know it took a while but hey, it's here now!
There might be some issues with the model but as far as I know, nothing major.
- Seem like you have omitted the osd file for the CBBE boots file.
- The male version has a different cubemap set, one that doesn't come with the mod (textures\armor\ebonyblack\Chitin_e_ebony.dds).
Also, the amount of tris for the boots is rather absurd for some reason (?). It goes from 1.7K in vanilla, to 10.5K in this mod. And they don't look that much different.
The masculine ones are, but the feminine ones are not.
[snip lots of wild good chases precipitated by lack of sleep]
I think there is an issue with the uv map and mesh calling on different gender textures. In the Reshaped mesh, the rest of the cuirass calls on the female ebony textures but the pauldron part of the mesh calls on the male ebony textures. Since the Content Addon (to conform with the vanilla meshes) swaps out the same gender textures for the same gender textures (male - male, female - female), it is directing the game to apply the *female* texture to the pauldrons, because that's what the vanilla mesh does. The uv mapping of the Reshaped mesh doesn't align in that case, though, since the male and female textures do not have the same armor pieces in the same places in the texture files (as per vanilla).
Probably the quickest solution is to create a small patch (esp-fe) redirecting the Content Addon to use the male textures, not the female ones, for the pauldrons under the two ArmorAddons for the silvered and gilded cuirasses.
Confirming the following worked in my game. I use Mod Organizer 2 and run xEdit from within that.
An update for the male armor: If using the male version, another edit must be added to the patch plugin. In the vanilla ebony cuirass mesh, there are only two parts: the full armor and the reference body. In the reshaped mesh, there are three: the cuirass, the right pauldron, and the left pauldron. The Content Addon plugin assigns its new textures to the two vanilla parts but couldn't have anticipated additional parts being added to the mesh, so the left pauldron will take the default ebony texture until the game is told to put the new textures there too. To do that, in the ArmorAddon record edits from above (xx04325C and xx04325D) just add another "alternate texture" under "male world model" > "MO2S - Alternate Textures" pointing to the new texture set (Ebony_Silver_CuirassM_AMB or Ebony_Gold_CuirassM_AMB) with 3D Index of 2. The 3D Name line should ideally reflect the part name from the new mesh, but as long as the index count is there the retexture works regardless.