The Thalmor with the CheiroBallistra don't spawn for me. Is it a bug ? I don't see the CheiroBallistra anywhere, I got the automatic and the polybolos thou.
Kinda fun to play with, but the Ordinator Quickshot perk makes them problematic. Would plan to reload this if it were fixed, but that doesn't look like it'll happen.
Hey there, lovely mod truly enjoyed it on a vanilla playthrough. Since i used Nemesis with Combat Gameplay Overhaul - the mod just doesn't work. Sure the Autocrossbow is there, but its not automatic. Is there a compatibility patch, or can you make one? Or how can i make one, I'd list you for credit if you do that. Thank you so much
I use Combat Gameplay Overhaul, works just fine, but again I also use archery gameplay overhaul, with a nemesis patch, I doubt that it's the source of the issue, but you could try
The automatic crossbows work nicely. However, after using them, for some reason now every other ranged weapon also has become automatic. Anyone know whats causing this?
I think the runaway effect while reloading may be due to an archery skill. I applied the scripts to the Dwarven Rifle mod, and placed the rifle in Helgen to pick up at the beginning. With ZERO skill perks, I could shoot until I let the trigger go. After I used a BAT file to add all my desired perks including archery, the weapon would shoot for a few seconds, roughly the time the reload animation finishes, and stops.
I'll try to figure which skill perk it is that makes that happen.
**EDIT** It's the Quick Shot skill. That's what makes the auto fire runaway while reloading.
Well after using it for 4 hours. Most of them are weird or glitchy. And the quest to get them ..man oh man. it's a nightmare if you are playing at higher difficulties. You are better off adding them through add menu. It's just a warning. You can try the quest if you want.
Has anyone used this to make it work for the CC Crossbows? Some of us WANT to go full Van Helsing but not be limited to just Dwemer material you know... lol
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I'll try to figure which skill perk it is that makes that happen.
**EDIT**
It's the Quick Shot skill. That's what makes the auto fire runaway while reloading.