Marks the repeating thieves guild quests found in Thieves' Night On The Town as Radiant and moves them to Miscellaneous quests, consistent with Radiant Quest Marker SE
Literally the only point of this mod is to modify TNOTT's quests
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
I made the same changes as SilentNightxxx did in Radiant Quest Marker SE, which are observable in SSEEdit, so it's his idea. I made the patch in SSEEdit.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.01
I made a mistake changing the verion number in the file header which caused a Wrye Bash error, and have now undone it
Version 1.0
Initial release
I have read elsewhere that since regular quests remain in your quest log when completed, and the limit on displayable quests is achievable (I think its 128), there is an issue with quests disappearing from the list, in order that you pick them up. As I am increasing the number of Thieves Guild quests in my personal game, I worry I might wipe out my entire quest list if I do them all at once. Radiant Quest Marker SE addresses this, but then I found TNOTT. Its functionality copies the vanilla quests (and does more!), so RQM doesn't affect it. Hence this patch.
Each quest is moved to Miscellaneous and has text alterations to add "(Radiant)" to the front of the objective to distinguish them from other Miscellaneous quests.
This patch was made for TNOTT version 1.0.2. Flagged as ESL.
Note that due to this mod https://www.nexusmods.com/skyrimspecialedition/mods/56130?tab=description&BH=0 the disappearing quests issue can be addressed.