really like the mod, however ran into problem with running either pop lands, or interesting npc. The npc's keep getting into fights in the taverns with the critters, Maybe a menu in mcm for turning off locations, and or critters. I understand spiders are natural but I find the sound associated with them somewhat grating
i really love the idea of this mod and did enjoy it briefly in my playing but for whatever reason, spiders became the loudest creatures in the universe when i had this mod going. i only mention with this mod specifically as there are spiders in the base game, and they do not sound like herds of galloping horses when this mod is off. i'm sure it's a weird combination of things! i wish i could pinpoint the cause. but, yeah, this mod definitely does what it says on the tin and adds lots of creatures into your world - if that's what you're looking for, highly recommend!
it sounds very interesting indeed, but, there is always a but: Could you make a version without Spiders Just writing this word, spider, forces me to get on my chair :)
spiders are already in the game. these are not hostile as are not all spiders i have encountered in my lifetime of 32 years of course that depends on where you live im sure but some spiders just eat other bugs and pests. Although i cant rid skyrim of spiders maybe it could help you with your phobia. Happy Gaming!!
I dont really use creation club content so i cant test it but You should have no issues if you place this above skyTest in your load order, however some of the animals mignt not follow skytest. so in theory i doubt it would crash the game or affect it negatively you may or may not see all of the skytest effects working on the creatures with my mod. mine were intended to be more docile anyway.
conclusion > you should still be able to use them together.
Update: The files tab wasnt working the day i checked. I just tested the NON- Creation club version for an hour with no issues. I'll add it to the description. Loot May put this below skytest, i put mine above and it was good.
I think the idea is good. More animals, pets and tame animals is very good. (Horse in City, hm...but on a stable yes. (Horse width, gate) There is more life in the world when magicians have pets. When farmers have watch dogs and when animals that are considered "monsters" are tame. There shouldn't be too many, but a few animals would be nice. I have mods for farm animals. I think that's very good. So if it were possible, guard dogs would be nice to protect the animals on the farm or a settlement.
EDIT: My "suggestion" is less is more, but pets and farm animals are a good idea. A couple of skeevers or spiders a fox here and there, 1-2 horses in a stable or on a pasture. Things like this are beautiful and give life to the world.
Thanks for the feedback. i didn't use stables in cities because i didn't want this mod to interfere with anything or need patches for other mods like jk's or others that change placements. The immersion factor is ultimately up to the user and their imagination. Some farms do have dogs either as a guard dog or a non armored husky, some are inside the farmhouses. maybe ill add a couple more. Hope you enjoy, Thanks again!
16 comments
I mean if that's done, could you test and upload such a version?
Could you make a version without Spiders
Just writing this word, spider, forces me to get on my chair :)
conclusion > you should still be able to use them together.
Thank You!
There is more life in the world when magicians have pets.
When farmers have watch dogs and when animals that are considered "monsters" are tame.
There shouldn't be too many, but a few animals would be nice. I have mods for farm animals. I think that's very good.
So if it were possible, guard dogs would be nice to protect the animals on the farm or a settlement.
EDIT:
My "suggestion" is less is more, but pets and farm animals are a good idea. A couple of skeevers or spiders a fox here and there, 1-2 horses in a stable or on a pasture. Things like this are beautiful and give life to the world.