Thank you all for your comments, constructive criticism, and compliments. I've come back into Skyrim modding and am actively fixing up some of my old mods for Skyrim SE. Version 1.3 is going to bring some big changes. I am removing Mage in the Cage. It was a cool idea, but I don't love the name and I dont love the game (mode). I went ahead and removed all player and spectator matches (which were each individual backend quests) and replaced them with a single quest to handle all match types. My hope is that this allows for less things to go wrong in terms of manipulating the arena. I also redid some of the functions such as death tracking to make it more reliable. Please view the change log for additional information.
It is important to mention, I don't know how these changes will affect you. My general recommendation is that you make sure your arena gates are closed and that no current matches are running. Below is a list of these so you can run console commands to stop them:
For other people, such as those on Xbox, it may be worth it to uninstall the mod, go in a dungeon, wait 3 days, save, and then reinstall the mod.
Being that I was actually missing source scripts before I decided to remake the match quests, I think it would be smart to include the source scripts this time. Too much work went into this to lose them. I will be including the source scripts in the release of v1.3.
I am confident this is the right decision going forward and hope you all enjoy it :)
Hello, great mod, just finished it, but I noticed that my stamina is permanently reduced, is this some kind of debuff from one of my opponents? How to get rid of this?
Also dwarven helmet that you get from grand champion makes your head invisible, is this supposed to be like that?
I know this is a late reply, but someone else here has just explained the reason.
"ToySpiders" said:
this mod is great but heads up to anybody using vokrii, the blue team champion will permanently reduce your stamina by 10 points if he hits you at all so vokrii users dont get hit by him
Hello. Great mod so far. Endorsed. Thank you. I have a question. Now that I am done with the quest, how do I get up there to the upper arena balcony in order to access the terminal and customize my own ring battles? I only know its up there because of our good old TCL console command showed me so. Which paths, doors, do I need to take to reach the lift?
Your mother was right, this truly is the best arena mod for skyrim.
Spoiler:
Show
And probably the best "portable" house mod as well. Here are some extra points for keeping it relatively lore friendly. I tell myself that the lack of npc reactions are due to their sheer bewilderment, although I wish I could "park" it somewhere out of sight.
I have an issue where the door to talk to Cin is locked and I have to use CC to unlock it. I can talk to him and ask for a match and he will agree and the first set of gates will open but the door that says dwemer colosseum arena is static and I cant open it
I've read over Authmoors post on the subject, nothing mentions performance gains for making a file an ESM. Not saying I won't, just need to know the technical reason for why.
It's not about increasing your productivity... Skyrim has a limited number of references (1Million), if you exceed it, you will get CTD. Each mod (esp, esl, esm) contains a certain number of references. There is a way to reduce this problem a bit by replacing the esp files with esm files (then the reference count drops significantly).For example, Forgotten Dungeons mod as esp took 140k references, after making it esm it only takes 9k.In the case of your mod, the number will likely drop from 18k to 1k which will save testimonials for people who have a lot of mods. For comparison, Skyrim contains only 40k references.
Below I will present you an article about it: https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/
Super interesting read, thanks for sharing. I'm actually surprised that this isn't mentioned more often - or why someone hasn't made a plugin to check/warn (unless they did and I havent hit it yet myself?)
Yeah I will release an update to incorporate this after I get the other fixes done.
this mod is great but heads up to anybody using vokrii, the blue team champion will permanently reduce your stamina by 10 points if he hits you at all so vokrii users dont get hit by him
376 comments
It is important to mention, I don't know how these changes will affect you. My general recommendation is that you make sure your arena gates are closed and that no current matches are running. Below is a list of these so you can run console commands to stop them:
DCArenaBattleRoyaleMatch
DCArenaCriminalMatch
DCArenaFFAMatch
DCArenaGladiatorMatch
DCArenaMICMatch
DCArenaPlayerBattleRoyaleMatchGeneric
DCArenaPlayerFFAMatchGeneric
DCArenaPlayerGladiatorMatchGeneric
DCArenaPlayerMICMatchGeneric
DCArenaPlayerTeamGladiatorMatchGeneric
DCArenaTeamGladiatorMatch
For other people, such as those on Xbox, it may be worth it to uninstall the mod, go in a dungeon, wait 3 days, save, and then reinstall the mod.
Being that I was actually missing source scripts before I decided to remake the match quests, I think it would be smart to include the source scripts this time. Too much work went into this to lose them. I will be including the source scripts in the release of v1.3.
I am confident this is the right decision going forward and hope you all enjoy it :)
Also dwarven helmet that you get from grand champion makes your head invisible, is this supposed to be like that?
"ToySpiders" said:
this mod is great but heads up to anybody using vokrii, the blue team champion will permanently reduce your stamina by 10 points if he hits you at all so vokrii users dont get hit by him
I have a question. Now that I am done with the quest, how do I get up there to the upper arena balcony in order to access the terminal and customize my own ring battles? I only know its up there because of our good old TCL console command showed me so. Which paths, doors, do I need to take to reach the lift?
Your awesome mod takes 18k references, the esm version would reduce the number of references.
Could you do the ESM version?
Plugin Files And You (ESM/ESL/ESP) - Knowledge Base - AFK Mods
Below I will present you an article about it:
https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/
Yeah I will release an update to incorporate this after I get the other fixes done.
P.S. https://www.nexusmods.com/skyrimspecialedition/mods/28046?tab=posts&BH=0
https://www.nexusmods.com/skyrimspecialedition/mods/17230
It's not about being warned when you get close to the limit (although that's great too), but about not getting too close to the limit, thanks esm :)
I'm starting a new game soon, any chance you could make an esm version?
In the meanwhile ESMIFYER might help us to get it done. Didn't test it with Dwemer Colosseum, though.
https://www.nexusmods.com/skyrimspecialedition/mods/28046?tab=description