I was using the current link because 3.1 was the current release when this was made. I updated the utility to use .Net 6 instead of 3.1. just download my .Net 6 version so that you are still compatible with Synthesis.
Now for some reasons, when i set in setting the seedit.exe path it continue to tell me that i have to set a path. I am a noob sorry. (nevermind i think i resolved)
Are you trying to run "SkyrimBatchBuilderPerkOrderBuilder.exe" that isn't what you should be running its in the previous folder "SkyrimBatchBuilder.exe"?
i run skyrimbatchbuilder.exe, i followed the tutorial in the desc of this page but when i click on build all list in reference i get the error, idk what it can be.
Set debugmode to 0 in the config file and run it again, then send the check what line it stops on and send me a screen shot of both. <add key="debugmode" value="0" />
Love it! Make the job of creating batch files for a large load order simpler, and faster. Thank you for sharing this. One thing I did not see getting pulled in to items is ammo. I'm still reviewing my batch list, so I may have over looked those.
I've been working several hours today trying to create a good way to export all COBJ items and ingredients, but I find nothing that works as I was hoping. Would you be interested to create a script for this as well? The older xEditScripts had Export AMMO, ARMO, COBJ, MISC, and WEAP Records.pas that I tried, but it failed to work with the latest version of xEdit for Skyrim SE.
P.S. I'm currently working on doing it all manually. I used xEdit Applying Filter to COBJ, in addition I am using Filter by Name = Item. My spreadshett colums are COBJ FormID; Created Object; Item (Material Needed); Count.
Is this for a program to read and parse through or is this just for you to have to read? if its for a program to read do away with the column headers because there are usually more then one materials that it needs and output the COBJ on one line then the materials on the next and in the program alternate line reads one with a the normal form object set then the second with a loop or set for its own array. If its just for you to read yourself then one line is fine but it will still be confusing with multiple materials. The specifics of how to do all this would be better if we could actually talk do you have a discord you could pm me. I can still explain it over this but it will take longer just because I don't get notifications from Nexus.
It is for me to create a bat of materials needed for crafting. I'm sifting through all items now. I don't wan't to generate anything that breaks quests either, so I am eliminating items and material quest related. I am on discord too, so chatting that way is fine too. I'm sure we probably have at least one server in common.
I just found this is very cool. What would good is the ability to search or an item and it would filter a list.
For example, if you want to find Witchplate from Immersive you type in search it will filter the armours tab to just show all Wicthplate items Or the ability to filter by plugin if you added a new mod for testing.
Indeed when I saw it before I started making this thinking it could solve my problem but a lot of it is hard coded and I needed something much more dynamic.
not the characters themself, but all their "stats": items, golds, spells, dragon souls, shouts, even perks. very useful when you are adding some new mods that require a new or clean save, and you don't bother add those 200 nice totally lore-friendly bikini armors to your new character
What type90b1 said. But sadly I have no knowledge with scripting with Papyrus nor with the SKSE or there would also be a plugin to pull all that from a character so you don't need to physically select them. I am attempting to learn it but it will take a while due to work and other responsibilities. However once you save a profile you will not need to remake it only update it.
I have sucessfully created a bat file following the instructions in mod description tab, wasnt too long a way to setup a profile for every further character I may create. And it definitely solved my problem when I have to manualy select every outfit and ingredients in a pit without advance to the world for an hour. Great work!
Well really I'm not sure when they are gone release the next one. I just wanted to add some additional suspense. Following their dev diary on YouTube they seem closer and closer to releasing the next version.
35 comments
(nevermind i think i resolved)
https://i.imgur.com/ZHET16s.png
<add key="debugmode" value="0" />
here is where the program stop working, there is an empty space idk if its a problem.
P.S. I'm currently working on doing it all manually. I used xEdit Applying Filter to COBJ, in addition I am using Filter by Name = Item. My spreadshett colums are COBJ FormID; Created Object; Item (Material Needed); Count.
if its for a program to read do away with the column headers because there are usually more then one materials that it needs and output the COBJ on one line then the materials on the next and in the program alternate line reads one with a the normal form object set then the second with a loop or set for its own array.
If its just for you to read yourself then one line is fine but it will still be confusing with multiple materials.
The specifics of how to do all this would be better if we could actually talk do you have a discord you could pm me. I can still explain it over this but it will take longer just because I don't get notifications from Nexus.
For example, if you want to find Witchplate from Immersive you type in search it will filter the armours tab to just show all Wicthplate items
Or the ability to filter by plugin if you added a new mod for testing.
very useful when you are adding some new mods that require a new or clean save, and you don't bother add those 200 nice totally lore-friendly bikini armors to your new character
Should I wait before starting a new modded game?