Hi, From that what i read in chenglog on RW2 page, it seems that in new version they added ripples on water pools in whiterun and markarth, and also to tundra near Whiterun, but not to Dragonbridge, Falkreath and area near Halfmoon Mill. So most probably those ripples in Whiterun and Markarth will be overlapping and causes incompatibilities. Also script was updated! So is up to you if you want those new features with ver 3.1 or stick with 3.0.4 and this mod. For now i'm not able to update this mod cuz of lack of time, sorry.
Include the Haafingar/Hjaalmarch Swamps and Eastmarch hot springs (also still waters) and I am all over this mod.
(Note: as an Open Cities guy it took me a bit to twig you meant city interiors. RW2 has an option for Open Cites so I've been doing it all along. Please forgive me)
"I used to be an open city user like you, then I took too many incompatibilities to the knee." :D
I'm almost certainly sure that Hjaalmarch/Haafingar marsh are using default water which is already (vanilla) covered by ripples and also Eastmarch hot springs, but in spare time i'll look into it.
Btw. as you mentioned, you was able to tweak my plugin to work good with Open Cities, if that so then share it with Nexus community! You have my permmision to upload it as a patch, all you need to do is to create mod page. Let me know if you gonna to do so, then i'll add link in my description in compatibility section.
Unfortunately not, cuz my plugin use basic object xMarker and changing it reference to work as raining checker in current region... but can be easily marged/combined with basic RealisticWaterTwo.esp plugin. Maybe in the future i'll create article about that how to do this, but again can't guarantee.
Take care of yourself ;). I don't know if u gonna use a cloak from that armor set but if u want then need to warn you that xml for smp stuff was totally srewed up, ported badly (at least when i downloaded it). I ramaded it to work at least decent (as u have seen at that vidoe). Let me know if you want that remade cloak, then i'll add to google drive but first need to know how to pm on this forum xD. I'll be around for about 2h
It's honor to hear those words from the legend of modding like you. I can't even count how many mods, those you created, I downloaded to make Skyrim better. I THANK YOU! and yw ;)
22 comments
From that what i read in chenglog on RW2 page, it seems that in new version they added ripples on water pools in whiterun and markarth, and also to tundra near Whiterun, but not to Dragonbridge, Falkreath and area near Halfmoon Mill. So most probably those ripples in Whiterun and Markarth will be overlapping and causes incompatibilities. Also script was updated! So is up to you if you want those new features with ver 3.1 or stick with 3.0.4 and this mod.
For now i'm not able to update this mod cuz of lack of time, sorry.
(Note: as an Open Cities guy it took me a bit to twig you meant city
interiors. RW2 has an option for Open Cites so I've been doing it all
along. Please forgive me)
I'm almost certainly sure that Hjaalmarch/Haafingar marsh are using default water which is already (vanilla) covered by ripples and also Eastmarch hot springs, but in spare time i'll look into it.
Btw. as you mentioned, you was able to tweak my plugin to work good with Open Cities, if that so then share it with Nexus community! You have my permmision to upload it as a patch, all you need to do is to create mod page. Let me know if you gonna to do so, then i'll add link in my description in compatibility section.
Immersive detail! I love it :)
Can this be safely compressed for ESL flag?
Beside of this: It took so many years to achieve what you did. Big Thank You!
Didn't know they were missing, glad you fixed it, now I cant unsee it :)