Skyrim Special Edition

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Fantafaust

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Fantafaust

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  1. Fantafaust
    Fantafaust
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    So I've placed a bunch of shrines all over magical areas.
    You can reveal their locations in those areas via the Wraith Sight power, which also gives you a nighteye effect, lasting one minute.
    Also shows dead and undead like detect spells.

    Shrines give you the blessing of Herma-Mora, which buffs shout timer, magicka regen, and heals you completely.

    Locations:
    One in Septimus Signus' oupost
    Two in the College, Arcaneum and Arch-Mage quarters
    One outside the College, up on top
    One in Nightcaller temple
    One in the bard's college
    One in Dragonsreach by Farengar
    One by Bilegulch mine, facing a dragon burial mound(at the fairy ring)
    One in the Midden
    One at the Windward Ruins
    One at Fellglow Keep
    One at Morvunskar
    One at Ilinalta's deep
    One at Four Skull Lookout
    One at North Skybound Watch
    Two in Arknthamz
    One in Bzalft
    One at Raldbthar
    One at Skytemple Ruins
    One at Mzulft
    One at Deep Folk Crossing

    So update has been dropped, be sure to let me know of any major or minor issues you come across.

  2. Fantafaust
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    Currently working on compatibility with race affecting mods and mods that affect vampire/werewolf quests.
    These include:
    Sacrosanct (On the Custom Race Dialogue Quest Framework page)
    Better Vampires (On the CRDQF page)
    Imperious - Races of Skyrim (on this page)

    Please inform me if there are other mods that are incompatible, within reason of course. I can't do every mod, but if the mod is sufficiently popular I'd like to make sure everyone can still use mine alongside it.

    I also plan on balancing the Revenant more, as feedback says it's still overpowered, and continuing with the main quest beyond the cure/mastery section.

    VERSION 1.6 ETA: 3/6/2019 MIDNIGHT

    VERSION 1.7 ETA: 3/19/2019 MIDNIGHT
  3. zzzackG
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    Does anyone know where I might find an image of the shrines? I'm having trouble locating them, or if they didn't spawn/exist in my world for some reason.
  4. Sapace48
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    How much time does it have to pass or what do I have to do to become a revenant after wearing the amulet?
  5. Onion1337ez
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    when i absorb a dragon soul my revenancy disappears and my in first person mode, my hands and weapon disappear but magic is still there
  6. SavageRevan
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    So i got stuck at progress to revenancy.
  7. SanctusScelus
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    Firstly I want to thank you for your mod. It seems really cool and I'm excited to play with it.

    I'm having an issue that I saw in another comment, but, saw no solution to it. I'm using the Xbox version of your mod, and the body under winterhold bridge is missing, there is a quest marker and a book. I tried starting a new game, removing some mods, and using aura detection, but cannot find the body anywhere. Thank you for any and all help, it is appreciated.
    1. Awesome12903
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      I had this bug as well, I fixed it by disabling my landscape and city edit mods. I suggest you try that
  8. GreaterPoe
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    This mod is cool as hell and I'm loving it. But I am getting some odd shader/skin/texture issue that seems to be caused by this mod. I'm not 100% sure if it is but I can't think of any other mods adding shaders to my char and it only shows up after I've turned my char into a revenant. Using the bone armor spell alleviates it for mabye 30 secs but then it comes back. Not using a custom race

    https://imgur.com/a/mwPNE99
    Images don't show it but it also quickly flickers

    Any ideas?

    Edit:
    Managed to solve this by deleting the pallor shader effect in SSEEdit, something might've been fucky with my setup idk.
    1. Fantafaust
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      Odd. I'll see what I can do about that shader issue.
    2. GreaterPoe
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      Thanks, as mentioned though it could just be my setup, since no one else has reported it.

      Different question; would it be possible to allow for hair customization in the racemenu (with showracemenu command) or is it undoable due to it being a custom race? Atm beard and hair gets locked, hair colour is changeable tho
    3. Fantafaust
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      I could probably make a power that "suppresses" Revenancy temporarily and makes you mortal again, that would let you change stuff. Though I would probably need to make it more worthwhile than just that... I'll think of something.
    4. Br8tus
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      Concur, cool as hell. As of version 1.8, the pallor shader effect seems to still be there. I am not a custom race but just a high elf female. I thought the mod description said the shader effect would only be used on custom races. Regardless, it looks like a black, moving series of splotches on the skin. I myself do not know enough about SSEEdit to delete it, however there is another way. If you have Blood and Dirt installed, that mod will put a constant effect of dirt on your character. As long as you are dirty, you won't see it. If you use take a bath power, you will see it. At which point you can tell Blood and Dirt to reset the effects, which will put a small amount of dirt on you. This is somewhat immersive if you think about it, because the revenant is damaged by water, so maybe no bath time? Just walk around dirty and put on some perfume using the Vitrium mod.

      Otherwise, really loving the alternative to lich, vampire and werewolf. Thanks Fantafaust.
    5. Likeaboss9827
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      Did u ever do that cause try change my cxarictor
  9. zxz805
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    Hi there, is there any chance that this could be ported over to xbox, seems like a great mod to centre a load order around, thanks.
    1. Dima9r27
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      I would also like to know this 
  10. arborday12
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    its morbin time
  11. Fly34567
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    Looks cool. Feels a little bloated but I will probably attempt to do edits myself.
  12. Br8tus
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    I really like the mod so far. Thank you. Still testing it before committing to a playthrough. I really like the idea of playing as a wraith-like/revenant type character while doing a necromancy run. I want something more like a death knight, rather than a vampire or lich, so this fills that want nicely. Love the water mechanic too. It's nice that you just changed the eyes and didn't take away our special bodies and skins like some undeath mods do. Not anything wrong with that, but I prefer your approach so I can keep my female's assets as is. RaceMenu still allows me to make some changes too. When I changed race, my 3BA V2 body went a little weird, so I had to play with the breast sliders to get them back to following the rules of gravity.

    One question I have though is in regard to a mod I'm using called the Eloquent Reader. The Eloquent Reader - True Scholar SE Edition - Increase speech by reading book. at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

    Will this mod have compatibility issues with your mod? It provides experience for reading books, which sounds like what your mod might be doing, in some way.
    1. coffeepyromaniac
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      I'm aware it's a few months later so you probably figured it out by now, but if anyone else wants to know this: they are mostly compatible, you get the speech xp and the stat increase, at least for most books, sometimes it seems to glitch (may just be the message though).