You cannot increase weight without a neck gap. The amount of Polygons has nothing to do with it. It's how racemenu exports the neck when the head is made. It aligns to the weight of the body. There's nothing that can really be done about it unfortunately
Awesome mod! Just wanted to add that I was having issues with the black face textures until I found and disabled the "SOSRaceMenu" plugin. That was somehow still active despite not using that mod, it was only affecting this.
After that it worked like a charm! Hopefully this helps anyone in the same black face texture boat as I was.
Good Friend. I wanted to tell you about something that has really brought me down the path of Bitterness. Lately I am learning to use and understand SSEEdit well. Lately I have practically achieved that the game in general with 700 mods hardly has CDT. But if I have 1 that recurs from time to time. It's not always, it's random, and it always has to do with your wonderful mod and AI Citizen Overhoul.
I can't find any record in SSEEdit that conflicts between the two. But it happens. Always if I'm interacting with Elysium State or CC Tundra house. The funny thing is that if I "delete" Uthgerd in the ESP or use another substitute for the character, it doesn't happen.
More than anything I wanted to leave it here, in case it may have some kind of relationship. I'm still testing with more NPC substitutions that change Uthgerd.
Yeah I get crashes related to Uthgerd and 0x00091918 semi-frequently when I run around the Whiterun/tundra area with IC and NPC Overhaul installed. Was going to install this mod because I liked a lot of the designs better but seeing this post reminded me I have to take care of it lol. Thinking back, it happens when I get into fights with characters she'll reinforce.
Is the Werewolf transformation fix still needed? It says "will be fixed in next version", but the upload dates for the current 'main' version is prior to that fix upload date :P
Your re-imaged replacer is great! Are you interested in making a version which players can choose actors they want? It would make this mod even more perfect.
Glad you're enjoying. There already exists a mod that you can select which replacer appearance you want to use. It's here https://www.nexusmods.com/skyrimspecialedition/mods/52313 with this amazing tool you can select who you want from every replacer.
I have created a very simple, lightweight patch with SSEEdit so that Ingjard & Beleval substitutes will not display as Vanilla when using Immersive Fort Dawnguard. I don't know if anyone would have problems with this, but since after trying to get it, maybe I'll help by sharing it.I'm sorry I didn't ask before to upload it, if I've done something wrong I'll delete it before saying Fus: Here
311 comments
Is there any way I could do to fix it?
Id love to see frea, Aela, or Jordis(my favorite) as replacements
After that it worked like a charm! Hopefully this helps anyone in the same black face texture boat as I was.
I can't find any record in SSEEdit that conflicts between the two. But it happens. Always if I'm interacting with Elysium State or CC Tundra house.
The funny thing is that if I "delete" Uthgerd in the ESP or use another substitute for the character, it doesn't happen.
More than anything I wanted to leave it here, in case it may have some kind of relationship. I'm still testing with more NPC substitutions that change Uthgerd.
[RSP+8 ] 0x0 (size_t) [0]
[RSP+10 ] 0x1A65B5E1300 (Character*)
File: "Immersive Citizens - AI Overhaul.esp"
Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
Flags: 0x00400449 kPersistent
Name: "Uthgerd la Indómita"
FormID: 0x00091918
FormType: ActorCharacter (62)
Object Reference:
File: "Shield Sisters Re-Imagined.esp"
Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -> Shield Sisters Re-Imagined.esp
Flags: 0x00440009 kDestructible | kInitialized | kFormRetainsID
Name: "Uthgerd la Indómita"
FormID: 0x000918E2
FormType: NPC (43)
File: "Immersive Citizens - AI Overhaul.esp"
Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
Flags: 0x00400449 kDestructible | kInitialized | kBorderRegion | kPersistent | kFormRetainsID
FormID: 0x00091918
FormType: ActorCharacter (62)
[RSP+18 ] 0x7FF7E1A7E93F (void* -> SkyrimSE.exe+0C3E93Fcmp [rdi], eax)
[RSP+20 ] 0x1A689E8F800 (MovementControllerNPC*)
[RSP+28 ] 0x7FF7E1F6A9AA (void* -> SkyrimSE.exe+112A9AAtest al, al)
[RSP+30 ] 0x1A689E8F800 (MovementControllerNPC*)
[RSP+38 ] 0x1B369FF570 (void*)
[RSP+40 ] 0x1A65B5EA200 (void*)
[RSP+48 ] 0x7FF7E1FAA6EB (void* -> SkyrimSE.exe+116A6EBnop)
[RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+58 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+60 ] 0x1A5B3A24BA8 (char*) "N"
[RSP+68 ] 0x1B369FF570 (void*)
[RSP+70 ] 0x1A689E8F808 (void*)
[RSP+78 ] 0x1A65B5EA200 (void*)
[RSP+80 ] 0x1B369FF570 (void*)
[RSP+88 ] 0x7FF7E1562FA3 (void* -> SkyrimSE.exe+0722FA3movzx esi, al)
[RSP+90 ] 0x1A68A4DB468 (char*) "T<"
[RSP+98 ] 0x1B369FF570 (void*)
[RSP+A0 ] 0x1A689E8F800 (MovementControllerNPC*)
[RSP+A8 ] 0x1A65B5E1300 (Character*)
File: "Immersive Citizens - AI Overhaul.esp"
Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
Flags: 0x00400449 kPersistent
Name: "Uthgerd la Indómita"
FormID: 0x00091918
FormType: ActorCharacter (62)
Object Reference:
File: "Shield Sisters Re-Imagined.esp"
Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -> Shield Sisters Re-Imagined.esp
Flags: 0x00440009 kDestructible | kInitialized | kFormRetainsID
Name: "Uthgerd la Indómita"
FormID: 0x000918E2
FormType: NPC (43)
File: "Immersive Citizens - AI Overhaul.esp"
Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
Flags: 0x00400449 kDestructible | kInitialized | kBorderRegion | kPersistent | kFormRetainsID
FormID: 0x00091918
FormType: ActorCharacter (62)
[RSP+B0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+B8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+C0 ] 0x1B369FF640 (void*)
[RSP+C8 ] 0x7FF7E1478E5C (void* -> SkyrimSE.exe+0638E5Cnop)
[RSP+D0 ] 0x1A689E8F800 (MovementControllerNPC*)
[RSP+D8 ] 0x1A72CB33300 (void*)
[RSP+E0 ] 0x1A65B5E1300 (Character*)
Tonight if I have time, I'll also do one for New_Legion, your Adelaisa is too pretty to lose.