Skyrim Special Edition

File information

Last updated

Original upload

Created by

Froztee

Uploaded by

froztee

Virus scan

Safe to use

311 comments

  1. Bautista27
    Bautista27
    • member
    • 1 kudos
    There is a neck gap issue if you increase their weight? I thought this was not possible on high poly head NPCs
    Is there any way I could do to fix it?
    1. froztee
      froztee
      • premium
      • 740 kudos
      You cannot increase weight without a neck gap. The amount of Polygons has nothing to do with it. It's how racemenu exports the neck when the head is made. It aligns to the weight of the body. There's nothing that can really be done about it unfortunately 
    2. Bautista27
      Bautista27
      • member
      • 1 kudos
      There is a way, but is complicated.
  2. blonx55
    blonx55
    • member
    • 0 kudos
    Any chance you could create a replacer for the chat-gpt powered AI Herika? https://www.nexusmods.com/skyrimspecialedition/mods/89931

    Id love to see frea, Aela, or Jordis(my favorite) as replacements
  3. dogus14
    dogus14
    • supporter
    • 0 kudos
    Is there any way to only rework one specific companion instead of all? I really like ingjard but i'd like to use other mods for the rest.
    1. froztee
      froztee
      • premium
      • 740 kudos
      Sure, if you use Easy NPC, just select my Ingjard and leave the rest to the other mods.
  4. Dreamcastic
    Dreamcastic
    • premium
    • 0 kudos
    Hey! I love this mod! Do you mind add an optional file that eliminate makeup from facegen?
  5. DangerRanger75
    DangerRanger75
    • member
    • 2 kudos
    Awesome mod! Just wanted to add that I was having issues with the black face textures until I found and disabled the "SOSRaceMenu" plugin. That was somehow still active despite not using that mod, it was only affecting this.

    After that it worked like a charm! Hopefully this helps anyone in the same black face texture boat as I was.
  6. Alexiel26
    Alexiel26
    • member
    • 18 kudos
    Good Friend. I wanted to tell you about something that has really brought me down the path of Bitterness. Lately I am learning to use and understand SSEEdit well. Lately I have practically achieved that the game in general with 700 mods hardly has CDT. But if I have 1 that recurs from time to time. It's not always, it's random, and it always has to do with your wonderful mod and AI Citizen Overhoul.

    I can't find any record in SSEEdit that conflicts between the two. But it happens. Always if I'm interacting with Elysium State or CC Tundra house.
    The funny thing is that if I "delete" Uthgerd in the ESP or use another substitute for the character, it doesn't happen.

    More than anything I wanted to leave it here, in case it may have some kind of relationship. I'm still testing with more NPC substitutions that change Uthgerd.




    Spoiler:  
    Show
    [RSP+0  ] 0x1B369FF4B8       (void*)
    [RSP+8  ] 0x0                (size_t) [0]
    [RSP+10 ] 0x1A65B5E1300      (Character*)
    File: "Immersive Citizens - AI Overhaul.esp"
    Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
    Flags: 0x00400449 kPersistent
    Name: "Uthgerd la Indómita"
    FormID: 0x00091918
    FormType: ActorCharacter (62)
    Object Reference: 
    File: "Shield Sisters Re-Imagined.esp"
    Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -> Shield Sisters Re-Imagined.esp
    Flags: 0x00440009 kDestructible | kInitialized | kFormRetainsID
    Name: "Uthgerd la Indómita"
    FormID: 0x000918E2
    FormType: NPC (43)
    File: "Immersive Citizens - AI Overhaul.esp"
    Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
    Flags: 0x00400449 kDestructible | kInitialized | kBorderRegion | kPersistent | kFormRetainsID
    FormID: 0x00091918
    FormType: ActorCharacter (62)
    [RSP+18 ] 0x7FF7E1A7E93F     (void* -> SkyrimSE.exe+0C3E93Fcmp [rdi], eax)
    [RSP+20 ] 0x1A689E8F800      (MovementControllerNPC*)
    [RSP+28 ] 0x7FF7E1F6A9AA     (void* -> SkyrimSE.exe+112A9AAtest al, al)
    [RSP+30 ] 0x1A689E8F800      (MovementControllerNPC*)
    [RSP+38 ] 0x1B369FF570       (void*)
    [RSP+40 ] 0x1A65B5EA200      (void*)
    [RSP+48 ] 0x7FF7E1FAA6EB     (void* -> SkyrimSE.exe+116A6EBnop)
    [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+58 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+60 ] 0x1A5B3A24BA8      (char*) "N"
    [RSP+68 ] 0x1B369FF570       (void*)
    [RSP+70 ] 0x1A689E8F808      (void*)
    [RSP+78 ] 0x1A65B5EA200      (void*)
    [RSP+80 ] 0x1B369FF570       (void*)
    [RSP+88 ] 0x7FF7E1562FA3     (void* -> SkyrimSE.exe+0722FA3movzx esi, al)
    [RSP+90 ] 0x1A68A4DB468      (char*) "T<"
    [RSP+98 ] 0x1B369FF570       (void*)
    [RSP+A0 ] 0x1A689E8F800      (MovementControllerNPC*)
    [RSP+A8 ] 0x1A65B5E1300      (Character*)
    File: "Immersive Citizens - AI Overhaul.esp"
    Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
    Flags: 0x00400449 kPersistent
    Name: "Uthgerd la Indómita"
    FormID: 0x00091918
    FormType: ActorCharacter (62)
    Object Reference: 
    File: "Shield Sisters Re-Imagined.esp"
    Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Unofficial Skyrim Modders Patch.esp -> Shield Sisters Re-Imagined.esp
    Flags: 0x00440009 kDestructible | kInitialized | kFormRetainsID
    Name: "Uthgerd la Indómita"
    FormID: 0x000918E2
    FormType: NPC (43)
    File: "Immersive Citizens - AI Overhaul.esp"
    Modified by: Skyrim.esm -> Immersive Citizens - AI Overhaul.esp
    Flags: 0x00400449 kDestructible | kInitialized | kBorderRegion | kPersistent | kFormRetainsID
    FormID: 0x00091918
    FormType: ActorCharacter (62)
    [RSP+B0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+B8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+C0 ] 0x1B369FF640       (void*)
    [RSP+C8 ] 0x7FF7E1478E5C     (void* -> SkyrimSE.exe+0638E5Cnop)
    [RSP+D0 ] 0x1A689E8F800      (MovementControllerNPC*)
    [RSP+D8 ] 0x1A72CB33300      (void*)
    [RSP+E0 ] 0x1A65B5E1300      (Character*)
    1. justrush808
      justrush808
      • premium
      • 8 kudos
      Yeah I get crashes related to Uthgerd and 0x00091918 semi-frequently when I run around the Whiterun/tundra area with IC and NPC Overhaul installed. Was going to install this mod because I liked a lot of the designs better but seeing this post reminded me I have to take care of it lol. Thinking back, it happens when I get into fights with characters she'll reinforce.
  7. ShadowWolf81
    ShadowWolf81
    • member
    • 0 kudos
    Is the Werewolf transformation fix still needed?  It says "will be fixed in next version", but the upload dates for the current 'main' version is prior to that fix upload date :P
  8. biirdiest
    biirdiest
    • member
    • 0 kudos
    this isnt supported for 1.5.97? since ussep requires 1.6.20 or higher?
    1. froztee
      froztee
      • premium
      • 740 kudos
      This mod was made on 1.5.97
    2. biirdiest
      biirdiest
      • member
      • 0 kudos
      then ussep isnt required?
    3. froztee
      froztee
      • premium
      • 740 kudos
      This mod was made when 1.5.97 was the final version of SSE. It was made with USSEP at the time. Not sure what you are getting at.
  9. svsvsrgv
    svsvsrgv
    • member
    • 0 kudos
    Your re-imaged replacer is great! Are you interested in making a version which players can choose actors they want? It would make this mod even more perfect.
    1. froztee
      froztee
      • premium
      • 740 kudos
      Glad you're enjoying. There already exists a mod that you can select which replacer appearance you want to use. It's here https://www.nexusmods.com/skyrimspecialedition/mods/52313 with this amazing tool you can select who you want from every replacer.
    2. svsvsrgv
      svsvsrgv
      • member
      • 0 kudos
      It just works XD. Thanks again!
    3. Soldream
      Soldream
      • member
      • 8 kudos
      Unfortunately I can't use this app. I would really like Lydia from your pack. She is so cute...
  10. Alexiel26
    Alexiel26
    • member
    • 18 kudos
    I have created a very simple, lightweight patch with SSEEdit so that Ingjard & Beleval substitutes will not display as Vanilla when using Immersive Fort Dawnguard. I don't know if anyone would have problems with this, but since after trying to get it, maybe I'll help by sharing it.I'm sorry I didn't ask before to upload it, if I've done something wrong I'll delete it before saying Fus: Here
    1. froztee
      froztee
      • premium
      • 740 kudos
      No need to apologize. Feel free to post any patches you make for any of my mods
    2. Alexiel26
      Alexiel26
      • member
      • 18 kudos

      Tonight if I have time, I'll also do one for New_Legion, your Adelaisa is too pretty to lose.