File information

Last updated

Original upload

Created by

hrodeberht1

Uploaded by

hrodeberht1

Virus scan

Safe to use

10 comments

  1. Thisguyagain
    Thisguyagain
    • member
    • 4 kudos
    any chance of LE version?
  2. BobboTabor
    BobboTabor
    • member
    • 3 kudos
    This sword looks just perfect being used by the Byzantine themed Imperials in Vaultman's armor mod.
    1. Mayponce
      Mayponce
      • premium
      • 102 kudos
      I'll be adding it as the Imperial sword replacer in my next update, as well as a number of hrodeberht1's other creations.

      Definitely some of the finest historical weapons available for Skyrim SE.
  3. flavivsaetivs
    flavivsaetivs
    • premium
    • 5 kudos
    Great work! Love it!

    BTW regarding texturing another user complained about - the issue with that stuff usually isn't the texture so much as the UV/Normal mapping and lighting. By adjusting the mapping of the texture and how shadow and light affect it you can make it fit in well.

    (I also would have been absolutely fine with it if you had adjusted the color palette of it BTW. It is Skyrim after all.)
    1. hrodeberht1
      hrodeberht1
      • premium
      • 253 kudos
      Glad you still like it! I'm aware that my texturing doesn't always work out like I'd want it to, and that I improve at it slower than on modeling (well, I also enjoy it a lot less). Another lesson learned for me is, that for finer details to really come across in-game they should REALLY stand out in nifskope. Otherwise it often just looks like a solid color, unless you look at it at fov 30 or lower (and yes, normal maps often need to be stronger - if it looks just right in blender, it's probably invisible ingame). Regarding lighting, color palette etc., it's hard to predict how it will look on any single users setup - enb, reshade, lighting overhauls, weather overhauls, texture replacers, etc. My testing profile is practically vanilla in that regard, and I'm still often surprised by how it looks ingame^^
      And lastly I'm simply not a great screen archer.

      After using mostly premade materials on early projects, and then going almost completely procedural, with a little Gimp tweaking, I hope to next learn to actually DRAW details by hand - and get a graphics tablet for that. I think if I succeed in that, I might go back to enhance quite a few older swords.
    2. flavivsaetivs
      flavivsaetivs
      • premium
      • 5 kudos
      Cool! Yeah that's something I noticed in general - if it works in default Skyrim, it usually looks really good in any reshade/etc. preset.
  4. SayberPlays
    SayberPlays
    • supporter
    • 6 kudos
    Hey! I really liked the weapon mod. I also appreciated the almost "Cartoonish" look of it, it had a nice contrast from my usual Skyrim experience. I posted a video covering your mod if you would like to check it out!

    https://www.youtube.com/watch?v=kN0RtXE3_TA
    1. hrodeberht1
      hrodeberht1
      • premium
      • 253 kudos
      Thank you for featuring the mod! 
  5. GaiusMartius
    GaiusMartius
    • premium
    • 4 kudos
    With each new mod you keep getting better, this is an excellent model. However, the textures don't really match Skyrim. Keep up the great work.
    1. hrodeberht1
      hrodeberht1
      • premium
      • 253 kudos
      Thank you! Yes, that is a though decision each time. Do I texture it how I'd like it to look, or so it fits better into the game. Since this was a historic build requested by a user, I went more or less with the reference photos.