I seem to be having a problem with my sunlight weapons. When summoned, the weapon model seems overlayed with that of a bound greataxe. Any idea what could be causing this?
Are you using any mods like Enhanced Bound Weapons, or any type of mod that affects bound weapons in any manner? I believe that's been the case in the past
Actually, I just realized that Requiem: Expanded Grimoire includes some changes to bound weapons. That's probably where the issue is coming from, though I haven't been able to find a patch just yet.
OH Sorry player, Expanded Grimore is VERY incompatible. Expanded Grimore and Noxcrabs Magic Redone both would need very extensive hand made patches to be made compatible. For anyone in the future reading this, a good rule of thumb for incompatibilities: Anything overhauling Requiem itself will need a dedicated hand made patch. Noxcrabs mods (besides Toggle Enchantment), Small Tweaks (theres a patch available), Expanded Grimore, anything like that. Minor Arcana is one that can be used with little issue, as long as its loaded before 3tweaks.esp.
Is Respite not meant to let Sunlight Weapons absorb stamina regeneration? I have it but my Sunlight Mace only absorbs Magicka Regen.
Edit: Looks like it works it is just hidden in the Magic Effects list.
AbsorbRecoveryH_Self_Forn "Absorb Recovery" [MGEF:60194A97] (Hide in UI flag set) AbsorbRecoveryS_Self_Forn "Absorb Recovery" [MGEF:60194A98] (Hide in UI flag set) AbsorbRecoveryM_Self_Forn "Absorb Recovery" [MGEF:60194A99] (Flag not set - Visible)
When I smack Farkas I get 121% more magicka recovery and 41% more stamina recovery. It looks like it stacks too. But you won't see the stamina / health recovery with the Hide UI flag set. But when it is set, you get a pretty spammy and confusing Magic Effects list. So probably keep it hidden, it's there. The flag "Power Affects Magnitude" is also set for all three, not sure what that does.
Currently incompatible with it. Mainly because 3BF has its own food/drink/sleep mechanics, in its own way. Different forms of sleep buffs give better regeneration and extra little effects, food and drinks offer MANY different buff combinations, and food itself has main meal/snack buff systems, all made and balanced for gameplay. Survival Mode just doesn't mesh with this kind of approach, unfortunately.
For some reason, I think I'm gaining exp too fast. I swing my sword once and now i get exp for every swing and I already leveled up by killing two. Is this an intentional design choice?
It for sure is not. You're not intended to gain skill from use, but from the Insight Potion system, as described in the description. Makes sure that out of all your requiem-based mods, the load order looks similar to this:
Requiem Requiem - Dragonborn Patch (General Requiem patches) (Requiem addons like Minor Arcana, Small Tweaks) 3tweaks 3Tweaks_Btweaks Ftweaks (3BFtweaks patches) (lighting and water mods) Requiem For The Indifferent
Makes sure load order is similar to this, and that you re-reun the reqtificator. Reinstalling 3BF tweaks might be a good idea, just in case there was some sort of error. Your issue sounds like a load order issue, so hopefully it is just that.
My character is t-posing. Even after launching Nemesis and ticking Ftweaks I can't solve this problem. Nvm installing Project New Reign - Nemesis PCEA helped
I love this mod, but want to try something different. If I wanted to remove insight potions from the loot, would it be enough to just remove all instances of them under ingestibles in SSEdit? Tnx!
I can't imagine how can I play skyrim without your mod,thanks,dude! But when I want to apply some perks to npc by sseedit,I find that I can't add the perk like"wind mastery"to npc.but the original requiem perks are ok.Is there any solution to solve?
293 comments
Sorry player, Expanded Grimore is VERY incompatible.
Expanded Grimore and Noxcrabs Magic Redone both would need very extensive hand made patches to be made compatible.
For anyone in the future reading this, a good rule of thumb for incompatibilities:
Anything overhauling Requiem itself will need a dedicated hand made patch.
Noxcrabs mods (besides Toggle Enchantment), Small Tweaks (theres a patch available), Expanded Grimore, anything like that.
Minor Arcana is one that can be used with little issue, as long as its loaded before 3tweaks.esp.
Also, thanks for your work on this mod!
Edit: Looks like it works it is just hidden in the Magic Effects list.
AbsorbRecoveryH_Self_Forn "Absorb Recovery" [MGEF:60194A97] (Hide in UI flag set)
AbsorbRecoveryS_Self_Forn "Absorb Recovery" [MGEF:60194A98] (Hide in UI flag set)
AbsorbRecoveryM_Self_Forn "Absorb Recovery" [MGEF:60194A99] (Flag not set - Visible)
When I smack Farkas I get 121% more magicka recovery and 41% more stamina recovery. It looks like it stacks too. But you won't see the stamina / health recovery with the Hide UI flag set. But when it is set, you get a pretty spammy and confusing Magic Effects list. So probably keep it hidden, it's there. The flag "Power Affects Magnitude" is also set for all three, not sure what that does.
Mainly because 3BF has its own food/drink/sleep mechanics, in its own way. Different forms of sleep buffs give better regeneration and extra little effects, food and drinks offer MANY different buff combinations, and food itself has main meal/snack buff systems, all made and balanced for gameplay. Survival Mode just doesn't mesh with this kind of approach, unfortunately.
Requiem
Requiem - Dragonborn Patch
(General Requiem patches)
(Requiem addons like Minor Arcana, Small Tweaks)
3tweaks
3Tweaks_Btweaks
Ftweaks
(3BFtweaks patches)
(lighting and water mods)
Requiem For The Indifferent
Makes sure load order is similar to this, and that you re-reun the reqtificator. Reinstalling 3BF tweaks might be a good idea, just in case there was some sort of error.
Your issue sounds like a load order issue, so hopefully it is just that.
Nvm installing Project New Reign - Nemesis PCEA helped