Thank you for your great support of this mod. I would like to further develop this mod with adding my personal touches. I will rework every section one by one.Feedback and suggestions are always welcome. Been missing for almost a year, going through some rough time couldn't have a time for this mod. Now I will try to update this mod for whatever little time I'll get.
Any way to move or remove the fishtank? I know that is an AE thing not related to this mod but it messes the table. Haven't tried the "disable" command yet,may try it tomorrow but until i try it any suggestions left here will be tried then.
Worked so well for some time but then invisible walls started to appear so some rooms can only be accessed by turning off collisions with console commands. Also, many statics started to clip through everything and shift in all 3 dimensions...
Such a shame, it looks very good and offers a lot of storage space but I had to uninstall it.
Tried installing because I want more weapon display racks -- don't want to go full Legacy though, I'm in mid campaign -- and it's too late for me to upgrade Breezehome (full of my stuff already).
Upstairs looks really nice but the basement is hooped. There's a big stack of crates blocking access to the armoury, one crate is actually floating in mid air. I've saved and quit and restarted and returned -- haven't put any objects in the house yet, just walked around in it. Those crates are still there. I'm about to try the pcb and reset console cmds to see if that helps.
Maybe this mod is a bit too old and I should try a more recent Proudspire rework?
Downloaded it a while ago, after playing for about 100 more hours and installing some more mods, came back to find a floating fish plack in the kitchen, a wall on the stairway to the second floor, 2 window textures in the same spot, clipping into one another, and, of course, 2 cooking pots. I don't use Open Cities, installed the ELFX patch and RLO patch, even though I don't use RLO. Tried putting PM on the bottom of the modlist, reloading interiors and reinstalling the mod. What could be causing this? I don't have any mods that touch Solitude or Hearthfire in any way.
Welp. Seems only a few comments about the bedroll off the broom closet. One likening it to a room to keep a ~~sex~~slave locked up in. Maybe I'll have to create a patch that places the bedroll into a cage, add in someof those torture racks, and a table with some torture/embalming tools.
Besides that seems nice. Maybe I'll check out the vanilla TNF one uploaded by the Caretaker to see if it's similar.
"Restored"/Repositioned the housecarl room on the lower floor. Its just an empty room now. You will need Jaxonz Positioner or similar to furnish it and to uncover it.
Its doorway is hidden behind the wall with the goat head, so you will need to remove the wall to see the door way. I kept the stuff around for save file compatibility and also so you can reuse the furnitures/decors
If you fancy buying furniture, try Solitude Furniture mod. Or just use Jaxonz P. to clone stuff.
There is a basic navmesh for entering the room and the middle of the rooms, avoiding the walls. Might add furnished version later, dunno. Probably not, I dislike CK. Might add another room. Dunno
Personally I intend to use it as a guest/follower room.
But y'know, sex dungeon, drug den, torture room, vampire bloodbank, jail, dog pit, whatever you can find furnishing for would work
https://www.mediafire.com/file/f1tr4lxdzkrvmok/ProudspireGuest.esp/file And as always, Virustotal
158 comments
Thank you for 1000 Endorsements, It means a lot.
ROADMAP UPDATE V1.5:
Updated Lighting to reduce flickering.Thank you for your great support of this mod. I would like to further develop this mod with adding my personal touches.
I will rework every section one by one.Feedback and suggestions are always welcome.
Been missing for almost a year, going through some rough time couldn't have a time for this mod.
Now I will try to update this mod for whatever little time I'll get.
Sky Above, Voice Within...
Such a shame, it looks very good and offers a lot of storage space but I had to uninstall it.
Edit : I haven't seen before this seems to be a secondary account of TNF's author xD
Is there any way you could patch it?
Upstairs looks really nice but the basement is hooped. There's a big stack of crates blocking access to the armoury, one crate is actually floating in mid air. I've saved and quit and restarted and returned -- haven't put any objects in the house yet, just walked around in it. Those crates are still there. I'm about to try the pcb and reset console cmds to see if that helps.
Maybe this mod is a bit too old and I should try a more recent Proudspire rework?
Besides that seems nice. Maybe I'll check out the vanilla TNF one uploaded by the Caretaker to see if it's similar.
"Restored"/Repositioned the housecarl room on the lower floor. Its just an empty room now. You will need Jaxonz Positioner or similar to furnish it and to uncover it.
Its doorway is hidden behind the wall with the goat head, so you will need to remove the wall to see the door way. I kept the stuff around for save file compatibility and also so you can reuse the furnitures/decors
If you fancy buying furniture, try Solitude Furniture mod. Or just use Jaxonz P. to clone stuff.
There is a basic navmesh for entering the room and the middle of the rooms, avoiding the walls. Might add furnished version later, dunno. Probably not, I dislike CK. Might add another room. Dunno
Personally I intend to use it as a guest/follower room.
But y'know, sex dungeon, drug den, torture room, vampire bloodbank, jail, dog pit, whatever you can find furnishing for would work
https://www.mediafire.com/file/f1tr4lxdzkrvmok/ProudspireGuest.esp/file
And as always, Virustotal