?- The new moves and animations show because of how I setup the conditions folders in DAR, basically at least 3 sets of "attackright.hkx" and "attackleft.hkx" files were created per weapon. this varies as some weapons like axes and swords have 5 sets each. The conditions of each folders have all equally random chances to make the animations trigger.
?-If you have a different preference on how these animations should be utilized like axes animations on swords and vice versa, you can simply transfer the files to the corresponding folders. Also if you would want some animations to only appear if you reach a certain level. DAR has the conditions to do so. I decided not to put this in the mod as I preferred all the animations to show up immediately .
?- Another Thing, I forgot to mention, This mod also contains unique movesets for scimitars and katanas That was made possible because of the {New Weapon Types and Animation Support} mod. DAR detects keywords from the mod and allows it to distinguish Katanas & Scimitars and play the corresponding animations for them ? ?- Ultimately, I am planning to Create movesets for unique weapons to give them distinction. I will probably release them individually as I would probably prefer not to release in bulk as I find it quite difficult to think of unique moves that look ok with skyrim's engine
hope you all enjoy with these anims and if you have suggestions feel free
To the guys who love the unique movesets and would like to see more unique movesets on their favorite weapons, please suggest a weapon you'd like to see have it's own unique moveset(melee only) It can be vanilla or modded(preferably here on nexus) , post a link or something and I'll try to give it a go. the most requested weapons will take priority. Just reply to this post so I can easily see.
?I personally really enjoy animating the unique movesets and it would suck that they would not be used. So I just thought, Why not design for weapons that the people love using so they have more exposure
Just happy that alot of people are liking my work. Thanks Guys!
I"VE CREATED A NEW UPDATED MOD THAT NO LONGER REQUIRES SKYSA AND HAS ITS OWN BEHAVIORS: Attack Behavior Revamp The latter will succeed this animation pack, and all my next updates for moves will be released with the new mod! Thanks for the suggestions and feedback everyone! hope all of you enjoy my content! looking forward to everyone trying the new mod out!
I'm trying to keep my skyrim as vanilla as possible while changing/updating the animations for each normal weapon type and adding in animated amoury. To that end, I was wondering if version 3.0 of this mod would work without SKySa and can just be used as a DAR/OAR replacer for animated armory and vanilla stuff?
If it can't I would also love for someone to suggest a mod that DOES do that! Thanks a million!
the attack behavior revamped link leads back to this mod page. here is the correct link https://www.nexusmods.com/skyrimspecialedition/mods/45378 i haven't tested the mod yet so i can't say if it works or not, but try it out since it seems to be the one with a higher chance of working.
this mod doesn't work, i think it's dead. says to download version 1.2 of skysa, and you can't, unless it's talking about the 1st person skysa, but either way, doesn't work. meaning you can't use this for animated armoury animations with skysa. meaning no animated armoury with skysa. am i wrong? meaning you'll have to use abr if you wanna use animations with animated armoury. or you could go vanilla aa but with the skyrim skating and without the attack commitment of skysa. but then that basically means no stances. cause the stances in abr are barely different. and nobody really makes animations for abr. not enough animations out there to use stances (except that one akaviri katana stance mod). meanwhile there's tons of animations for skysa. am i wrong??
I've really enjoyed your mod and would love to continue using it but Skysa has continued updates and a lot of mods depend on the latest version. I had a past version to use your mod exclusively but now I have to update to make room for new mods. Are you planning to update yours to the latest?
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?- The new moves and animations show because of how I setup the conditions folders in DAR, basically at least 3 sets of "attackright.hkx" and "attackleft.hkx" files were created per weapon. this varies as some weapons like axes and swords have 5 sets each. The conditions of each folders have all equally random chances to make the animations trigger.
?-If you have a different preference on how these animations should be utilized like axes animations on swords and vice versa, you can simply transfer the files to the corresponding folders. Also if you would want some animations to only appear if you reach a certain level. DAR has the conditions to do so. I decided not to put this in the mod as I preferred all the animations to show up immediately .
?- Another Thing, I forgot to mention, This mod also contains unique movesets for scimitars and katanas That was made possible because of the {New Weapon Types and Animation Support} mod. DAR detects keywords from the mod and allows it to distinguish Katanas & Scimitars and play the corresponding animations for them
?
?- Ultimately, I am planning to Create movesets for unique weapons to give them distinction. I will probably release them individually as I would probably prefer not to release in bulk as I find it quite difficult to think of unique moves that look ok with skyrim's engine
hope you all enjoy with these anims and if you have suggestions feel free
?I personally really enjoy animating the unique movesets and it would suck that they would not be used. So I just thought, Why not design for weapons that the people love using so they have more exposure
Just happy that alot of people are liking my work. Thanks Guys!
The latter will succeed this animation pack, and all my next updates for moves will be released with the new mod! Thanks for the suggestions and feedback everyone! hope all of you enjoy my content! looking forward to everyone trying the new mod out!
Greetings,
I'm trying to keep my skyrim as vanilla as possible while changing/updating the animations for each normal weapon type and adding in animated amoury. To that end, I was wondering if version 3.0 of this mod would work without SKySa and can just be used as a DAR/OAR replacer for animated armory and vanilla stuff?
If it can't I would also love for someone to suggest a mod that DOES do that! Thanks a million!
https://www.nexusmods.com/skyrimspecialedition/mods/45378
i haven't tested the mod yet so i can't say if it works or not, but try it out since it seems to be the one with a higher chance of working.
We All Need a Workaround that Would save us from these issues in the future.
meaning you can't use this for animated armoury animations with skysa. meaning no animated armoury with skysa.
am i wrong?
meaning you'll have to use abr if you wanna use animations with animated armoury. or you could go vanilla aa but with the skyrim skating and without the attack commitment of skysa. but then that basically means no stances. cause the stances in abr are barely different. and nobody really makes animations for abr. not enough animations out there to use stances (except that one akaviri katana stance mod). meanwhile there's tons of animations for skysa.
am i wrong??
I've really enjoyed your mod and would love to continue using it but Skysa has continued updates and a lot of mods depend on the latest version. I had a past version to use your mod exclusively but now I have to update to make room for new mods. Are you planning to update yours to the latest?