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Author notes
The assets used belong to their own creators, whether it is mannygt, Oaristys and Tony67 or Tamira and Yughues. Credit them if you use their assets, not me.
The voice actors of this mod do not allow reproduction of their voices through AI generation. If you wish to expand on their characters and add new lines, please get in direct contact with them.
File credits
Voices: - CryInChroma as Majya - Aces as Azita - Madi as Terinen - T1M0Rtal as Duarelm - KovichCrow as Nahtil - Robbobert as Za'kir
Mods: - New Plants by Tamira and Yughues - Modders' Resource Pack by Oaristys and Tony67 - The Gray Cowl of Nocturnal SE and its assets by mannygt - Redguard Assassin Armor by gearshout
The voice actors of this mod do not allow reproduction of their voices through AI generation. If you wish to expand on their characters and add new lines, please get in direct contact with them.
The Vulstad citizens now have original dialogues. Terinen is voiced by Madi and Nahtil by KovichCrow.
Majya is now an alchemist and has a small shop. She is voiced by CryInChroma.
All quest characters were revoiced. Duarelm is voiced by T1M0Rtal, Azita by Aces and Za'kir by Robbobert.
Some scripts were reworked to work properly.
A patch for More to do in Hammerfell has been released: adds two guards in Vulstad and the citizens inside the crime system
Version 1.3.0
Two new quests given by a new voiced character
Recruit two followers into the Blades/Wind Scour Temple modified for the arrival of these followers
Version 1.2.2
Fixed navmesh in Azzin's Hideout that would cause the player to fall through the ground after entering
Fixed Azita's face bug
Version 1.2.1
All the mission board radiant quests were changed to only be found in Hammerfell, as a mean to add more content inside Hammerfell instead of sending players back to Skyrim.
The entrance to the Wind Scour Temple was changed to be more "accurate" and more original.
Duarelm's radiant quest was modified so that it is possible to give the book back, even though it was picked up before the quest started.
The house in the Skyhaven temple was slightly changed to fit a little more with the general style of Skyrim.
The objectives of the main quest were altered a bit, to make it more understandable.
The Wind Scour Temple was slightly modified so that the outer walls don't disappear anymore when the player walks away from them.
Fixed an issue where it was possible to create a weapon added by the mod through a staff enchanter.
Version 1.2.0
New quest related to Azzin from The Elder Scrolls: Blades added
Version 1.1.0
Notice board added, with 6 radiant quests
Version 1.0.1
Two dialogue lines were changed, they were inverted
Version 1.0.0
First release
VERSION 1.3.1 (14/04/2023)
This mod is now included in the Betalille's Hammerfell Quests Bundle, alongside a lot of other ones. If you want to have the full experience of all the mods I made for the Alik'r Desert, then I suggest getting the bundle instead!
Head to Vulstad, a small settlement next to Ben Erai, and try to find out where the Wind Scour Temple could be located with the help of Duarelm, a redguard who was raised listening to stories of the Dragonguard and the Blades.
Recruit 2 followers of your choice into the Blades.
A new voiced Loremaster that gives you two quests related to past members of the Blades.
New accomodations were added to the Wind Scour Temple to welcome the new Blade members.
How do I start the mod?
Head to the Alik'r Desert (to have access to this area, you have to have finished the first part of the mod The Gray Cowl of Nocturnal SE) and there will be a map marker showing you a settlement called Vulstad. On the roof of one of the houses, you will find an old man called Duarelm. Talk to him.
Are there any recruitable followers in this mod?
Once you completed the first quest, two generic followers will be available in the Wind Scour Temple in Hammerfell and two other generic followers will be available in the Skyhaven Temple in Skyrim.
Is this mod voiced?
Yes, it is!
Why does the temple look like that?
The "design" of the temple was greatly inspired by how it appeared in The Elder Scrolls Online, revisited with vanilla assets and adapted to welcome at least six people to live inside.
What areas were changed?
An area next to the South Lantern in the Alik'r Desert and a small part of the Skyhaven Exterior has welcomed a small house. I am unsure if it could clash with other mods.