Hey, me again XD So I've been using this mod for a little while now and I'm loving it, however the bound spirit thing is broken and I can't figure out how to fix it... whenever I fast travel somewhere (or take a carriage) my bound draugr deathlord spawns in without my casting a spell and immediately goes on a rampage, killing everyone but me! I don't use the spirit at all so I figured I'd lock the gem in a safe and forget about it, but the darn thing keeps showing up when I fast travel anyways, and without having the gem in my inventory so I can drop it, the thing is unstoppable. I don't need a fix for this, I'd just like to know how to banish the damn thing for good? Thank you!
Hey! Got this mod a few days ago and am having an absolute blast with it! I've run into a problem though... For some reason, whenever I summon my spirit, (in this case I trapped a Draugr Deathlord,) it attacks my followers and companions! I seem to be safe from it's wrath, but Lydia is always attacked by the thing whenever I call it out... did I do something wrong, and is there a fix for this?
Hey, so I finally became a Lich with the Undeath mod, your Unholy Restoration spell to heal you when you're undead does not work. That mod does have a vastly inferior spell to heal yourself when undead but it's a Conjuration spell not Restoration, I'm guessing that's the reason your spell does not work. The main reason I got your mod was because the Undeath's extension mod has a horrible healing spell and it's the ONLY way to heal yourself when you make the transformation to Undead so your spell would help out a lot if it worked. I don't know who is the one to make a patch but hopefully it can happen?
Unfortunately they made it so restoration just doesn't work on a lich period, the effect would need to be moved to conjuration or alteration to have any effect sadly.
apocalipse has spells to animate undeads and those spells dindt have increases the duration of those spells
there is another problem if used with Frozen Electrocuted Combustion (https://www.nexusmods.com/skyrimspecialedition/mods/3532) when an npc die and becomes charred or other effect if we reanimate the npc he will have the charred meshes but if he die again with ur mod the npc do not disappear but the mesh will reset to the normal for some reason
PS: i stopped playing skyrim for a couple of months so its possible that all this is already not happening
Has anyone tried this mod with Zim's Immersive artifacts and/or Ordinator? I'm going to load it after both as the author mentioned in the comments (I like their version better), and see how it goes--will report if anything gets messed up, but if someone else has experience lmk!
I have both of those mods and this and have not come across any conflicts. The spells, of course, do not scale with Ordinator, I don't have all of Zim's artifacts I'm using Artificer mostly.
Love this mod! I'm about to start a necromancer playthrough using the Wintersun mod for worshipping Mannimarco, and this fits the RP bill so very much. Thanks for your hard work, and its refreshing to see that you're still here replying and doing stuff! I'll be keeping my eye on the update you've recently mentioned Add something with a phylactery and I'll bow before your modding skills forever !
81 comments
there is another problem if used with Frozen Electrocuted Combustion (https://www.nexusmods.com/skyrimspecialedition/mods/3532)
when an npc die and becomes charred or other effect if we reanimate the npc he will have the charred meshes but if he die again with ur mod the npc do not disappear but the mesh will reset to the normal for some reason
PS: i stopped playing skyrim for a couple of months so its possible that all this is already not happening