About this mod
Play a necromancer, or perhaps a healer?
Annoyed that you can really only kill enemy undead, or make them run away?
Well so was I.
This mod adds several new spells, new weapons, and new enchantments to fix what I feel was a huge oversight.
- Permissions and credits
Do you play a necromancer, or perhaps a healer who happens across a lot of undead?
Have you ever been annoyed that you can really only kill enemy undead, or make them run away?
Well so have I.
While searching for a solution to this issue, I came across this mod:
Turn Undead TO YOUR SIDE by Jeffljtj
This is a great little mod that got me interested in making this, my mod. His already did almost the exact same thing, however, his replaced all vanilla instances of Turn Undead, and did not effect weapon enchantments.
People in his comments section wanted a version of it that instead added new spells, and also touched on weapons.
Then I noticed it hasn't been updated since 2012.
So I figured, hey, I could probably make a mod that can do that as well as what those other guys wanted. So after a day of learning how to work the CK(plus like a year, who's counting?), I did exactly that.
----------------
Turn Undead is a good little combat oriented utility spell. But honestly, it's not that great. So I have made several new spells similar to Turn Undead and Healing, some new weapons and staves, and a new weapon enchantment all based in Restoration, since in my opinion it's pretty lame that Healng is just about the only type of spell that uses Restoration and really, it just makes sense.
I've even done a few edits to the Dawnguard Spells as well.
Necromancers are a little more fun for me now, and maybe this will make them more fun for you too.
So, what do we get with Command Undead?
New Spells:
- Conscript Lesser Undead
- Conscript Undead
- Conscript Greater Undead
This set is basically exactly like Turn Undead, and retains the momentary push effect. But then it converts the enemy undead's faction to a companion for the length of the effect, thereby "Conscripting" it to come to your defense and follow you around.
---------------
---------------
- Compel Lesser Undead
- Compel Undead
This set is basically Repel Undead, and as such it retains the repel spell's main component of a high push amount and an AoE. As with the spells above, enemies affected by this spell are forced into your servitude for a time.
---------------
---------------
- Enslave the Undead
This spell staggers and lights undead enemies on fire in an area whilst forcing them to serve you.
---------------
---------------
- Unholy Restoration
- Unholy Restoration Greater
Therefore, these spells heal you when undead, and damage you while living. Perhaps you might find this useful, if only you were undead yourself...
Probably best used with mods that add the opposite effect to regular healing spells. And when you're a vampire.
---------------
---------------
- Augment Undead
- Augment Undead Greater
This set reinforces the body and mind(or at least impetus) of your undead minion. It gives health, stamina, and protection from fear effects.ie some sad sap decides to try and turn your undead.
---------------
---------------
- Mannimarco's Corruption
This is mostly the same as Stendarr's Aura from Dawnguard, except that it harms the living, and heals friendly undead in melee range of yourself.
(found in secret room in Hjerim)
---------------
---------------
- Bind Enemy Spirit
- Summon Bound Spirit
(Find the gem in Bleakfalls Barrow after word wall)
---------------
---------------
- Sever Magicka
New Perks:
- Black Pact
- Open Undead Inventory
New Enchantment:
- Conscript Undead
New Armor:
- Bloodworm Helm(found in Morvunskar)
- Thrall Armor and Weapon set
New Weapons:
- There are staves(staffs, plural) of every spell.
- There are 3 each of varying power enchanted steel and iron weapons, as well as 3 each of several bows, all sporting the new weapon enchantment and appropriately named. Hopefully they're all appropriately spelled as well.
- New staff, Staff of Worms, casts Dead Thrall 10 times before needing to be recharged.
Old Edited Spells:
- Heal Undead
- Necromantic Healing
Like the mods that alter standard restoration spells to damage the undead, these spells do the same. But opposite.
Old Edited Items:
- Necromancer's Amulet
Distribution:
Every spell tome, staff, and weapon, has been put in an appropriate leveled list via a script to allow you access to them through standard gameplay, ie looting stuff or vendors where you find the turns items. Should be safe without a Bashed patch and everyone should be quite alright, though Bashed patches are rather nice to have anyways.
I have also personally placed several spell tomes, and weapons, and an armor set in various Necromancer related locations in Skyrim. Most are tucked away into little corners of the dungeons, but rest assured they are in places you would definitely see, or are reasonably easy to see from the focus of the area.
And what about Lasting Undead?
This is a separate file version of some edits to the vanilla reanimation spells that increases the duration of those spells as well as the level cap that they can reanimate.
Includes a script that prevents undead from turning to ash unless they're holding garlic, which you of course can place on them manually. I got that idea from the old Necromancy 101 mod.
I made this for those who just want lengthier reanimate spells.
These edits exist in the main file as well.
Current level settings:
Raise Zombie - 30
Reanimate Corpse - 60
Revenant: - 120
Dread Zombie: - 240
Dead Thrall: - 255
CREDIT:
Jeffljtj
He deserves a lot of credit here for the concept of the main mod. I just took mine a bit further is all.
Aertyr and D&D
For the damage to opposing type in spell