Would love to see something like fire salt / glowdust and other similar ingredients getting ENBL (like in shops we can see them glowing on the shelves :3 )
Okay I have tested the vanilla values and the only one that lights up in this version is the torchbug in a jar and flickers which is better. The other version asked me to overwrite the fxglow from rudyHQ ENB and there is no way I am going to do that. The vanilla version is better. Why the moth lit up in the original file also is beyond me but anyway. Tested correct and endorsed. Thank you for a very good mesh changing mod.
Actually I have changed my mind and I have installed the original file as the moths in my game in worldspace light up also. Final assessment - tip top mod and you should be proud of this. Looking forward to other mods like this from yourself as and when. Well done.
If you actually looked at what my mod contained, it has the same rudy fxglow texture, I did this, because I didn't want funky lights to happen in your game if you didn't have any other Rudy's particle lighting mods. Even if you overwrite it, it doesn't change anything since it's the same texture.
About your moth "issue" the vanilla values version is there so that the jar's glass, and only the jar's glass is affected from this change by the way, isn't blindingly bright, with the ENB and lighting setup I have, the 5.0 environmental map scale gives me the perfect glass look for me. As another user reported me that with the first version the jar's glass was too bright.
Yeah I know I figured that out. I just couldnt help downloading and testing immediately without reading the description. Sorry sometimes I am like a kid in a sweets shop. this mod seemed that good which actually it was!
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The author has locked this comment topic for the time beingWould love to see something like fire salt / glowdust and other similar ingredients getting ENBL (like in shops we can see them glowing on the shelves :3 )
This mod is now featured on my True Graphics and Immersion List
About your moth "issue" the vanilla values version is there so that the jar's glass, and only the jar's glass is affected from this change by the way, isn't blindingly bright, with the ENB and lighting setup I have, the 5.0 environmental map scale gives me the perfect glass look for me. As another user reported me that with the first version the jar's glass was too bright.
Or does it come down to preference and consistency?
His is only the mouth but not the jarred fire bug