Hi, [edit] I believe I have finally located the problem. I'm using the full AE version with all the creation club content. I suspect you don't have that extra content and haven't accounted for it.
The problem shows up in the sulphur pits...specifically, the area called Mistwatch Folly, near Mistwatch and the Atronach Stone with blue blobs instead of textures. Everything else works fine...the problem is in the region where you can get "shadowrend" only. The above conclusion is the only one that seems to make sense. All the other regions of the pits show rocks, dirtcliffs, volcanic textures just fine, it's highly specific sub-areas that are affected. You will need to account for the new (full Creation Club" content for this to work fully.
some curious assumptions you are offering here... This bug is well known and caused by parallax interfering with the sulfur shader. Going to offer a patch for it soon and yeah, going to make it with creation kit;)
Stupid question, but I need to check. Does this require the Parallax Terrain Addon Beta under optional files for SSE parallax Shadder as well?
Also can anyone who understand parallax help me understand what Parallax Mesh Patch Collection does (and is it required)? Does this mean that mods with (parallax) in their titles still require meshes from said mod to work?
Terrain Parallax is now part of ENB, use that its off by default you need to set to True from the enbseries.ini you cant from the GUI needs it set from game launch EnableTerrainParallax=true, and you mite have to remove the files in the enbcache folder for this to work.
I was desperatly looking for a decent looking volcanic landscape texture set and yours is really great ! This area is so small that most landscape mods aren't seriously reworking it, definitely worth an endorsement. Btw did you think about adding sulfur to geothermal pools shoreline such as seen in New Zealand for example ?
Hi there, I think I have found a graphics bug. Seems to be a nif conflict with Realistc Water 2. This produces black flickering artifacts in some places. At first I suspected texture conflicts, but after omitting the nifs and only using the dds files manually, the artifacts are gone. I'll upload 3 screenshots for you... ... uhm... btw... endorsed
I use rocking stones and mountains and would like to get this. Is the parallax terrain fix needed? I am pretty sure I read on one of your other mods that Rocking Stones and Mountains has the fix included.
Terrain Parallax fix is incorporated the same way as it is in Rocking Stones and Mountains. The fix works by changing the affected meshes. Rocking Stones and Mountains contains the ones for rocks, this one the ones for volcanic stuff... Though I made some changes to make my textures fit better here
Hein84 you are a master at parallax wrapping. See images of proof! No flaws, no performance drop (not for me). Beautiful absolutely beautiful!!!!!! Works seamlessly with the parallax terrain fix and all other vivid mods. Pure artistry. Mega thanks and appreciation. ENDORSED!!!!!!!!!!!!!!!!!!! (AS always).
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made it more clear in description;)
[edit] I believe I have finally located the problem. I'm using the full AE version with all the creation club content. I suspect you
don't have that extra content and haven't accounted for it.
The problem shows up in the sulphur pits...specifically, the area called
Mistwatch Folly, near Mistwatch and the Atronach Stone with blue blobs
instead of textures. Everything else works fine...the problem is in the
region where you can get "shadowrend" only. The above conclusion is
the only one that seems to make sense. All the other regions of the
pits show rocks, dirtcliffs, volcanic textures just fine, it's highly specific
sub-areas that are affected. You will need to account for the new (full
Creation Club" content for this to work fully.
I hope you can help.
Thanks in advance.
This bug is well known and caused by parallax interfering with the sulfur shader.
Going to offer a patch for it soon and yeah, going to make it with creation kit;)
https://www.nexusmods.com/skyrimspecialedition/mods/61419
Older post but just pop it here mite be useful.
Also can anyone who understand parallax help me understand what Parallax Mesh Patch Collection does (and is it required)? Does this mean that mods with (parallax) in their titles still require meshes from said mod to work?
It doesn't require it, but it supports it;)
Meaning you can use it with or without it...
I think I have found a graphics bug. Seems to be a nif conflict with Realistc Water 2. This produces black flickering artifacts in some places. At first I suspected texture conflicts, but after omitting the nifs and only using the dds files manually, the artifacts are gone. I'll upload 3 screenshots for you...
... uhm... btw... endorsed
added a few pics
Let me know I'd love to get this!
Rocking Stones and Mountains contains the ones for rocks, this one the ones for volcanic stuff...
Though I made some changes to make my textures fit better here
...and thanks for the images!:)