man your work is just so fucking good and consistent, I used to use the mod that "depaddled" the swords but your work is slowly replacing each of them with its own unique model. are you planning on replacing that unique blades sword the one you get at the blades base, I forgot what it was called like dragon something I believe. I'd love to see your iterations of the unique weapons in game too.
i forgot about red eagles bane, it was supposed to be a unique legendary or something but enchant was meh and vanilla appearance too, despite having to go through a series of quests to get it and then unleash its power. they did it no justice even with its enchant. be great to see a spruced up but not over exaggerated revamp of it. same goes for windshear that base scimitar was the goofiest s#*! I've ever seen.
it's baffling how they can go from all they did in morrowind to all they left out in skyrim, it's like all their most dedicated and passionate developers aged out or something. it's like cool there's an animation in game for cutting wood and using the saw mill, they thought of putting that into the game but somehow forgot to make dual wield sheathing animations.
sooooo, can we get these, and all your other replacers (like the other Miraak, glass standalone, and elven standalone), on the Xbox One? I'd throw them on there myself but I have no idea what I'm doing when it comes to porting mods lol
I think some were already ported. But for the others, since these are mostly open for use, you'll have to ask some experienced porters or wait for someone interested in porting them.
I love these remeshes, they look good while still fitting in with the vanilla game. I've created a standalone version for myself because I like the vanilla model too.
It's not supposed to have one since it only needs nif files to replace its appearance. The Akaviri Sword is the only one I've created an esp so it will have / use a different model which, by default, uses the the Blades Sword models as well.
16 comments
There's another "bane" weapon I need to be tackling though. Thanks for reminding me that.
Many thanks as well!
i forgot about red eagles bane, it was supposed to be a unique legendary or something but enchant was meh and vanilla appearance too, despite having to go through a series of quests to get it and then unleash its power. they did it no justice even with its enchant. be great to see a spruced up but not over exaggerated revamp of it. same goes for windshear that base scimitar was the goofiest s#*! I've ever seen.
it's baffling how they can go from all they did in morrowind to all they left out in skyrim, it's like all their most dedicated and passionate developers aged out or something. it's like cool there's an animation in game for cutting wood and using the saw mill, they thought of putting that into the game but somehow forgot to make dual wield sheathing animations.
I was referring to Horksbane; working with the steel mace as the base and seasoned by the soul of an angry Dunmer.
As for Windshear, when the scimitar variants take shape maybe I'll get the some ideas and save one for that.
"somehow forgot to make dual wield sheathing animations."
Recently I just learned there is a remedy to that (bless those animation modders) and it's been really nice to look at ever since.
https://elderscrolls.fandom.com/wiki/Trollsbane
These are absolutely golden, golden I say!!!
Thanks as well!