Doesn't include the MCM fix, you need to install that separately. The other two are included although instead my consistency fix for the Vigilant stuff is the other way around as kryptopyr intended.
So, uh, this file got updated, and strangely WACCF and ACE got separated. And there's no changelog for version 2. What exactly happened here? And do we only need to download ACE if we use that mod, or do we need both to get the full functionality of the old version of the mod?
Nothing actually changed about the files. The fixes (for ACE) were removed a long time ago when kryptopyr incorporated them into the main mod. All that remains are my tiny changes to the naming scheme which are now separated.
Would someone happen to know which bash tags to add to the plugin in order to forward the name changes ? Even though it is loaded after both mods, wrye bash and smash won't forward the right names for the guard's helmets and even worse...the ancient Falmer, among others :(
An extra tweak/fix for the Arkay amulet to show correctly on priests would be nice it always clips badly on males. On another note It's annoying that you can visibly see Andrus in Whiterun wearing his amulet yet he is asking to get said amulet from the catacombs.
For some reason, vigilant robes are still clothing. I even double checked in SSEDIT to make sure I didn't have any conflicts, but even though the record says it should be light armor, in-game it still shows up as clothing. Very strange. Does anybody else have the same problem on their end?
Thanks for reporting this! I checked and the cause was the Vigilant's Robes being based on a template, Chainmail Mage Robes. Setting them to Light Armor fixed the issue.
I was considering something but not sure how feasible it would be. It's annoying WACCF makes dragonbone weaker and essentially useless unless you use light armor once you reach 100 smithing. I thought it might be cool to revert the one handed dragonbone and one handed daedric... so daedric two handed and bows are stronger, but one handed dragonbone is stronger.
But I guess that mean any patches for something like summermyst and all the enchanted variants would need to be changed as well? No way of doing that quickly?
You would definitely have to change the enchanted versions. I'm not sure if there is a patcher out there capable of doing that automatically but then again I rarely use patchers so there might well be one.
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https://www.nexusmods.com/skyrimspecialedition/mods/28059
It looks like it does but just to make sure
On another note It's annoying that you can visibly see Andrus in Whiterun wearing his amulet yet he is asking to get said amulet from the catacombs.
But I guess that mean any patches for something like summermyst and all the enchanted variants would need to be changed as well? No way of doing that quickly?