Version 1.1.2 Updated (This version should not be night-build version)
Added: 1. Add parry to falmer, 1hm/2hm have different animation. 2. Add special animation for back attack, for creatures not support back stab (draugr, skeleton, falmer and other small scale creatures etc.), and will largest forward stagger target. 3. Add stamina cost setting in Conf. 4. Add balance (More RPG related) setting for parry in Conf, if target is ## level higher than player, parry will become VERY hard but still Can. This makes parry higher level target very skill-based and dangerous (only can parry weapon swing state). 5. Add enableParry, enableBackstab settings in Conf, which will completely disable feature when toggled off. 6. Slightly expand parry distance, backstab sector.
Fixed: 1. Draugr and Skeleton not 100% in bleed out when parry success 2. Skill growth factor setting not work. 3. Target killed by backstab/parry not counted. 4. Change draugr/skeleton execution animation to avoid fly forward. 5. Multiple hit animation will end at first hit when apply on noKnockdown flag target. 6. Avoid parry from side. 7. Sometime target can be parry when bash already stopped. 8. Disallow parry when target is bashing.
Known issue: 1. CGO user with 2hm kill animation will have issuse, using 1hm animation in optional file part instead, but it need test to make sure its stability. Best delete old version and install new version instead of overwrite, there should have some nodes be deleted in updated behavior file. If there are any issues, please let me know
I wonder if we can get this to work with unarmed attacks as well. Would've been cool to be able to fight unarmed using parrying and back... attacks? Maybe the bodyslam move as the "backstab" animation.
If you can't get this mod to work properly, try this: https://www.nexusmods.com/skyrimspecialedition/mods/17400?tab=description Hopefully it works for you as it did for me.
If you frozen after backstab,use Open Animation Replace 2.0+ and Paired Animation Improvements. (Poise will cause frozen,but the two mods will repair those problem)
509 comments
Added:
1. Add parry to falmer, 1hm/2hm have different animation.
2. Add special animation for back attack, for creatures not support back stab (draugr, skeleton, falmer and other small scale creatures etc.), and will largest forward stagger target.
3. Add stamina cost setting in Conf.
4. Add balance (More RPG related) setting for parry in Conf, if target is ## level higher than player, parry will become VERY hard but still Can. This makes parry higher level target very skill-based and dangerous (only can parry weapon swing state).
5. Add enableParry, enableBackstab settings in Conf, which will completely disable feature when toggled off.
6. Slightly expand parry distance, backstab sector.
Fixed:
1. Draugr and Skeleton not 100% in bleed out when parry success
2. Skill growth factor setting not work.
3. Target killed by backstab/parry not counted.
4. Change draugr/skeleton execution animation to avoid fly forward.
5. Multiple hit animation will end at first hit when apply on noKnockdown flag target.
6. Avoid parry from side.
7. Sometime target can be parry when bash already stopped.
8. Disallow parry when target is bashing.
Known issue:
1. CGO user with 2hm kill animation will have issuse, using 1hm animation in optional file part instead, but it need test to make sure its stability.
Best delete old version and install new version instead of overwrite, there should have some nodes be deleted in updated behavior file.
If there are any issues, please let me know
Please could you make this work in Skyrim AE 640 Please 🙏😢
Does anyone know what causes it?
Hopefully it works for you as it did for me.
(Poise will cause frozen,but the two mods will repair those problem)