Skyrim Special Edition

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Merscil

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Merscil

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25 comments

  1. Skinjack
    Skinjack
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    Out of curiosity (since I don't see it in the mod's previews) what exactly do you mean by New Texture (Moss Covered) in the images? Is that just the effect in moss covered areas or were you intending to add a version like that? Either way... I like the effect.
  2. Fawxer
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    there is still ugly black gunk that shows behind the texture, where the old glow used to be. I have tried everything but cant find a texture that is connected to this black part.. the texture and glow texture both don't change it. Im at a loss.
  3. GammaCavy
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    Now it find out if i feel like the ceiling is looking at me in Blackreach. Whether or not it works out fo rmy setup, thank you.  A lot. The vanilla  blue glow is yeurgh.
  4. urbon
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    Jesus thanks a lot for this. My performance is restored now
  5. Vladimirvl0111
    Vladimirvl0111
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    Thank you!
  6. Daermonster
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    this is how you stop necromancy... made a stupid comment and everyone and thier grandmother has seen fit to let me know for over a year now, fucking great.
    1. Merscil
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      The first three screenshots were all taken in the main area of Nchuand-Zel. Screenshot 1 and 2 standing on the bridge where you enter. All of them still a good distance away from the ceiling. This is how it looks from afar if the full texture is used, i.e. basically not masked off by other stuff. I'm sure you can see how there is much less blue material in the new texture, even from far away.

      I only used TCL for the close-up screenshots, i.e. the last three ones, which by the way also clearly show the difference. But as I have pointed out in an earlier post and as the 4th screenshot shows, the texture if often blocked with other in-game elements (and many times that stuff is of lower quality then the moss you see there). This is an effect that has nothing to do with the texture, but rather the way the levels itself are built.
      If you don't believe me you can always just open the archive file and compare it to the vanilla texture, you are a mod author yourself after all.

      There are also options out there that remove most of the effect and replace it with tiny blue dots, you could always just use those.
      This mod also removes a lot of the blue, but to a lesser extend, which was intentional.

      Oh and if your textures are actually reverting back to vanilla, there is something wrong with your game, not this mod.

      Edit: In Blackreach the ceiling is really high, so the texture does blend together from that distance, causing a similar effect to vanilla. There is really not much I can do about that I'm afraid, because completely removing the glowing effect is not what I had in mind for this. It still makes a difference though (the glow looks less pronounced)
    2. Daermonster
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      this is how you stop necromancy... made a stupid comment and everyone and thier grandmother has seen fit to let me know for over a year now,
      fucking great.
    3. Sable17
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      Wtf kinds of comments are these Daermonster? "You passed the test!" After accusing the mod author of being misleading about their work? What is wrong with you? You clearly don't understand how a simple texture replacer works (thinking it can "revert" from a distance???) but yet you talk like you're super experienced. You really need to rethink how you approach this sort of thing because this was all very rude of you.

      There is a clear difference even standing at the ground in Blackreach. Before VS After. Much higher resolution, much nicer glow, very different pattern.
    4. Darkblue57
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      Biggest backtrack the nexus has ever seen.
    5. Daermonster
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      this is how you stop necromancy... made a stupid comment and everyone and thier grandmother has seen fit to let me know for over a year now,
      fucking great.
    6. Dustosaur
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      Lol he passed your test?
      Wtf
    7. Daermonster
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      this is how you stop necromancy... made a stupid comment and everyone and thier grandmother has seen fit to let me know for over a year now,
      fucking great.
    8. joweliscute
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      bro why arent u banned already, I see you all the time clowning on mod authors, literally spammed hate comments on someone who uploaded Jojo sfx's and other s#*!
  7. drevviken
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    I'll try this one. Vanilla is literally the worst texture in the whole game imo. Luckily other modders have finally done something about it but the quest for perfection continues =D 
  8. BlazeStryker
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    I like this idea. I also hope it can lead to more usage of the Aetherium Forge. It really does deserve more love.
    1. cunny1975
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      This has needed doing since the game was released as far as i'm concerned, looks better than vanilla, been trying to locate that texture for ages, now i know where it is...never noticed it i clutter folder, i hate that low res blue glow in falmer caves/ blackreach, gonna get rid of it once and for all, or do something with it, use a decent 4K texture which blends well maybe
    2. Merscil
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      Well, I figured since the texture is repeated a lot where it's used and you're pretty much never going to be very close to it, 2K is enough. Also, since it's often masked off with low quality edges in the game, there's only so much you can do to increase its appearance with the texture alone. I actually tried out three different compositions before I was happy with how it looked from afar.

      @BlazeStryker I'd also like to see the aetherium forge get more love. But I'm afraid we can't mine the ceiling just yet. You never know what some modders may come up with though :p
    3. BlazeStryker
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      Given gem geodes in Soltsheim and the Blackreach soulgem geodes, a differently glowing geode that (using an Ancient Nordic, Powerful or Notched pickaxe) provides Aetherium Ore in the Forge Cavern and very magical sites like the Throat of the World should provide. The ore should look like a denser amount of your ceiling texture and smelt down with two ore (and possibly a charged soul gem) into an Aetherium disc once you've completed the Forge quest as you may have to use the Forge itself to break down the ore!

      Just an idea.
  9. GoldenS
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    Could be aetherium, but lore-wise there's not much info. The only thing the lore officialy mentions on its origin is in Katria's journal - that most aetherium is extracted from Raldbthar.
  10. Sable17
    Sable17
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    Thank you for this! I don't know what all this aetherium talk is about but it's a lovely texture replacer for an often forgotten texture. :)
    1. Merscil
      Merscil
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      Thanks :)