(I don't know if another mod is affecting this, but...) My hunger walks towards me and swings so slowly that I can dance around him and beat the crap out of him at first level. He doesn't use anything like spells...anybody else's acting this way?
I don't suppose there could be a patch for "Artifacts - The Tournament of the Ten Bloods" since in itself adds Hungers but uses the werewolf animations instead. Have these Hungers replace the Hungers in the other mod?
Im bad at xEdit so I can't get it to work unless someone shows me directly or the author is kind enough to make a patch.
How could I add both the absorption spell and the paralyze spell to the hunger? Also, what exact values do I need to change for the absorption to actually absorb stats, instead of being there just for show?
is there a chance (or way for someone else) to change the animation and skeleton from the hagraven to falmer? the hagraven is much too slow, attacks are slow, and they simply arent aggressive enough for the hunger.
Always go through it with Xedit. The Russian version renames mostly cell names which become jarring in the English version even if you know Russian. The Hunger mod only renames the Skyrim worldcell. The Daedroth mod edits the Riverwood trader. The Clanfear mod only doesn't have the spell description translated. I've also found some dirty edits that came from duplicated spells that were used when making the mentioned plugins. Then again none of us here have the authors talent for making creature mods so let's just shut it and clean the mods as we need them.
What a disturbing interpretation of the Hunger, the scrunched up ghoul face on the front with the demonic eyes on the sides of the head are extra freaky. Good work.
Ok I want to give some constructive criticism on these ugly fellas. Essentially every attack they do paralyzes me...and It stacks...I have six lots of paralyze on me now which means I'll be on the ground for a minute, in which time I'll obviously be dead from their claw attacks or I'll permanently be grounded as they keep paralyzing me.
Hungers in Oblivion had an absorb fatigue spell, so I propose you give them a stamina drain spell as their main spell because it's unplayable in the current state.
The model and texture is top notch as always though.
67 comments
How could I add both the absorption spell and the paralyze spell to the hunger?
Also, what exact values do I need to change for the absorption to actually absorb stats, instead of being there just for show?
The Russian version renames mostly cell names which become jarring in the English version even if you know Russian.
The Hunger mod only renames the Skyrim worldcell.
The Daedroth mod edits the Riverwood trader.
The Clanfear mod only doesn't have the spell description translated.
I've also found some dirty edits that came from duplicated spells that were used when making the mentioned plugins.
Then again none of us here have the authors talent for making creature mods so let's just shut it and clean the mods as we need them.
Hungers in Oblivion had an absorb fatigue spell, so I propose you give them a stamina drain spell as their main spell because it's unplayable in the current state.
The model and texture is top notch as always though.