Skyrim Special Edition

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Commander Shrekard

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CommanderShrekard

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  1. CommanderShrekard
    CommanderShrekard
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    Some users are having issues with the mod that I believe are being caused by voicepacks from other modders. They could potentially be overwriting changes I make depending on how they go about making the voicepack. May not be the cause of an issue but is something to keep in mind.
  2. CommanderShrekard
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    Hey everyone, I'm not dead. Got back from my vacation some time ago and just now gotten the motivation to get back into modding. I have other things that take priority from my personal life, as well as another mod that takes priority since this one is more or less finished minus some lingering bugs some people find, and one final edition to the end.
  3. PopplioMods
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    Will this mod ever receive its final quest where you take down Maven?
    1. SpergFerguson
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      Nope, mod is abandoned like 90% of Nexus mods
    2. BeingShotAt
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      'abandoned like 90% of nexus mods'

      You really shouldn't go around saying things that are untrue

      @PopplioMods best you're gonna get is to set her family to unessential and side only with stormcloaks
    3. horc00
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  4. Wwarez
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    Unlikely any problem with this mod, but I seem to've run into a compatibility issue with Open Cities and perhaps some others (with 217 mods enabled, it's hard to say). Maul, Sapphire, and maybe one other NPC didn't spawn in Riften (or perhaps they're just great at hiding).

    Just in case anyone else runs into same issue, I resolved by entering the "Other World" Riften, the porthole to which you can find by toggling off clipping and looking for clutter (boxes, sacks, barrels) just to the East of the Northern gate (clutter is on interior side of city walls). The porthole is actually a boulder, which is easiest to see and action-key on by flying into the ground, as any sane person would instinctively do. You should immediately have the two (or three) attack you on zoning into OWR; you can zone back into "normal"/OpenCities Riften by finding the same boulder in OWR and action-keying it.


    clutter on right:
    ?

    Magic zoning boulder:
    1. CommanderShrekard
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      I doubt this is a conflict with my mod specifically. I didn't edit the AI or packages of those NPCs you mentioned. I would guess it's an issue with Open Cities itself, or some other random mod conflict. It's good to keep in mind if other users can't find them though. At worst the quest markers should hopefully point the player to them.
      Maul and Sapphire in particular can end up outside the city or in the Bee and Barb respectively, so they might not always be in the main city.
    2. AdmiralAlbia
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      I'm using Open Cities and had no issue finding any of them (in fact I had the opposite problem, with Brynjolf attacking me as soon as I exited the Pawned Prawn!). Sounds like an unrelated mod ocnflict, perhaps with an AI overhaul mod?
    3. CommanderShrekard
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      I'd guess it's an AI overhaul doing that. If I remember correctly, Immersive Citizens either isn't compatible with Open Cities or it needed a patch, so any similar mod likely has that same conflict.
      Also, Brynjolf attacking right out of the Prawn is intentional. Might be a bit unrealistic word travels so fast, but I guess you can assume someone was eavesdropping on the player. I didn't know a good way to set up them attacking that doesn't just give the player a free shot.
    4. davidgilbertking
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      I think I have the the same issue, with a rock that teleports me to Silent Hill Riften.
      Did you manage to find a workaround this problem? I use Open Cities and Immersive Citizens, they're all patched up
    5. davidgilbertking
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      Hi guys, I have a question: is anyone using this mod with Open Cities Skyrim? Is there a patch?
  5. Vilskjouran
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    The Quest does not start
    What is the Quest-ID, please, as i have to use the console to start it.

    Deloth is there and he says something like "... you know what i mean?"
    And then i answer "I understand"

    That should start the quest, right?!

    Nothing happens and Deloth is not contactable anymore.

    I need the bloody ID, PLEASE!
    1. Iskrzu
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      you can look it up in SSEEdit.
      for "Destroy the Thieves Guild" quest it's "TGDestroy". I typed "TGDestroy 0" in the console to have it started and it worked for me.
  6. IrilethIsABadAss
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    I wish someone would port Fuz Roh Do to the xbox one that way i can do the option to return the Skeleton Key to Nocturnal , Yes downloading skyrim mods on the consoles does exist.
  7. JaiGanesha
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    Compatible with No to Nocturnal?
  8. tsalbmrots
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    dear commander, thanks for this wonderful idea :)  Could I give advice about this mod for being more immersive ?

    1 : Firstly Brynwolf attack us in middle in street. Rather than him attacking us, we need to talk to him first so that he feels the need to attack us.

    2 : The quest should not be given to us by an ordinary merchant (pawned prawn merchant). We should take the quest from riften jarl herself. It is already known that she is at war with the thieves' guild

    3 : It is not right to kill NPCs in the middle of the street (this is guard job)
    1. PavonisStar
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      I think the problem with #2 is if Maven is installed as governor of the Rift. We all know her views on the Thieves Guild. Also, it seems like the Prawned Pawn Merchant would have been Bethesda's choice for the questgiver, if they hadn't dropped the quest from the final version. He has a bunch of pamphlets against the Thieves Guild in his safe, after all (in vanilla Skyrim).
  9. Spartan208
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    This is probably already factored in but does this mod still allow you do No Stone Unturned quest or do I have to sell the gems I find to Ri'saad?
  10. DarthThurston
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    weird question: can you start the thieves guild questline, and THEN go to the man and start the quest to kill them? I want this character to start out by joining them, but realize the error of his ways and then wipe them out.
  11. Elminer05
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    Hey, how do I get the unobtainable jewels and all that? In the description it says there are other ways for that but idk what those are.
    1. Zedrapazia
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      Use the console to spawn them in
  12. bloboid
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    Are all members of the thieves guild supposed to immediately aggro on me as soon as I finish talking with Deloth? Because this is kind of silly. Sapphire goes berserk in the middle of the inn which isn't a very thieves guild way to operate. Everybody around is like "this is fine, none of my business".
    (Maybe I could tell myself that they don't react because nobody wants to mess with the thieves guild, but it's still a bit much.)
    Then Brynjolf does the same in the middle of the market. The guards are just chillin'. (Also, that bastard is psychic. He can detect me while I'm sneaking around the corner under the effects of muffle and invisibility.)

    I understand if you want to keep things as simple as possible, but it be nice for there to be a bit more of a buildup before you start killing everybody.

    On a more constructive note, the "Talk to Sapphire about Shadr's debt" misc quest should probably be failed and removed from the journal when you accept the quest to destroy the guild.