Is there a way to go about editing mods like this ignore specific races? I love this mod but I have another mod called "Feline Movement For Khajiits Only SE", unfortunately when I have both mods installed this one seems to take a kind of priority in game over the Khajiit movement, and I'm under the impression that it's because this mod covers the sneak animations for all races. If anyone knows how to keep this animation set from affecting Khajiits I'd really appreciate the help. Apologies in advance if this question has already been asked and answered. I know how frustrating it is for mod authors to see repeat mod questions so I tried combing for the answer somewhere in these threads but have yet to find any related questions.
maybe download something like CATA (conditional armour type animations) which makes heavy/light/unarmed movement animations be different. Put this sprint mod in the heavy folder for example and if your a little savvy enough I'm pretty sure you could add conditions to each folder using a conditions.txt file in the CATA mod
so something like this would be in the conditions.txt file:
isRace("esp name" | 0xForm ID of race) or you can use: NOT isRace("esp name" | 0xForm ID of race)
these aren't exact values since I don't use that mod you would have to experiment with it more but the potential is there. you could also create a 4th folder heavy/light/unarmed/xxxxx and specify conditions for each folder and even have them follow priority order.
I think you could do this with dynamic animations replacer too? not sure...
Thanks for the separate sprint file. I wasn't a fan of the sprint in Vanargand on my character, but Leviathan sprint combined with Vargand everything else is perfect!
I'm not sure what it is but I've been successful in installing quite a few animation mods, however I cannot for the life of me figure out why the sprint animation won't work. I'm stuck with some horrible gorilla run and I have no clue which mod is causing it and it says that neither of the 2 sprint files are being overwritten. Any ideas? Oh yeah, when I load the game and sprint for the first time its about a 5 second t pose and then defaults to the gorilla sprint.
Disregard. I got confused between this mod and Mike's sprint replacer mod...
For some reason there're no step sounds when I sprint weapons sheathed. It's installed properly, Nemesis was run, animation plays nicely, just no sound. Could be some weird conflict with high heeled armors in general, but other animations I'm using have no such issue with such armor, so not sure what's this about. Does anyone have any idea?
Animations look great but I have 360 Camera Behavior and cannot seem to sprint unless my camera is facing in the same direction of the sprint. Is this a known incompatibility or did I do something wrong?
That's just how Skyrim works, I highly recomment using True Directional Movement instead of 360 movement behavior to be able to sprint in all directions.
Hey! I really love your animations, but I was wondering if it is possible to disable them when you have a weapon drawn, is there a certain file I could delete? I use "Attack Behaviour Revamp" and if I use this mod, when I sprint with a weapon in one hand, my characters other arm flails around and it looks really ridiculous (it's kinda funny tho lol.) The animation without a weapon drawn looks great though.
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Thanks.
so something like this would be in the conditions.txt file:
isRace("esp name" | 0xForm ID of race)
or you can use: NOT isRace("esp name" | 0xForm ID of race)
these aren't exact values since I don't use that mod you would have to experiment with it more but the potential is there. you could also create a 4th folder heavy/light/unarmed/xxxxx and specify conditions for each folder and even have them follow priority order.
I think you could do this with dynamic animations replacer too? not sure...
no step sounds when I sprint weapons sheathed.Anyone has ideas?
I dunno why that mod even touch sprint animations.
did you disable elder souls to remove the sprinting effect, or did you delete a file from the mod?
Thanks!
Edit : nevermind lol. Just deleted the mt_sprintforward.hkx for both male and female in elder souls mesh file.
For some reason there're no step sounds when I sprint weapons sheathed. It's installed properly, Nemesis was run, animation plays nicely, just no sound. Could be some weird conflict with high heeled armors in general, but other animations I'm using have no such issue with such armor, so not sure what's this about. Does anyone have any idea?