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Corv1992

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Corvinus18

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  1. Corvinus18
    Corvinus18
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    Please take a moment to read this before leaving a comment:

    1. I haveprovided a detailed description as well as a comment section. Please review them before commenting if you encounter any installation issues.
    2. I do not accept requests, nor will I create compatibility patches for X mod.
    3 Due to thecommunity's inability to effectively utilize the Bug Reporting section, I have decided to disable it. As I explained earlier, bugs are issues with the mod, not with the user's inability to install it. If the mod isn't working for you, I recommend reading the comments section, especially the pinned comment below. 

    PATCH CREATED BY USERS: CinnaMewRoll

    Compatbilitity patch between your Feline Movement Animations for Khajiit Only and Dynamic Sprint so the on-fours sprint anim won't be overwritten by the latter ingame.

    You want this to work on custom Khajit races, take a look at any of this mods Moonlilia mod for khajiit races Custom Races - Patch Collection or the Shunderedere mod. https://www.nexusmods.com/skyrim/mods/105872

    NEW (1.6): Version for OAR created by BlessingS91

    Feline movement animations were prioritized, and the conditions were updated to make them usable with weapons drawn and unarmed, but not usable if wearing heavy armor on the body or boots.

    LE LINK
    https://www.nexusmods.com/skyrim/mods/101990?tab=posts&BH=0

    Have a nice day
  2. Asderusz
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    doesn't work
    I tried all combination of the normal version, KISS animation version, DAR 1.1.3 and even an older DAR 1.1
    I have Special Edition and only have 18 mods
    1. Corvinus18
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      Honestly, I don't know how you expect me to guess the reason why the mod is not working for you without any information, but I'm about 90% sure that the issue lies in the same comment you posted.

      And, as always, the problem is not with my mod, but with the incorrect installation of DAR or OAR. How do I know this?

      Firstly, because version 1.1.3 of DAR only works with AE, which means Skyrim version 1.6.629 or higher. I don't know why on earth you're installing a DAR version that is incompatible with your game version, which I understand is SE, an older version of the game. You shouldn't randomly install DAR versions; you need to check which DAR version is compatible with your Skyrim version.

      (Or use OAR, Open Animation Replacer, which is an updated version of DAR).

      Now that you know the correct version, you must have all the DAR requirements installed, namely SKSE and Address Library for SKSE Plugins. If you don't, DAR probably won't work for you.

      In conclusion, install DAR properly and make sure it's correctly set up. You could also try installing Open Animation Replacer, which is compatible with DAR mods and has backward compatibility.

      Now, once you've verified that it's installed correctly, comes the question: Is it just my mod that isn't working, or are there other DAR mods in your load that don't work?

      If the answer is that no DAR mods are functioning, the problem is simply that you installed DAR incorrectly.

      If it's only my mod that doesn't work and other DAR mods are working, it's likely an incompatibility with another DAR mod you have installed that either 1. is overwriting my conditions folder or 2. has animations with higher priority than mine.

      If this is the case, open the mod and find the folder with a number, and raise the priority like this: just raise the number of the folder from 2300 to 230000 or another number like this. This means my animations will have priority over other DAR animations.
       
  3. vollukas
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    For people who use Project ja-Kha'jay- Khajiit NPC Diversity Overhaul !!!!!!!!!!!!!


    If you want new races to have feline animations so for example, small JZargo runs like a cat, you must edit your _conditions.txt file inside feline movement folders.. Instead of original 3 lines, replace whole text with this (I included 9 new races from JKJ):
    IsRace("Skyrim.esm"|0x00013745) OR
    IsRace("Skyrim.esm"|0x00088845) OR
    IsRace("Skyrim.esm"|0xFE009938) OR
    IsRace("Skyrim.esm"|0xFE009807) OR
    IsRace("Skyrim.esm"|0xFE009942) OR
    IsRace("Skyrim.esm"|0xFE009809) OR
    IsRace("Skyrim.esm"|0xFE009805) OR
    IsRace("Skyrim.esm"|0xFE0098C4) OR
    IsRace("Skyrim.esm"|0xFE009806) OR
    IsRace("Skyrim.esm"|0xFE00980A) OR
    IsRace("Skyrim.esm"|0xFE009815) OR
    IsRace("Skyrim.esm"|0xFE009808) AND
    NOT IsWeaponDrawn()
    (First two are original Khajiit and Vampire Khajiit... if you use werewolf version you might rather pick all the lines that contain 0xFE and insert them in your conditions, just to be sure you don't delete anything)

    Hope it helps someone, if you're a modder feel free to use this as an optional patch in installation :) but if you mention fix was made by vollukas I'll be very happy :D 
  4. Skyrimuser2024
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    The fmak oar version doesn´t work!
    1. Corvinus18
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      I'm not the author of the "OAR" version.

      That said, you can use the standard DAR version with OAR — OAR it's fully backward compatible with DAR. If you're still running into issues, please check the pinned comments for additional guidance.
  5. MagickaEnjoyer
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    I love this mod. I also use pristine vanilla movement which causes a heavy snap when you begin sprinting :( is there any way around this? 
  6. BENGILMORE
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    ok so the mod is amazing BUT whenever im wearing a chest piece it just sprints normally no feline animation whatsoever any idea why?
    1. ShadowKraz42
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      Is it or your footwear heavy armor? If so, that's why. Re-read the description, it says that.
    2. 0utcast
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      yeah, can confirm even light chest piece forcing the two leg run, light footwear doesn't matter.  EDIT on OAR it seems fixed for light armor, i've got a full suit of light on and i'm back in action. 
  7. Krou705
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    I use the OAR version and I would like to use it for werewolves as well. Do I have to have both files installed? Or does the FMAK OAR version alone work for both?
    My load order is
    FMAK OAR Version
    FELINE ANIMATIONS FOR WEREWOLF
    1. Corvinus18
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      No. They are standalone.

      Use one or another. 
  8. Nebulastarmoon1
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    For some reason the kiss animations do not work on latest edition anymore. 
    khajiit won't sprint like a cat. anyone else experiencing this?

    so i thought it was dynamic sprint, but still didn't work with the patch and so i removed it still won't work

    but i transferred files into this mod here Racial Movement Framework still doesn't work even with a new game.
    just looked at the file structure i use OAR, but the file says DAR but that shouldn't be a problem right? they are compatible. maybe something is overwriting it.
  9. darkdraconx
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    has anyone getting a Problem with FMAK OAR Version. Created by BlessingS91 v1.6 when using the note features in Mod Organizer v2.5.2

    [2025-01-25 05:00:32.492 E] recursive_directory_iterator::operator++: The system cannot find the path specified.

    Once i get the error I cant access to any info on any of my mods and need to exit the program.
    1. kzht95
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      I have the same warning.
    2. Eastbear
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      Maybe you can try this, open the folder and shorten the Feline Movement Animations for Khajiits folder under the OpenAnimationReplacer folder.
  10. pixlei
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    i love this, it's so funny but also makes me feel IMMERSED
  11. alexbramos
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    I just wanted to say that this mod works great for me.
      Note: I am using OAR. 
      Once I patched the Ohmes raht as well, it's all smooth sailing. I do have a question about other races. How do I add the Fox race{ I use Kyubi Race, since when i tried the Kitsune race mod, but it doesn't work for me, and the Kyubi race works out of the box) to the animation? I was also thinking about using this on the Half Dragon as well. 
     Otherwise please keep up the incredible work your doing. Fell in love with this animation set. and is priority when I mod with MO2.
    Thank you.
  12. Gaunt75
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    Ok, so, if your using the popular Vanargand Animations - Sneak idle walk and run, you probably realize that
    it overwrites this one without any mod manager prompt.


    So, I figure out that the priority is due to the DAR folder number:
    Khajiit Feline Animations is "2300" and Vanguard series are around "68000" folders.


    So, basically, just rename Feline Animations DAR folder higher, like "70000".


    If you don't want vampires to be affected too with this animations, open "_conditions.txt"
    and delete "OR IsRace("Skyrim.esm"|0x00088845) AND", so it's only left "IsRace("Skyrim.esm"|0x00013745)
      NOT IsWeaponDrawn()"



    Also, I realize that the main file has a weir tail pose while moving sneaking (maybe due to XPMSE?),
    I don't know, but the alternative animations file doesn't give me that issue. So, just to point that out and also
    saying that you can totally mix both to your liking
  13. Maysara
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    !!! FIX !!!  
    for anyone who downloaded the mod and thinks its not working, assuming u have downloaded it right, then u have to this : 

    load into your game world.
    press shift + O to open Open Animation Replacer menu. 
    click on user mode on the top right of the menu. 
    in the search bar top left write : 2300 and collapse the legacy section. 
    collapse the mod 2300 in the menu and set the priority to be very very high like 90000000 or sth. 
    then in that mod click on save sub mod config user and save game. 
    test it by trying to sprint. 

    ps u need to be a khajiit of coarse ( u can edit that to make it usable as a humans too by the way from the conditions)