File information

Last updated

Original upload

Created by

Symonson

Uploaded by

Symonson

Virus scan

Safe to use

35 comments

  1. stalkermonk
    stalkermonk
    • member
    • 4 kudos
    I really liked the mod, thank you!
    But it's a pity that there is no format ESL.
  2. dnmt3
    dnmt3
    • premium
    • 22 kudos


    Any reason the ground bedroll is missing textures? Or any idea how I can investigate this?

    EDIT - deleting the "alternate texture" record on the Static in xEdit fixed it.
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      This would've been my first guess, too. I retextured it using a vanilla texture, so the issue was most likely a record conflict.
  3. Maisa6000
    Maisa6000
    • premium
    • 8 kudos
    Nooooo!! I just got my Lakeview Manor built and I love this mod, I had this on PS5 earlier and just found it in nexus too.  :D I'm seriously considering to uninstall Hearthfire and start building all over again.. I think I'll use console for iron ingots or I'll go crazy. :D
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      Sorry for your troubles ;)
      You could use a mod that allows you to melt down iron armor and weapons into ingots.
  4. johncsharpe
    johncsharpe
    • member
    • 0 kudos
    The no reset zone function is not working. My houses are still resetting if I'm gone long enough. Clutter objects are back to their original positions. Does this mod need to be installed before the house is built?
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      Yes, the mod should be installed before you build your manor(s).
    2. SaltySpitoon101
      SaltySpitoon101
      • member
      • 0 kudos
      @Symonson "This mod should work at any time in your playthrough." Is what you said.
    3. Symonson
      Symonson
      • premium
      • 161 kudos
      @SaltySpitoon101 Yes, I said or wrote that initially, because it works. But like many other mods, installing the mod mid playthrough can cause issues, like the one described above.
      I will correct the description on the mod page to give the right idea.
    4. Carbon14C
      Carbon14C
      • member
      • 22 kudos
      Necro-posting here, but if I recall correctly, things like cell resets are determined either at the beginning of the game or when you first enter a cell in your game. They're baked into your save file, basically.
  5. Abbanon
    Abbanon
    • premium
    • 9 kudos
    How compatible is this with Hearthfire Extended?
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      They could probably work together, maybe some minor clashes.
  6. deleted3000585
    deleted3000585
    • account closed
    • 10 kudos
    Ahh, thank you so much for this mod! Just what I'm looking for.

    I love your simple, immersive overhaul mods. And mods like this one, too! They add much to the game without being overly done or extra fancy. Ty so much for all that you do! <3
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      Glad you like them! Thank you!
  7. GammaCavy
    GammaCavy
    • premium
    • 10 kudos
    This makes me a lot more inclined to use a hearthfire home. I built all three in my first game. They were -eh. So so. I tried hearthfire extended. They became a bit less so so, but I mostly used the gardens. Then I used Oppaikun's garden expansion and kept ignoring the house. Then I got DarkFox's Morskom Estate and moved in there instead of any vanilla house.  Now it looks like the houses might actually be worth building!Also, with Symonson's record of the Mage College, I'm a lot more invested in his work on future locations.
  8. Mhoog
    Mhoog
    • member
    • 3 kudos
    Just FYI, Capital Whiterun mod put a big keg on top of the girl straw bed so you have to disable the Keg or make a patch for it 
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      Alright, where does Lucia sleep in "Capital Whiterun"?
    2. Mhoog
      Mhoog
      • member
      • 3 kudos
      I haven't checked yet. I'm a novice in xedit (I never figured out how to use ck) so it will take me some time to figure that out. I saw no mention of placement in the description of that mod
    3. Mhoog
      Mhoog
      • member
      • 3 kudos
      Update- he did move it I found it in the posts but I have not found out where yet I may have overlooked it my last search 
    4. Mhoog
      Mhoog
      • member
      • 3 kudos
      I found it. She still sleeps behind the Inn but on the other side under a porch on a rug next to a tub.  Since I couldn't find it in xedit I went in game and wait till she went to bed and followed her till she laid down.
  9. CyranGE
    CyranGE
    • member
    • 11 kudos
    Hi, just saw this and got curious about " setting all Heartfire Manors (including the cellars) as No-Reset-Zones " what does it mean? are the vanilla Heartfire Manors do reset? I remember putting clutters/trophy items in the past but it doesn't reset. . so What does it mean?
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      Normally the interior cells of the manors would reset, since the were flagged that way in the CK, so placed items around the manor would eventually disappear and vanilla items would respawn. Also equipped armors on the mannequins would be unequipped.

      If it works for you even without this mod than good for you, it was an issue in the past, maybe it got fixed by Bethesda or the USSEP.
    2. Archades1
      Archades1
      • premium
      • 1 kudos
      Basically, when you are no longer physically present in a specific cell like your home, or a dungeon, they reset after a specific amount of time. The changes are different for player homes vs dungeons. Dungeons mostly just repopulate the NPC, but won't reset any clutter you take. Homes aren't technically considered Static, most containers inside homes are safe though so you can usually store stuff without the worry of losing all your loot and perishables, but like Symonson said, mannequins and clutter objects that you move around your home for some reason would always reset in Hearthfire when those interiors should've all been static within reason and not resettable.

      Heck sometimes, just leaving the main house interior for the world interior and immediately going back inside would sometimes remove objects or knock them over without having to be gone for a few days or weeks.
  10. Icephoenix1984
    Icephoenix1984
    • member
    • 0 kudos
    This sounds quite interesting, and I'll certainly be tracking this! I have a few questions however. Can we get some more screenshots please? Also, does this add more children beds? Finally, is this an esl?
    1. Symonson
      Symonson
      • premium
      • 161 kudos
      I have edited the orphant's sleeping places before you adopt them.
    2. Icephoenix1984
      Icephoenix1984
      • member
      • 0 kudos
      I should probably have been more clear: I use the multiple adoption mod, but the regular hearthfire homes do not have beds for more than 2 children. My question about the beds was in regards to whether you added more beds for the kids.
    3. Symonson
      Symonson
      • premium
      • 161 kudos
      No, I haven´t added more beds for them, sorry.
    4. Icephoenix1984
      Icephoenix1984
      • member
      • 0 kudos
      Ok. Thank you anyway though!
    5. MintTeaChip
      MintTeaChip
      • member
      • 0 kudos
      If you managed to do this I'd download in a heartbeat. Sadly I need those 6 kid beds.
    6. MPFernando
      MPFernando
      • member
      • 16 kudos
      SSEedit says you can eslify this after compacting the formids