Skyrim Special Edition

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Acherones

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Acherones

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42 comments

  1. HALTT77
    HALTT77
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    • 2 kudos
    the top floor has a wooden barricade that do not allow me to go up...why?
  2. borokoshow
    borokoshow
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    I get infinite loading screen when I try using this mod (actually the AIO version) along with Inigo :(
  3. Goodwick
    Goodwick
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    Hey Acherones, could you make a patch for Camp Argentum and Camp Varglya. They're military camps, one for Stormcloaks and other for Imperials.
  4. GaSapienza
    GaSapienza
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    So does this include radiant exclusion? Sory if it is a noob question but I don't understand if I need to download the other mod
  5. user1566544
    user1566544
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    Can someone guide me on how to do a manual install of this along with other mods for the SRC series?  The issue is they all have the SRC_ERS.esp and SRC_ERSScriptLocOnly.pex scripts with the same name.  I could rename each esp and script if they're all needed and that would work but I'm not sure where the scripts are mentioned in the esp to change them to match whatever I would rename them to.  Thanks in advance!
    1. Acherones
      Acherones
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      They're the same for a reason. You just need one, so them overwriting each other is planned (:
    2. user1566544
      user1566544
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      Oh that's great- I saw some of the LocOnly scripts had a slightly different size from each other and figured there was different information in each.  So each one from, say, this mod, the Dragon Bridge Overlook, and the All In One are all interchangeable?
    3. Acherones
      Acherones
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      There should be two of those scripts: SRC_ERSScript.pex (843 bytes) and SRC_ERSScriptLocOnly.pex (730 bytes).
      I don't have these in different sizes, so I don't think you should either.. Maybe you had the .pex files confused with the .pcs files?

      As long as you have one of each .pex file, you're good to go! Hope that helps!
  6. jfjb2005
    jfjb2005
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    Good to see you back, dude.
    This update reminds me your 1st image posted days before the mod release here. Time flies and you're still here ; thanks.
    1. Acherones
      Acherones
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      Had to look it up, it's been a while :D
  7. SefaAlaz
    SefaAlaz
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    Welcome back mate :)
    1. Acherones
      Acherones
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      Thank you friend!
  8. Mur4s4me
    Mur4s4me
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    Thank you for another great addition! I do have a mod conflict concern however. Snowpoint Beacon is a very important part of INIGO's quest "Bad Vibrations". I'm not sure how that will interact with the changes this makes.

    Do you have any insights to share and if there's a possivle compatibility patch that could be made somehow? For example, an ESP-FE where it moves the requirement to the completion of Bad Vibrations, similar to what you did with Swindler's Den and the related quest? 
    1. Acherones
      Acherones
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      I'll take a look for you!
    2. Mur4s4me
      Mur4s4me
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      Thank you! 
    3. Mur4s4me
      Mur4s4me
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      Greetings again. Do you have any news regarding compatibility with Inigo? 
    4. Acherones
      Acherones
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      Hi! Sorry I haven't gotten to the updating part of each location yet. I've reported a file (for myself) to look at when I get to this point. Sorry to keep you waiting (:
    5. Brickon
      Brickon
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      • 3 kudos
      There happen to be any news on this situation?
    6. jaghar7
      jaghar7
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      Inigo has some markers and items placed inside the tower.  However, it is unlikely that either mod would directly interfere with each other.  The best approach if you want to use both, is to wait for Inigo's quest before clearing the area.  Otherwise you might notice visual descrepencies (ie an object floating in mid-air, maybe a couple bandits in the area after it's been cleared etc).  
  9. DwemerRocks
    DwemerRocks
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    I hope that you'll make more north coast side of Skyrim mods in the future. These regions really are worthy of more love. Have you thought about maybe doing The Journeyman's Nook ?
    1. Acherones
      Acherones
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      I may have been biased by my love for the woods. *cough* Falkreath *cough*

      I usually stay away from these types of ruins as most of them are underground and therefore won't be used by the currently population of Skyrim.
      So I would need to create a reason for the player to want to go back in there. What were you thinkin for The Journeyman's Nook? 
    2. DwemerRocks
      DwemerRocks
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      Yeah, the woods are amazing. Nothing like chilling on your bedroom's roof next to Inalta lake. I was thinking about a cute small alchemy shop for that spot. After the dragonborn cleans up, an eccentric alchemist would take over and give the place a little lift.
  10. Ghost2018
    Ghost2018
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    I love your mod(s)!!
    It's so much fun exploring a castle, a cave, a mines or something and beating up the bad guys.
    Then come back later and there is a "settlement" or a guard post, a hunter.Are you planning to change the Red Water Grotto as well?

    It would be great if there was a quest to the Polluted Spring where you can clean it again as Dawnguard. As a vampire you would want to leave her like that.It's a shame that there is no such thing.
    1. Acherones
      Acherones
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      Thank you! <3

      Great idea! I've put it on my list, thanks!