Skyrim Special Edition
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KurodaAkira

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24 comments

  1. DarkWolfX174
    DarkWolfX174
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    Cool idea, but i always thought sneak attacks with bows were weaker on purpose cuz bows in general do more base damage and and can used to kite. Still cool tho.
    1. mytreds
      mytreds
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      Many of the alleged “bugs” are features that prevent people from playing only stealth characters with bows and daggers. But gamers and modders are dense and don’t understand this.
  2. fishnipples129
    fishnipples129
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    Can I have your permission to post a mod that uses your enchantment on a standalone DB Cowl?https://www.nexusmods.com/skyrimspecialedition/mods/14623?tab=description
  3. Pain_Masta
    Pain_Masta
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    This is for whatever reason not compatible with Skyrim -Community- Uncapper, as it brakes it and you completely stop gaining XP.
  4. invaderzim780
    invaderzim780
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    Can you plz make a version for oldrimFor the love of god because CC updated again fucked up my game and im going back for good now!Plz man make an oldrim version :(
  5. ACRking
    ACRking
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    Had and issue, wasn't this mod, ignore this comment plsss
  6. OfficalAddict
    OfficalAddict
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    Hey. I downloaded this after i had completed the DB story line and can't seem to find the snipe enchantment, do you know of way to get it via console commands or another fix? Thanks in advance!
  7. Snubbelfot
    Snubbelfot
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    My game crash with this mod installed.
    Probobly some conflikt?

    My mod list.

    GameMode=SkyrimSE

    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    ApachiiHair.esm=1
    Ordinator - Perks of Skyrim.esp=1
    50 More Perk Points.esp=1
    RichMerchantsSkyrim_x5.esp=1
    Realistic Lighting Overhaul - Brighter Dungeons.esp=1
    Realistic Lighting Overhaul - Weathers - Brighter Nights.esp=1
    RLO - Adaptive Interiors Vanilla Weathers Patch.esp=1
    RLO - Major City Exteriors - No Guard Torches.esp=1
    Realistic Lighting Overhaul - Weathers.esp=1
    SMIM-SE-Merged-All.esp=1
    DaggerCraft.esp=1
    ScopedBows.esp=1
    ScopedBows_ArrowTweaks.esp=1
    HeljarchenFarm.esp=1
    testmine.esp=1
    Better Amulet of Talos.esp=1
    RealisticWaterTwo.esp=1
    Skyrim Flora Overhaul.esp=1
    Dark_Eden_Forests.esp=1
    Skyrim Unlimited Rings And Amulets SSE.esp=1
    lighter pickaxes & woodcutter axes.esp=1
    LevelersTower.esp=1
    helmetwithcirclet.esp=1
    Eli_Breezehome.esp=1
    redguard armor.esp=1
    MegaDrink02.esp=1
    Realistic Pickpocket Chance.esp=1
    GuildArmors.esp=1
    1. draco970
      draco970
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      Gonna take a shot in the dark here, but if u have a conflict, it maybe from guild armors. Since this mod allows you to unenchant the thieves guild armor. If you are getting an in game crash, it may be from realistic water, especially when near the ocean. I had them installed and got frequent crashes, look amazing but I have always had problems with that mod.
    2. Snubbelfot
      Snubbelfot
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      yeah, thats what i tought, but it still crashed, gonna try some more.

      it crashed 5 times 2-5 sec after i got in the game.
      only had some random crashes before.
    3. KurodaAkira
      KurodaAkira
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      I only have about half these mods installed myself so I can't really say what the problem is.
      My guess is it's either GuildArmors or Ordinator.
      Sinxe obly thibg affected by this mod is the backstab enchantment (and hidden perk) and the dark brotherhood armor.
      I'll take a look into it, but I'm relatively new to modding (started about 1.5 weeks ago), so i can't promise anything.
      Try putting Ordinator afer this mod and see if it helps.
      Same with GuildArmors.
    4. Snubbelfot
      Snubbelfot
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      Strange, moved around the loadorder, the game was stable but the mod dident work.
      Moved it 2 last place agen, now it works and no crashes.
    5. acevans
      acevans
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      I am not an expert myself but here is free advice on the internet ^^ Use LOOT, a freeware program, to determine the order of your mods. Usually what happens is that mods that are added last may overwrite mods loaded earlier in the order which results in your mods not working as you would expect them to and may also affect stability sometimes.
    6. drcloak880
      drcloak880
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      Definitely get LOOT, your load order seems crazy. You have item mods and environmental mods staggered throughout. If you don't want to use LOOT, go for this type of structure in your order.

      Bug fixes (e.g. Unofficial Skyrim Special Edition Patch)
      Game Structure and UI Mods;

      Overhauls (e.g. Campfire and Frostfall)
      Mission and content correction (e.g. Cutting Room Floor)
      Difficulty/level list mods
      Race mods
      Perk mods
      UI mods
      Cheat mods

      Missions/Quests;
      Environmental mods;

      Global mesh mods (e.g. SMIM)
      Weather/lighting mods
      Foliage mods
      Sound mods

      Buildings;

      Mods that add distributed or worldwide content (Dolmen Ruins or Oblivion Gates)
      Mods that add or expand settlements
      Mods that add individual buildings
      Mods that modify building interiors

      Items;

      Item packs
      Individual items

      Gameplay;

      AI mods (e.g. Immersive Citizens)
      Robust gameplay changes (e.g. Marriage All, Alternate Start)
      Expanded armor (e.g. Magic Books, Pouches)
      Crafting mods
      Other gameplay mods (e.g. Rich Merchants, Faster Greatswords)

      NPCs;

      Overhauls (e.g. Diverse Dragons)
      Populated series
      Other additions

      Appearance mods;

      Hairdo mods (Except those with ESM like Apachii Hair)
      Adorable Females
      Face mods
      Body mesh mods (e.g. Seraphim, Beautiful Mistresses, Dimon99 and Maevan2 Female body)
      Natural Eyes
      Other appearance mods

      Texture mods;
      Patches;

      Patches for earlier mods (e.g. the Apocalypse-Ordinator Compatibility Patch)
      Patches that alter content
      Patches that disable content or purport to improve performance
  8. christos1998
    christos1998
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    a good enchantment would be chaos absorb . for those who dont know it is the black dwarven bow of fate enchanment
  9. ParisConstantinople
    ParisConstantinople
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    So I left a comment on your necromage thread outlining how I'd LOVE if you could port that mod over to xbox one. Well this would be another to die for mod. PLLEEEEAAASSSSEE
  10. Legend0fJan
    Legend0fJan
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    BTW I gave this mod a shot and everything works fine. Having tried to make the Backstab enchantment available myself with the CK, only to fail miserably, really makes me happy this exists now.


    What do you think - Would it also be possible to do the same with the Dawnguard Runehammer? The Bash-To-FireRune enchantment would really be awesome to have on other weapons as well.
    1. KurodaAkira
      KurodaAkira
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      You want to be able to disenchant it?
      Sure thing.

      The problem with making disenchanting possible is that you also have to take care of making it a useable enchantment afterwards (e.g. creating the necessary files and linking them to the enchantment)
    2. Legend0fJan
      Legend0fJan
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      And also re-apply it to different two-handed weapons.
    3. KurodaAkira
      KurodaAkira
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      Okay. That's easy enough.
      Will do it once I've got the time.

      #Edit: Turns out the RUneHammer Enchantment is done via scripts, which unfortunatly is more than I can handle at the moment. I'll try to learn some more about it, but this will most likely not happen any time soon. At least not by my hand.