Adds an MCM that allows you to add unwanted powers to a sub-menu accessed with a power. Use this mod to hide all those annoying configuration powers from other mods that you only look at when starting a new game!
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
UIExtensions Creators Expired snakster Mardoxx
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Changelogs
Version 1.2
Fixed the MCM spamming the debug log. Made the All Spells page use only one list for all entries. Hopefully fixed some spell not appearing or being added in the wrong order etc.
Version 1.1
Fixed an issue with the All Spells menu. Thanks Watergoalie!
Version 1.0
Initial Upload
This mod lets you hide unwanted spells (powers specifically) present in your magic inventory by adding them to the "Keyring" Power. When you use this power, it shows a list of all the powers you have added and lets you use them, if you wish. It uses a UIExtensions selection menu (similar to AddItemMenu's menus).
Add a power to the keyring using the MCM "Main" menu.
This mod was designed to let you only choose spells that appear in the Magic->Powers menu, but it is not perfect. Some mod authors have configuration powers that will not be detected by my mod. To ameliorate this, I added another menu to the MCM called "All Spells." This will let you choose any named spell present on the player to the keyring. Do not use this option unless you are certain what spell you want to add!
Known Issues: 1.2 should fix issues with some spells not appearing on the All Spells page Possible issue with unnamed spells being detected as powers by the mod. The result would be the list of powers available in the Main menu being truncated after the unnamed spell is encountered.
Future Plans: Possibly implement an MCM-less version (would still require UIExtensions) <-- I really want to do this now because of all the trouble being caused by the MCM menus.