We've added a Solitude showcase video to our channel to show off this great little Borderlands'esq Works well with the suggested shaders and the ENB of ya'll choosin'
This seems like a brilliant way to address the hideous vanilla character designs without having to download *checks MO2* 30 different mods that all need patches and careful ordering to work lmao
This might be a dumb question, but how well do you think this will play with mods that add items to the game? I genuinely have never bothered to investigate how many unique textures are used by modded weapons and clothes and houses and stuff.
Editing to add: This looks fantastic in the gameplay video! Better than I expected. Very cool.
You know, It really depends! Some armor mods use default assets that have sort of been frankensteined together, and some use totally new stuff. And some copy and rename base assets, so they're TECHNICALLY the same but this mod wouldn't cover it. It's wild! I used to love combing through mod files to see what weird little duplicates I could find.
I would say a pretty good rule of thumb is, if the item comes with a new mesh or is a recolor of a base game item it probably won't play with Stylized Skyrim right out of the gates. That's why I made sure to include my Octagon process! That way people could still play with the mods they love AND this one too, without compromise.
Hey coffeybeans thanks for this, textures look great in game and no FPS hit. I've tried to follow your guide to convert other textures but I'm failing. I've tried different mods but each time its the same outcome the execution gets stuck in the high 90%'s at the processing textures stage (I left it for over an hour). I have to shut it down from task manager where its showing 0 cpu usage. I realise Octagon and GMIC are nothing to do with your mod but I cant find anything in the Octagon thread about using gmic filters. Has anyone got it to work using coffeybeans guide? Any help would be gratefully received.
Howdy! I'm sorry Octagon hasn't been working for you! It's impossible to find anything on how to use it, haha. If you tell me what mods your using i can try and figure out how to make it work and report back to you?
Thanks for your offer of help but it works now. I don't know if I did something wrong but I found that the gmic.exe was working permanently as a background process so octagon couldn't access it. A windows restart did the trick and it works perfectly now so thanks again for the guide and the work to get those textures.
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This might be a dumb question, but how well do you think this will play with mods that add items to the game? I genuinely have never bothered to investigate how many unique textures are used by modded weapons and clothes and houses and stuff.
Editing to add: This looks fantastic in the gameplay video! Better than I expected. Very cool.
I would say a pretty good rule of thumb is, if the item comes with a new mesh or is a recolor of a base game item it probably won't play with Stylized Skyrim right out of the gates. That's why I made sure to include my Octagon process! That way people could still play with the mods they love AND this one too, without compromise.
Also, thank you! :-)
I've tried to follow your guide to convert other textures but I'm failing. I've tried different mods but each time its the same outcome the execution gets stuck in the high 90%'s at the processing textures stage (I left it for over an hour). I have to shut it down from task manager where its showing 0 cpu usage. I realise Octagon and GMIC are nothing to do with your mod but I cant find anything in the Octagon thread about using gmic filters. Has anyone got it to work using coffeybeans guide? Any help would be gratefully received.