Skyrim Special Edition

660 comments

  1. OneOnOne1162
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    READ THIS BEFORE POSTING HERE

    Please read the description of the mod and other answers I've given to previous posts before asking any questions here. From now on I will not be answering any more questions which have an answer that can be found in the description or which I've already answered in another reply. My apologies for this, but I have been getting a lot of questions (especially about compatibilities) and I can't spend time answering the same question that has been answered here or in the description already again and again.

    I try to answer every question that doesn't already have an answer in the description or a previous post so if you've asked a question or reported a problem and I don't seem to answer it, try looking in the description or at the other posts here. You'll probably find your answer.

    Also, if you're asking for help please provide some information about when you installed True Thane (mid playthrough or new playthrough, were you already thane or did you become thane after you installed the mod, etc.) and under what circumstances the thing you're talking about happened. Please also be as specific as possible (such as mentioning the hold you had the problem in, the NPC or NPCs you've tried talking to when a dialogue option didn't appear, etc.). If you simply ask "I'm not getting the armour, what do I do?" I cannot help you because that is simply not enough information for me to figure out what the problem might be.
  2. theicyphoenix1
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    theres a bug with balgruuf dillema mod,that mod allows balgruuf to join stormcloaks,thane ghuards dont switch from one to other they just spawn 2 extra stormcloak guards along next to original imperial ones ending up in a massacre,if i dissable the original imperial guards that fixes the problem,tho if it happens before i buy breezehome it will happen again as soon as i buy breezehome the imperial guards will be spawned back
    1. moonemoji
      moonemoji
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      +1
  3. eldritchsyntax
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    cool mod but DUDE.  what did you set the intimidation chance to when extorting backtaxes?!

    I have OCTUPLE intimidation chance from a combination of sacrosanct and ordinator and 90 speech and i can't extort anyone!
    1. edumello
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      +1
  4. roulk
    roulk
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    Is there any way to alter something in the files to use thane-out-of-jail-free more frequently than once per day? 
  5. Jackie1966
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    I can't get it to work at all
  6. unholyvividinnocence
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    Well, this is the textbook definition of 'too ambitious a mod' I think. Awesome idea, but it tries to do entirely too much - to the point of being left half-finished with apparently a lot of bugs judging from comments and the description. Hopefully one day this gets finished in full, with plenty of options as to which features are included whether through MCM or modules in the downloads section. The author probably should have started with one single feature and gotten that finished across all of the holds before adding the next.

    Personally I'd cut some of the content like the weapons (this is probably better handled by other mods) and armor, and focus more on unique ideas like the signet rings and getting some custom models for them. Stuff like guards for your homes sounds like a great idea also, which would ideally take precedence over the unique benefits for every hold, etc. I feel if the author eventually returns to this they should consider doing a light version of this mod so it can actually be finished across all holds with some of the coolest stuff included, and ditch all the bloated stuff which might be more prone to bugginess.

    The unique benefits should probably be stripped from this and put into separate modules, or other mods entirely. Basically, I'm not going to download this as is because I'm concerned it will do things I don't want, and will not do the things I want uniformly across all holds. There is also the concern that this does so much it will likely conflict with other mods. In conclusion, I feel a different approach is required to keep this mod 'in its own lane' so to speak.
    1. Gmwiseguy
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      I second this. Don't got me wrong, the mod looks awesome. But I got here just by looking to replace an old mod that lets me use my thane excuse more than once (the mod I use is broken and I can always get away with murder).
       I do like the recruiting guards thing, that's pretty cool. Signet ring to signify thane status is also cool. Individual powers and special armor sets and all that seems like a bit much. Also, going from iron whiterun axe straight to Ebony seems like a bit of a miss.
       I would start with the basics, and add the rest as modules, like the original comment said. But that's a lot of work and I don't expect you to do that, but it would definitely make a better mod I feel. At least you have something for every hold, then.
       At the end of the day, thanks for your efforts. Not everyone makes mods to make this game better for someone to people. You're awesome
    2. justWidle
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      Scruffy believes in this mod.
    3. cendsley
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      Well said, and agreed. Lots of great ideas here, but unfortunately will need to remove this mod for the reasons you stated. I will say I quite like the overall concept and a mod of this general nature is much needed.
    4. kamikad3e123
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      +
  7. Anskor
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    "I usually develop my mods first in the LE kit and then port them to the SE kit"

    Simple suggestion, would it be easier if you create thing in the SE Creation kit and then converted it to LE (if possible) ?


    P.S. Idk why the text is bigger than usual.
  8. RenzPaz
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    I can't seem to get taxes from holds other than whiterun and falkreath.
  9. justWidle
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    The Thane variant automatically unequips itself when equipped. The regular version I found in the console.
    1. justWidle
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      There's also major clipping issues with any of the hold armors. This seems to be more a collision issue with modded armors period, because The Northern God Armor does this too.
    2. justWidle
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      I've confirmed through numerous tests in the last 40 minutes that the Falkreath Thane Armo (and Falkreath Armor) are indeed crashing my game when I try and leave the town. 
    3. Subparpenguin16
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      Its not a bug, it's a feature!
  10. CaptainGreenCoin
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    will there be thane armor for other holds in the future
  11. TyranusMaximus
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    Does this mod disable previously thane-able holds that aren't covered, such as solitude; I am now unable to become the thane of solitude after doing the torryg warhorn quest.