Skyrim Special Edition
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Arvaus

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130 comments

  1. LeatherKing6688
    LeatherKing6688
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    • 9 kudos
    I wrote some code to make a different version of this mod but dont have the skill to apply it. Simply replace "bone_node_name" with the proper name of the node on a given skeleton to have npcs think thats where your eyes are so they look there. It should work on third and first person as well and can be edited to any skeleton or specific bone. Chest, feet or even genitals. It may take a bit of work but it should be very modular and easy to edit. It can also be gender neutral if you set it to the pelvis instead of the specific genital node.
    1. LeatherKing6688
      LeatherKing6688
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      • 9 kudos
      ScriptName HeadTrackingModScript extends ObjectReferenceEventEvent OnUpdate()    LoopThroughNPCs()EndEventFunction LoopThroughNPCs()    float radius = 500    ObjectReference playerRef = Game.GetPlayer()    Actor[] nearbyActors = playerRef.GetActorsInRange(radius)        foreach Actor actor in nearbyActors        if IsUndressed(actor)            ModifyHeadtracking(actor, 0, 10, 0) ; Adjust rotation values as needed        endIf    endForEachEndFunctionbool Function IsUndressed(Actor akActor)    return (NOT akActor.IsWornHasKeyword(0x0006C0EC) && NOT akActor.IsWornHasKeyword(0x000A8657))EndFunctionFunction ModifyHeadtracking(Actor akActor, float xRotation, float yRotation, float zRotation)    ObjectReference boneNode = akActor.GetNodeByName("bone_node_name")    boneNode.Rotate(xRotation, yRotation, zRotation)EndFunction
  2. epsadin
    epsadin
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    I think this mod would be even better if the npcs did the staring thing only outside dialogues. After playing for a while it starts feeling weird and unnatural with people always talking to my character's chest or feet ;)
  3. accountfor4ktextinagame
    accountfor4ktextinagame
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    • 1 kudos
    Only works on third person for me, using Improved Camera
  4. deleted136622868
    deleted136622868
    • account closed
    • 2 kudos
    Makes me sad this don't work on npcs if other npc's around them are wearing revealing clothing too 
    It would give this mod more immersion and not just affecting the player
    Being player only kinda sounds selfish in regards but eh I'll take it for now and until then 
    I'm not gonna be too judgemental
    That's all I will say 
  5. Primitivescrewhead
    Primitivescrewhead
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    • 2 kudos
    This pretty funny!  There's humor here on multiple levels, to be sure, and, I think, a bit of social commentary.
  6. kofiattakusi
    kofiattakusi
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    • 0 kudos
    Please add for LE 
    1. Mythos214
      Mythos214
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      • 84 kudos
      I second this request...
    2. Coolskeleton97
      Coolskeleton97
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      • 6 kudos
      They never do
    3. accountholder
      accountholder
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      • 1 kudos
      Third this request!
    4. KitKatandahalf
      KitKatandahalf
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      • 2 kudos
      It's extra work to backport the game, after they already spent a bunch of time making a free mod as a hobby lmao
      They might not even have LE too
      That's probably why it's usually a no.
    5. huhwhat23921
      huhwhat23921
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      • 33 kudos
      You should consider upgrading to SE

      Just look at these numbers:
      Dynamic Animation Replacer: LE 77.6K DL, SE 227.7K = LE is 25% of downloads
      Combat Gameplay Overhaul: LE 98K DL, SSE 248.4K DL = LE is 28% of downloads

      There is 3x more active SE users than LE users. Many small time modders are not going to bother backporting when most people are playing on SE. You should have gotten a free copy of SE if you bought LE anyways. BUT people who bought SE DO NOT HAVE LE.
    6. Coolskeleton97
      Coolskeleton97
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      "Special" edition is shit. It has like 1 tenth the mods. It doesn't even have a functioning lock on mod which is the entire crux of my combat system and has almost no armor mods I care about. I would rather give up modding then downgrade to an inferior version.
    7. urbon
      urbon
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      • 786 kudos
      Man. Time to let Skyrim LE die. Skyrim special edition have a lot of mods. It's more stable and you can use light files that make your skyrim less bugged. It's more easy to port a skyrim LE mod to SSE. All of the good mods from LE are already ported! 
    8. jothardan
      jothardan
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      • 9 kudos
      Did you not see the fixes they have on the comments on Simple Lock on? they work perfectly, and Every single non HDT PE armor can be ported with ease to Special Edition thanks to the hard work of the CAO developers.

      I would understand if you got upset because Enderal took a while to port, but throwing a fit because of simple armor mods?

      Special Edition works flawlessly even on mid range pc's in over 65 hours of play, I've only come across 10 or so CTD's most of which were due to  testing my load order, or while making mods through the Creation Kit.

      Mod users can be so entitles sometimes.
    9. FenikkusuKaen
      FenikkusuKaen
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      ?"Special" edition is shit. It has like 1 tenth the mods. It doesn't even have a functioning lock on mod which is the entire crux of my combat system and has almost no armor mods I care about. I would rather give up modding then downgrade to an inferior version.
      Stop shitting nonsense. We are at 2021.
    10. LatinGames
      LatinGames
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      Ja!,   I have more than 1300 Mods on LE running Perfect with 30 FPS outside and 60 FPS Inside,  and the most immersive sandbox  with tons of other Mods waiting for test,   so long life to LE 

      We have a group to Port Mods from SE to LE,  Just asking for permissions,   and would be done! 
    11. LykiaOokami
      LykiaOokami
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      • 1 kudos
      Special edition is way more stable - I've modded both to the brim with the same mods, LE always had around 30fps with 300 mods, crashing after every 3-6 hours as well. Switched over to SE, am at a mod number of 425 and keep raising - 60fps everywhere, no lagspikes and no crashes yet. It's definitely more stable and the mods are way more optimized. I've seen mods on SE that I could only dream of for LE because they're only possible thanks to Special edition
    12. itzchad
      itzchad
      • supporter
      • 0 kudos
      You can try True Directional Movement. It has a built-in lock on feature for enemy. Configurable in MCM menu.
    13. deleted54820237
      deleted54820237
      • account closed
      • 10 kudos
      Its works for LE with no problem. all you have to do is edit the name of the master file in esp file header(SKYUI_SE to SKYUI). This can be done with the Tes5Edit
  7. Skinjack
    Skinjack
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    • 22 kudos
    Hey, I had another question because I don't remember. I had to take this mod out while tracking down a bug and forgot to put it back, so its been a while. Does the player character CONTINUALLY stare at the skimpy-dressed NPC's chest, or is it just a casual "Holy crap, look at those" glance and then he returns to paying attention?
  8. Crushslush
    Crushslush
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    • 6 kudos
    Was considering downloading this mod but looking at the problems, I think I'll wait until maybe an update comes out. I use custom face presets that are the same as a "Custom Race" right? I am still fairly new to Skyrim modding, only modded it when SE first came out but I had only about 60 mods that didn't do a lot, now I have over 300. It's a shame though, I really wanted to include this in my load order, it reminds me of "Flirty commonwealth" to an extent from fallout 4.
    1. Enchantment1385
      Enchantment1385
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      I think you should be fine. Presets are just a bunch of data telling your character how to look new races are just that, a new race with new racial powers etc :)  Things like COR might not work as they are technically new races.  
  9. snipers69
    snipers69
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    • 0 kudos
    Will this work with sacrosanct?
  10. siqueiradaniel
    siqueiradaniel
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    • 3 kudos
    too bad it can't work on custom races. still tracking tho
    1. odikzz2
      odikzz2
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      • 6 kudos
      No wonder it didn't work.
    2. mrudat
      mrudat
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      • 11 kudos
      That looks like it would be tricky to add.

      It looks like the controlling quest uses a fixed set of normal/edited race references.

      The most compatible method would require changing the script to use a matched set of normal/edited races so that adding compatibility for another race is a matter of adding new entries in the same positions in all of the lists, but without access to the source, that's kind of tricky.

      You could replace one of the vanilla races with the mod-added race and a new modified Eyes Up Here copies of that race... but that would mean removing support for that particular vanilla race.
    3. xKastro
      xKastro
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      • 1 kudos
      oooooooooohhhhhhh that must be why my game ctd when I downloaded this.