I wrote some code to make a different version of this mod but dont have the skill to apply it. Simply replace "bone_node_name" with the proper name of the node on a given skeleton to have npcs think thats where your eyes are so they look there. It should work on third and first person as well and can be edited to any skeleton or specific bone. Chest, feet or even genitals. It may take a bit of work but it should be very modular and easy to edit. It can also be gender neutral if you set it to the pelvis instead of the specific genital node.
I think this mod would be even better if the npcs did the staring thing only outside dialogues. After playing for a while it starts feeling weird and unnatural with people always talking to my character's chest or feet ;)
Makes me sad this don't work on npcs if other npc's around them are wearing revealing clothing too It would give this mod more immersion and not just affecting the player Being player only kinda sounds selfish in regards but eh I'll take it for now and until then I'm not gonna be too judgemental That's all I will say
It's extra work to backport the game, after they already spent a bunch of time making a free mod as a hobby lmao They might not even have LE too That's probably why it's usually a no.
Just look at these numbers: Dynamic Animation Replacer: LE 77.6K DL, SE 227.7K = LE is 25% of downloads Combat Gameplay Overhaul: LE 98K DL, SSE 248.4K DL = LE is 28% of downloads
There is 3x more active SE users than LE users. Many small time modders are not going to bother backporting when most people are playing on SE. You should have gotten a free copy of SE if you bought LE anyways. BUT people who bought SE DO NOT HAVE LE.
"Special" edition is shit. It has like 1 tenth the mods. It doesn't even have a functioning lock on mod which is the entire crux of my combat system and has almost no armor mods I care about. I would rather give up modding then downgrade to an inferior version.
Man. Time to let Skyrim LE die. Skyrim special edition have a lot of mods. It's more stable and you can use light files that make your skyrim less bugged. It's more easy to port a skyrim LE mod to SSE. All of the good mods from LE are already ported!
Did you not see the fixes they have on the comments on Simple Lock on? they work perfectly, and Every single non HDT PE armor can be ported with ease to Special Edition thanks to the hard work of the CAO developers.
I would understand if you got upset because Enderal took a while to port, but throwing a fit because of simple armor mods?
Special Edition works flawlessly even on mid range pc's in over 65 hours of play, I've only come across 10 or so CTD's most of which were due to testing my load order, or while making mods through the Creation Kit.
Ja!, I have more than 1300 Mods on LE running Perfect with 30 FPS outside and 60 FPS Inside, and the most immersive sandbox with tons of other Mods waiting for test, so long life to LE
We have a group to Port Mods from SE to LE, Just asking for permissions, and would be done!
Special edition is way more stable - I've modded both to the brim with the same mods, LE always had around 30fps with 300 mods, crashing after every 3-6 hours as well. Switched over to SE, am at a mod number of 425 and keep raising - 60fps everywhere, no lagspikes and no crashes yet. It's definitely more stable and the mods are way more optimized. I've seen mods on SE that I could only dream of for LE because they're only possible thanks to Special edition
Its works for LE with no problem. all you have to do is edit the name of the master file in esp file header(SKYUI_SE to SKYUI). This can be done with the Tes5Edit
Hey, I had another question because I don't remember. I had to take this mod out while tracking down a bug and forgot to put it back, so its been a while. Does the player character CONTINUALLY stare at the skimpy-dressed NPC's chest, or is it just a casual "Holy crap, look at those" glance and then he returns to paying attention?
Was considering downloading this mod but looking at the problems, I think I'll wait until maybe an update comes out. I use custom face presets that are the same as a "Custom Race" right? I am still fairly new to Skyrim modding, only modded it when SE first came out but I had only about 60 mods that didn't do a lot, now I have over 300. It's a shame though, I really wanted to include this in my load order, it reminds me of "Flirty commonwealth" to an extent from fallout 4.
I think you should be fine. Presets are just a bunch of data telling your character how to look new races are just that, a new race with new racial powers etc :) Things like COR might not work as they are technically new races.
It looks like the controlling quest uses a fixed set of normal/edited race references.
The most compatible method would require changing the script to use a matched set of normal/edited races so that adding compatibility for another race is a matter of adding new entries in the same positions in all of the lists, but without access to the source, that's kind of tricky.
You could replace one of the vanilla races with the mod-added race and a new modified Eyes Up Here copies of that race... but that would mean removing support for that particular vanilla race.
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It would give this mod more immersion and not just affecting the player
Being player only kinda sounds selfish in regards but eh I'll take it for now and until then
I'm not gonna be too judgemental
That's all I will say
They might not even have LE too
That's probably why it's usually a no.
Just look at these numbers:
Dynamic Animation Replacer: LE 77.6K DL, SE 227.7K = LE is 25% of downloads
Combat Gameplay Overhaul: LE 98K DL, SSE 248.4K DL = LE is 28% of downloads
There is 3x more active SE users than LE users. Many small time modders are not going to bother backporting when most people are playing on SE. You should have gotten a free copy of SE if you bought LE anyways. BUT people who bought SE DO NOT HAVE LE.
I would understand if you got upset because Enderal took a while to port, but throwing a fit because of simple armor mods?
Special Edition works flawlessly even on mid range pc's in over 65 hours of play, I've only come across 10 or so CTD's most of which were due to testing my load order, or while making mods through the Creation Kit.
Mod users can be so entitles sometimes.
We have a group to Port Mods from SE to LE, Just asking for permissions, and would be done!
It looks like the controlling quest uses a fixed set of normal/edited race references.
The most compatible method would require changing the script to use a matched set of normal/edited races so that adding compatibility for another race is a matter of adding new entries in the same positions in all of the lists, but without access to the source, that's kind of tricky.
You could replace one of the vanilla races with the mod-added race and a new modified Eyes Up Here copies of that race... but that would mean removing support for that particular vanilla race.