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Raggtop666

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Raggtop666

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12 comments

  1. hamletsdead
    hamletsdead
    • premium
    • 41 kudos
    Thank you, this works very well indeed. Muchas grassias!!
    1. Raggtop666
      Raggtop666
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      • 17 kudos
      no problem I have like 3 different grass mods myself so I didn't like that the camp sites where over grown so i thought it would be great to fix it
      Thank You for your support
  2. CyrusFyre
    CyrusFyre
    • member
    • 40 kudos
    Thank you. Did exactly what it claimed and did it well.
  3. DoomsdayPimp
    DoomsdayPimp
    • supporter
    • 3 kudos
    Did the mod No Grass in Objects by Meh321 not fix it?
    1. Raggtop666
      Raggtop666
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      • 17 kudos
      i had a problem with that mod working with .Net Framework and this not does not depend on .Net Framework
    2. kalipou
      kalipou
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      • 12 kudos
      Not only that, redoing the precache process everytime you change load order isn't appealing

    3. DoomsdayPimp
      DoomsdayPimp
      • supporter
      • 3 kudos
      Gotcha, figured it was something like that.
    4. DoomsdayPimp
      DoomsdayPimp
      • supporter
      • 3 kudos
      Kalipou, what does that mean in layman's terms?
    5. deleted32121005
      deleted32121005
      • account closed
      • 4 kudos
      Kalipou:

      If you change your mod load order -- the precache becomes unofficially broken and has to be redone. Considering the amount of time involved, and if you are a heavy modder, this can be very unappealing. Though, with the alpha of Dyndolod 3, this may be a new process.
    6. lancegeis
      lancegeis
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      • 107 kudos
      you dont need to regenerate cache all the time.... only if you use extended grass range. No grass in object is perfectly usable without cache if you do not use extended grass range. (which kill fps anyway, but looks good)
  4. Richardfeton
    Richardfeton
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    • 6 kudos
    I like that grass used on your screenshots, what grass mod is that?
    1. Raggtop666
      Raggtop666
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      • 17 kudos
      its Cathedral 3D Pine Grass, Northern Grass, Viscous Grass and some other floral overhauls
      my .ini is
      [Grass]
      bAllowCreateGrass=1
      bAllowLoadGrass=0
      fGrassMaxStartFadeDistance=18000.0000
      fGrassMinStartFadeDistance=0.0000
      bDrawShaderGrass=1
      fGrassFadeRange=13500.0000
      fGrassWindMagnitudeMax=125
      fGrassWindMagnitudeMin=5
      iGrassCellRadius=2
      iMaxGrassTypesPerTexure=15
      iMinGrassSize=30
      b30GrassVS=0
      fGrassStartFadeDistance=2360.0000