Hello sir. Would you like to make this mod fixes the navmesh conflict between LC_Feudal Keep and Heljarchen Farm? Please. The conflict is on the merging navmeshes on the feudal keep. I found the conflict when the npcs and followers cannot passed through the merging navmesh but they can do so after I disabled the Heljarchen Farm.esp. I tried to fix it but my poor understanding and skills with creation kit let this conflict unresolved. Since your mod related to both mods, so I seek for your help here, if you got free time. TQ
It is a pity that there is no patch resolving the navmesh issue. Without the NPCs and followers not being able to move in the vicinity of the keep it makes both mods not useable together after all :(
Thanks for the content, but whenever I use LC Feudal Keep with Heljarchen Farm it always loads the entire farms as complete and I can't do the story. I've got the patch and am using the loading order you recommended. Am I missing anything?
So I had some issues with the mods before when i last had this in my load order and the patch helped fix my issue. Thanks a lot for that. But my added nature of always screwing around after stuff is working again broke it. Had to play around and fix it again. Those that use other mods like Heljarchen mine and farm added with all the other mods no matter what mod for the Manor you added remember to put the patch after everything else in your load order to override any issues.
I have about 10 mods for Heljarchen now and all of them are are working together well now with this patch fixing the terrain
When I exit the farm manor house through one of the doors, I clip through the landscape for some reason. I don't fall through, I just jump back up, but this is perhaps something you should look into. But otherwise it works just fine!
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But my added nature of always screwing around after stuff is working again broke it. Had to play around and fix it again.
Those that use other mods like Heljarchen mine and farm added with all the other mods no matter what mod for the Manor you added remember to put the patch after everything else in your load order to override any issues.
I have about 10 mods for Heljarchen now and all of them are are working together well now with this patch fixing the terrain