About this mod
A really basic overhaul for better balanced vanilla vampire players (no scripts, no special requirements).
- Permissions and credits
- Mirrors
Here's the list of changes:
- Trait - Resist Frost
- now named "Cold Touch "
- scaling nerfed to 10/20/30/40% frost resistance from vanilla 20/30/40/50%
- new feature: frost spells are now 10/15/20/25% more powerful
- Trait - Weakness to Fire
- now named "Quelled by Fire "
- scaling buffed to 15/35/55/75% fire weakness from vanilla 20/30/40/50%
- new feature: fire spells are now 25/30/35/40% less powerful
- Spell - Vampiric Drain
- Absorb Health magnitude buffed to 5/10/15/20 from vanilla 2/3/4/5
- Absorb Magicka/Stamina buffed to 2/5/7/10 from vanilla 2/3/4/5
- Spell - Vampire Servant
- Level cap buffed to 8/16/27/40 from Vanilla 6/13/21/30
- Duration buffed to 60/75/90/105 seconds from vanilla 60/60/60/60 seconds
- Effect - Champion of the Night
- Illusion boost nerfed to 20% from Vanilla 25%
- Effect - Resist Poison
- now named "Undead Being"
- magnitude nerfed to 35% poison resistance from vanilla 100%
- new feature: healing spells are now 35% less effective
- Game mechanics - Necromage perk*
- more fitting description: "All spells are more effective if targeting undead."
- effects on the player nerfed to +20% spell magnitude (from vanilla +25%) and +25% spell duration (from vanilla +50%)
*needless to say - if you use the USSEP, remove/don't install other Necromage Perk unfix, as they would - partly - defeat the very purpose of this mod!
I always found the 'Necromage Vampire trick' fairly interesting and far from being the demonized glitch that's known for; sure, it gives Vanilla Vampire WAY too much power, but this is exactly the reason behind this mod:
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Other mods by me:



Old mods:
- [Porting] Summon Skeleton and Skeletal Archer (SE)