Skyrim Special Edition
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Briraka

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Briraka

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23 comments

  1. pepin90
    pepin90
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    Does it work with blended roads redone? 
    1. anaka121
      anaka121
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      It Should
    2. Romiigames2
      Romiigames2
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      Obv, redone its just a texture replacer, not a mesh
  2. easyrider1988
    easyrider1988
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    Hi.
    If you remove BlendedRoads.esp as a master this should work with Cathedral Landscapes too (it has Blended roads included). The patch makes changes in Skyrim.esm, not BlendedRoads.esp.
    Sadly, I can't check this it in-game myself because my video card is dying.
    1. DcRip
      DcRip
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      Here's hoping for that.
    2. easyrider1988
      easyrider1988
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      Just open this esp in SSEdit, right click on it (left pane) and select Clean Masters. SSEdit will remove BlendedRoads.esp as a master.
    3. InstantKor
      InstantKor
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      Alternatively can also changed the master from blended roads to Cathedral Landscapes  using Wyre Bash as well.
    4. ViktoriaLanders
      ViktoriaLanders
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      Correct.

      And for the record, Cathedral Landscapes uses Really Blended Roads, not Blended Roads. Thus I am not 100% sure if the issues on Blended Roads are present on the Really Blended Roads version as well.
    5. Briraka
      Briraka
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      This fix was made while having the Really Blended option enabled with Blended Roads. If Cathedral Landscapes uses Really Blended, then you're going to need this mod to fix the small object placement issues that came with Blended Roads' mesh edits.
    6. Pherim
      Pherim
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      In fact these issues probably only exist with Really Blended Roads, because "normal" Blended Roads doesn't change the geometry of the individual stones - Really Blended Roads changes them from the vanilla flat planes to actual 3D stones, which is what causes these issues.
  3. MakizushiSama
    MakizushiSama
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    Omg, bless you, f***ing bless you. That rock under the whiterun entrance bridge path thing has been bothering me for YEARS. Thank you so so so much.
    1. vad963
      vad963
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      Yeah, my dovakhiin kept tripping under it.
    2. vad963
      vad963
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      Yeah, my dovakhiin kept tripping under it.
    3. MomoNostromoKuromo
      MomoNostromoKuromo
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      Yeah, my dovakhiin kept tripping under it.
    4. bayareacichlids
      bayareacichlids
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      Yeah, my dovakhiin kept tripping under it.
  4. Darnexx
    Darnexx
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    These Bear Traps... I walked in them and didn't know the F was going on! lol Thanks for the fix.
    Also that Rock in the Walkway... xD
  5. TombstoneTechnician
    TombstoneTechnician
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    is this blended roads or REALly blended roads, or does it work for both? 
    1. Briraka
      Briraka
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      I've been using really blended, but it should work for both because all this does is move a few objects around so they don't get stuck or clip through things.
    2. Pherim
      Pherim
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      Should be just Really Blended Roads, "normal" Blended Roads doesn't change the geometry, besides adding the ground beneath the stones and moving the parts with the stones a tiny bit above it. The stones themselves stay flat, so these issues should not exist in that version.
  6. KhrysINXS
    KhrysINXS
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    Its good someone jumped on this. As great as it is; if you were in the mood, I bet their are so many more areas to address. Do continue it
    Cheers and good work
  7. Maxkingpower123
    Maxkingpower123
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    Wow that rock in whiterun XD thank you!
  8. PierreDespereaux
    PierreDespereaux
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    My dude I was *just* looking for a fix for that rock in Whiterun.
  9. Edorenel
    Edorenel
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    I love Blended Roads! And to see an updated compilation of fixes for it is great and helpful. Thank you for this!