Skyrim Special Edition

File information

Last updated

Original upload

Created by

soldierofwar

Uploaded by

Archinatic

Virus scan

Safe to use

277 comments

  1. soldierofwar
    soldierofwar
    • premium
    • 2,028 kudos
    Locked
    Sticky
    Check out the Project United discord: https://discord.gg/eEXu2bH

    And my personal discord: https://discord.gg/MD22aMxfw5
  2. Janquel
    Janquel
    • premium
    • 1,224 kudos
    Locked
    Sticky
    Patch collection is up: https://www.nexusmods.com/skyrimspecialedition/mods/42957/
  3. azufelt00
    azufelt00
    • premium
    • 0 kudos
    Gorgeous mod but a side effect of using vanilla trees to decorate the architecture is that any mod that makes them taller like Ulvenwald makes the roofs look absolutely silly and ridiculous (symmetrical trees pointing out at 45 degree angles)
    1. tedbash
      tedbash
      • member
      • 2 kudos
      Couldnt figure that out until that comment. You found a fix by any chance?
    2. azufelt00
      azufelt00
      • premium
      • 0 kudos
      Only real fix is to edit or disable them with xEdit or Creation Kit.
  4. mtnwarrior
    mtnwarrior
    • premium
    • 0 kudos
    Love it - so great to have an overhaul that builds up the culture of the village instead of just adding barrels and dark elf lanterns.
  5. JaxonHellsing
    JaxonHellsing
    • member
    • 0 kudos
    I cannot for the life of me figure out this problem I'm having. At kynesgrove both the inn and the building in the 7th image of the mod are invisible, but their doors and other parts still show. I have installed every patch, tried to adjust the load order but it doesn't fix it. Also there's a gap in the ground where you can see the grey freaking abyss that's under skyrim when you go up the road facing east. I don't know if it's a landscape mod causing this or something else

    edit: fixed the building issue but there are still holes in the landscape
    1. Gelblich
      Gelblich
      • member
      • 0 kudos
      what did you do to fix it?
  6. ToppDog
    ToppDog
    • premium
    • 70 kudos
    This seems to be the only mod in the series that doesn't have an SLE version.  I will port it for my own use, but just mentioning it in case this was an oversight & you wanted it there.
  7. DoomBringerX93
    DoomBringerX93
    • supporter
    • 0 kudos
    really enjoying the great city series but this one for some reason this one always crashes my game. not sure if it has to do with having JK's skytim on or what since im new to modding 
    1. DanteGreenwood
      DanteGreenwood
      • member
      • 1 kudos
      You have to download "the great cities resources" another file you can find here
  8. zsopota
    zsopota
    • member
    • 4 kudos
    Why do I need the bigger mod as a dependency? I am using a different mod that edits those cities and just wanted Kynesgrove
    1. LycanBlood55
      LycanBlood55
      • member
      • 0 kudos
      x2
    2. pohnjalmer
      pohnjalmer
      • member
      • 0 kudos
      You need just the assets from that prior mod, as they aren't included in this one. It makes no alterations to the rest of your game aside from allowing this mod to populate the worldspace with those assets.
  9. Citachi0
    Citachi0
    • member
    • 9 kudos
    Hiļ¼Could u please combine all the rest separate Great Village mods into one ESP?I am at the step closed to 254 ESP so I really need a combination.Just know I can use SSEdit but I don't understand how to do all this.
  10. TheSlainHero
    TheSlainHero
    • supporter
    • 0 kudos
    Bro this mod is amazing, the kynesgrove looks so good, the home you can buy is a tiny peaceful place, and i love the lore eskil can tell you.
  11. ViciousRaptor
    ViciousRaptor
    • member
    • 0 kudos
    Hi, I installed the required mod (The Great Cities - Minor Cities and Towns SSE Edition) but I'm still getting the following error:

    Some of the enabled plugins depend on others that are not enabled:
    The Great Village of Kynesgrove.esp depends on Resources - The Great Cities.esp

    Every other mod of yours installed just fine.. what am I missing?
    1. deleted74338003
      deleted74338003
      • account closed
      • 1 kudos
      Did you download the Resources file? It's not the main Great Cities mod.
  12. klaus13239
    klaus13239
    • premium
    • 0 kudos
    There is a conflict with this mod and Buxom Wench Yuriana, one of the NPC's from the mod spawn in the cell where the old Inn was located before you moved it over and the mod doesn't update and move them over to match the new cell.
    1. gingerbeardman13
      gingerbeardman13
      • premium
      • 8 kudos
      Shocker. Someone carefully overhauling worldspaces didn't account for compatibility with a mod titled "Buxom Wench Yuriana."